Search found 23 matches

by Derakon
Thu Mar 23, 2017 1:56 am
Forum: Off-Topic
Topic: Structure of an essay
Replies: 3
Views: 43

Re: Structure of an essay

Speaking as a software developer, effective writing is one of my more valuable skills, and I'm talking about English, not code. So much of teamwork is discussing what to do, and being able to compose a coherent and persuasive argument in text is a great way to convince people that your proposals wil...
by Derakon
Mon Mar 20, 2017 8:16 pm
Forum: The Drawing Board
Topic: (Resurfacing) New ship in the works!
Replies: 5
Views: 128

Re: (Resurfacing) New ship in the works!

Honestly the textures you're using here don't look half-bad. I'd definitely err on the side of simpler rather than more complex textures, since the mesh itself provides plenty of visual complexity. One or two material colors for the hull (base hull color plus decal?), one or two for engines, turrets...
by Derakon
Fri Mar 17, 2017 5:47 pm
Forum: Ideas & Suggestions
Topic: trancendence online
Replies: 3
Views: 62

Re: trancendence online

I would be in absolute shock if online multiplayer were implemented for Transcendence. Multiplayer is a huge feature that is unbelievably difficult to implement well, especially in realtime. It's also not the kind of thing you can just retrofit onto a singleplayer game. I'm sure you and many other p...
by Derakon
Wed Mar 15, 2017 4:39 pm
Forum: Ideas & Suggestions
Topic: Laser/particle diffusion
Replies: 16
Views: 197

Re: Laser/particle diffusion

...The other issue is that a lot of people like kiting. And kiting exacerbates the issue massively. When the game throws supercaps at you that are nonetheless quite agile and able to bring their incredibly punishing main weapons to bear on your puny little ship... As far as I can tell the only real...
by Derakon
Wed Mar 15, 2017 4:35 pm
Forum: Shipyards
Topic: Inputting straight from the keyboard query
Replies: 4
Views: 51

Re: Inputting straight from the keyboard query

You know what'd also be nice? A hotkey you could hit for "apply armor patch to most-damaged armor".

Then again, there's a certain amount of tension added to the game when you have to scroll through the menu in the middle of a fight...
by Derakon
Tue Mar 14, 2017 12:20 am
Forum: Ideas & Suggestions
Topic: Laser/particle diffusion
Replies: 16
Views: 197

Re: Laser/particle diffusion

Ultimately the game doesn't need to be realistic to this level. Rather than killing off fancy laser effects in favor of shot speed and making attenuation effects...we need features that help players learn to actually aim the damned things. Convenience and training over gimmicks and un-needed rewrit...
by Derakon
Mon Mar 13, 2017 9:27 pm
Forum: Ideas & Suggestions
Topic: Laser/particle diffusion
Replies: 16
Views: 197

Re: Laser/particle diffusion

While not too difficult to implement now while lasers are bullets, it may be impractical (not necessarily impossible) after they become hitscan-like continuousBeams. How do you figure? We don't need to draw a beam that gradually gets wider as its distance from the origination point increases, nor d...
by Derakon
Mon Mar 13, 2017 4:16 pm
Forum: Ideas & Suggestions
Topic: Laser/particle diffusion
Replies: 16
Views: 197

Laser/particle diffusion

At the moment, lasers and particles have a "cliff-like" maximum range -- they deal full damage up until they hit their range limit, at which point the projectile disappears. As a fun way to differentiate them from other projectile types, we could replace that with a diffusion system, where their pro...
by Derakon
Fri Mar 10, 2017 11:26 pm
Forum: Beginner's Luck
Topic: Little known facts that could help your game
Replies: 10
Views: 387

Re: Little known facts that could help your game

Buying limits. If you sell an number of items to a station it won't buy the same number again. It will only buy if you offer more than it now has in stock. This isn't the behavior I've noticed. As I was discussing with PM elsewhere, currently it's more like stations will scale how much they offer f...
by Derakon
Fri Mar 10, 2017 8:15 pm
Forum: Ideas & Suggestions
Topic: Solar items increase reactor efficiency instead of refueling
Replies: 25
Views: 1254

Re: Solar items increase reactor efficiency instead of refueling

In my first game of Transcendence, I was burned hard by buying limits, and did not make much money. Combined with constant fuel drain, I had trouble keeping my ship fueled up, let alone upgrading it. I promptly restarted my first game. My first game was Nethack in space, Wizard starving to death. I...
by Derakon
Fri Mar 10, 2017 4:29 pm
Forum: Ideas & Suggestions
Topic: Solar items increase reactor efficiency instead of refueling
Replies: 25
Views: 1254

Re: Solar items increase reactor efficiency instead of refueling

My very first game I got into fuel trouble, but that was because I spent all of my money (including selling most of the contents of my hold) to buy a new reactor so I could power a new gun...not realizing that new reactors are empty to start. Selling the old reactor got me some fuel but not enough t...
by Derakon
Fri Mar 10, 2017 4:34 am
Forum: Announcements
Topic: Transcendence 1.7 Released!
Replies: 40
Views: 1056

Re: Transcendence 1.7 Released!

Two weapons generally means either a mainstay weapon and a launcher, or a base cracker and a flyswatter. Both setups can work fine. If the E1500 could equip a third weapon then it'd functionally have as much weapon flexibility as the war-purposed ships, as I'd wager most players don't want to use mo...
by Derakon
Thu Mar 09, 2017 10:08 pm
Forum: Commonwealth
Topic: Saverun, Anybody?
Replies: 72
Views: 957

Re: Saverun, Anybody?

If one of you did the new Benedict mission to infiltrate a Penitent base, did you survive?? I hate that mission as you have to pilot that puny Oracus ship. But it's not like you have to do any fighting in the ship. Just fly around any Commonwealth/etc. stations and fleets, they aren't very aggressi...
by Derakon
Sun Mar 05, 2017 4:13 am
Forum: Ideas & Suggestions
Topic: Solar items increase reactor efficiency instead of refueling
Replies: 25
Views: 1254

Re: Solar items increase reactor efficiency instead of refueling

Given how slow the forums are, I hope nobody minds if I necro this thread. :D I'm firmly a believer in the idea that the various "optimal" (most likely to succeed) ways to play the game should not have any tedious, repetitive, or boring-but-safe strategies. That flies in the face of both solar panel...
by Derakon
Fri Mar 03, 2017 2:09 am
Forum: Beginner's Luck
Topic: Little known facts that could help your game
Replies: 10
Views: 387

Re: Little known facts that could help your game

It's a balancing act. Shatter can completely shift the tide of a difficult battle that would otherwise require massive resource expenditure to win (such as the last 2-3 Corporate Command missions). If you tried to fight the battle without using Shatter, you might well find yourself having to use Des...