Search found 162 matches

by Derakon
Tue Mar 19, 2019 7:48 pm
Forum: Ideas & Suggestions
Topic: Tweaking the Minotaur (+ more player ships)
Replies: 7
Views: 88

Re: Tweaking the Minotaur (+ more player ships)

The problem isn't just that the Minotaur is stronger than the other options, it's also that the game was balanced around the starters, so introducing ships that are significant upgrades to the starters makes the game easier. I mean, it's already possible to more-or-less trivialize the game even with...
by Derakon
Sat Mar 16, 2019 6:12 pm
Forum: Commonwealth
Topic: What's up with loot in 1.8?
Replies: 4
Views: 95

Re: What's up with loot in 1.8?

It's a known issue, though I can't find a Ministry record for it offhand, so it's possible that George isn't aware of it. I once found 326 plasma cannons in a Gaian Processor wreck.
by Derakon
Tue Mar 05, 2019 12:47 am
Forum: Ideas & Suggestions
Topic: Fuel efficiency for starting ships
Replies: 11
Views: 571

Re: Fuel efficiency for starting ships

yes i am aware of the heliotrobe enhancment, not usfull for 1gw's tho, they cant use heliotrope's. as for the push button comment... I -> 7 domina power... Yep, I'm also not a fan of Inspiration. :) And Heliotrope fuel not being usable by the Hyperion is fine IMO, that reactor is already way more t...
by Derakon
Mon Mar 04, 2019 8:04 pm
Forum: Ideas & Suggestions
Topic: Fuel efficiency for starting ships
Replies: 11
Views: 571

Re: Fuel efficiency for starting ships

Are you aware that Heliotrope fuel has a chance to make your reactor more efficient when used? It boosts output by 20% and increases efficiency by IIRC 50%. I have to say I'm not thrilled by the idea of being able to apply a generic enhancement to any kind of equipment. It feels less special to me t...
by Derakon
Tue Feb 26, 2019 2:19 pm
Forum: The Drawing Board
Topic: galactic map probe ideas please
Replies: 2
Views: 96

Re: galactic map probe ideas please

Rather than making a new auton, why not add rumors at Commonwealth stations that let the player learn more about the current or upcoming systems? There's a few rumors that grant knowledge about local stations; I don't see why they couldn't grant knowledge about stargates or systems further out as we...
by Derakon
Sat Feb 23, 2019 5:46 am
Forum: Mod Announcements
Topic: PM's mods
Replies: 300
Views: 100758

Re: PM's mods

To be clear, I don't think this kind of thing is necessarily a problem. The Weapon Labs mod is even more unbalanced but also a lot of fun to play with for similar reasons -- there's a lot of neat combos you can set up and weapons that the main game doesn't enable. I just wanted to make sure you were...
by Derakon
Sat Feb 23, 2019 2:07 am
Forum: Mod Announcements
Topic: PM's mods
Replies: 300
Views: 100758

Re: PM's mods

I don't know how much (if at all) you care about balance, but you can get some pretty silly results out of the DrakeTech mod. https://i.imgur.com/hOZZtevl.jpg (click for full size) Those listed stats should be doubled, because the Split module's extra projectiles don't show up in the stats page. And...
by Derakon
Tue Feb 19, 2019 8:52 pm
Forum: Commonwealth
Topic: CC permadeath high score
Replies: 3
Views: 107

Re: CC permadeath high score

Wait, the high-speed howitzer loader works with the APC? :shock:

Nice run, in any case! I could never be bothered to do all of the missions, in particular I always skip Benedict's autons because it amuses me to irritate him by refusing his training. :)
by Derakon
Sun Feb 03, 2019 5:33 am
Forum: Beginner's Luck
Topic: Stacking weapon upgrades fail?
Replies: 5
Views: 278

Re: Stacking weapon upgrades fail?

Optimizers are still useful; they boost DPS by +40% while also improving your effective chance to hit and to get projectiles past your opponents' projectiles. If you have a weapon with a damage type where the +10% enhancers are rare (basically blast or particle), it's definitely worth using an optim...
by Derakon
Tue Jan 29, 2019 4:58 am
Forum: The Drawing Board
Topic: Weapons Lab Beta being updated
Replies: 6
Views: 316

Re: Weapons Lab Beta being updated

Is this the mod that let you make guns that shoot rapidfire five-way thermo spreads or Shatter rings? If so, it's pretty cool, but balanced it ain't! :D
by Derakon
Tue Jan 29, 2019 1:06 am
Forum: Beginner's Luck
Topic: Red flash (Split from old thread)
Replies: 10
Views: 284

Re: Red flash (Split from old thread)

It should become less of an issue once you upgrade your armor. It won't go away altogether but it won't happen nearly as often. The Manticore can mount pretty heavy armor, so if you install heavy armor (possibly using a mod that adds more heavy armor to the game like SM&M / EP), that'll boost your H...
by Derakon
Mon Jan 28, 2019 2:21 pm
Forum: The Drawing Board
Topic: [DEV] Elemental Shift
Replies: 17
Views: 1763

Re: [DEV] Elemental Shift

Not even with uranium fuel rods? It has no user-serviceable parts. :) I figure the Hephaestus corp has a bunch of solar panels somewhere and this is how they sell their energy. Imagine owning an electric car with a swappable battery pack. (That said, if that were the case then describing it as a fi...
by Derakon
Thu Jan 24, 2019 2:25 pm
Forum: Ideas & Suggestions
Topic: Fuel efficiency for starting ships
Replies: 11
Views: 571

Re: Fuel efficiency for starting ships

Players generally spend a lot more time traveling and in dockscreens than fighting, so the standby power use is more important. That's much more heavily weighted towards shields' power use. In that case the Manticore should be pretty efficient: it doesn't consume power when armor does not need to b...
by Derakon
Tue Jan 22, 2019 5:24 am
Forum: Shipyards
Topic: randomly selecting multiple items from a list help please
Replies: 5
Views: 145

Re: randomly selecting multiple items from a list help please

Awesome. Thanks. I figured there had to be an easy way. What does 'mod' do in the first example? The two examples in the source code don't help much. And does it matter if it is (mod 5 n) or (mod n 5)? I think that's what is meant. Mod is also known as % or the remainder operation. X % Y is "whatev...
by Derakon
Sat Jan 19, 2019 3:41 pm
Forum: Beta Bug Reports
Topic: 3 bugs/imbalances in Eternity Port v 1.8b4
Replies: 10
Views: 436

Re: 3 bugs/imbalances in Eternity Port v 1.8b4

To be honest that's always been the extent of my mining exploits. Shooting rocks is boring, but shooting ships that are shooting you is much more interesting, plus you can get fuel and the occasional mining laser as loot, which are more fun than rocks. Fuel is also more valuable by mass than all ear...