Search found 134 matches
- Tue Apr 10, 2018 7:34 pm
- Forum: Commonwealth
- Topic: [Discussion] Enhanced lower-level items VS higher-level items
- Replies: 2
- Views: 133
Re: [Discussion] Enhanced lower-level items VS higher-level items
The difficulty with enhancements is communicating them to the player. Right now you can kind of learn to recognize weapons based on their projectile sprites, but that goes out the window with enhancements. Armor is completely opaque to the player until they destroy the ship, at which point they have...
- Thu Apr 05, 2018 3:43 am
- Forum: The Drawing Board
- Topic: Derakon plays around with ideas
- Replies: 20
- Views: 628
Re: Derakon plays around with ideas
I'm giving up on the chain lightning gun for now; too much fiddliness. Instead, I made a repulsor wave consumable . I don't have much of any idea how useful this would be in practice; presumably not as useful as Defense/Sustain (let alone Circle of Wrath / Shatter), but in a purchaseable form you co...
- Tue Apr 03, 2018 6:22 pm
- Forum: Off-Topic
- Topic: The Casaba Howitzer: a nuclear directed-energy weapon
- Replies: 1
- Views: 90
The Casaba Howitzer: a nuclear directed-energy weapon
Quoting from this article : About this time the representatives of the military (who were funding this project) noticed that if you could make the plume a little faster and with a narrower cone, it would no longer be a propulsion system component. It would be a nuclear directed energy weapon. Thus w...
- Tue Apr 03, 2018 3:50 am
- Forum: The Drawing Board
- Topic: Derakon plays around with ideas
- Replies: 20
- Views: 628
Re: Derakon plays around with ideas
I tried to make a weapon that would, on impact, spawn a new bullet aimed at a nearby target, and so on until everything nearby had been hit. Unfortunately, instead the weapon would, on impact, spawn a new bullet on top of the player, hit the player, spawn a new bullet on top of the player, hit the p...
- Sun Apr 01, 2018 7:21 pm
- Forum: Announcements
- Topic: 1.8 Beta 1 is ready!
- Replies: 58
- Views: 8278
Re: 1.8 Beta 1 is ready!
I've noticed that the Minotaur looks kind of odd when under the effects of Sustain or Defense -- parts of the ship poke outside of the bubble. Does that have any effects on gameplay or is it purely aesthetic?
- Wed Mar 28, 2018 2:29 am
- Forum: Announcements
- Topic: 1.8 Beta 1 is ready!
- Replies: 58
- Views: 8278
Re: 1.8 Beta 1 is ready!
Playing many restarts I have noticed shields are not equal. Using a monopole deflector in the arena some games earning the right to be called a gladiator it works great, yet other games in the free for all -the shield is gone in seconds. Would this be a feature or a bug? lol It depends on the enemi...
- Mon Mar 26, 2018 2:26 pm
- Forum: Shipyards
- Topic: various questions and stuff
- Replies: 7
- Views: 226
Re: various questions and stuff
I do dimly recall it being mentioned that the Urak use sentinels in one of the less visible bits of fluff text.
- Sat Mar 24, 2018 2:25 pm
- Forum: The Drawing Board
- Topic: Derakon plays around with ideas
- Replies: 20
- Views: 628
Re: Derakon plays around with ideas
Wow, thank you! There's some great info in there. Regarding mod loading, what I've determined is that if you have an existing ship equipped with the weapon you're testing, you don't need to make a new game; the ship will pick up changes to weapon logic/behavior automatically. However it won't pick u...
- Thu Mar 22, 2018 4:27 pm
- Forum: Ideas & Suggestions
- Topic: visible charges
- Replies: 6
- Views: 228
Re: visible charges
I do not want charges visible for all items by default. Weapons can have variants based on charges, which I have taken advantage of for some of my more exotic mod weapons. Also, I have used charges as an easy data storage variable on the item itself (e.g., place to store result of (unvGetTick), num...
- Thu Mar 22, 2018 1:26 pm
- Forum: The Drawing Board
- Topic: Derakon plays around with ideas
- Replies: 20
- Views: 628
Re: Derakon plays around with ideas
Aha! That explains the bare "True" statements I've seen in some other weapons people have shared. Thanks.
- Wed Mar 21, 2018 1:53 pm
- Forum: Ideas & Suggestions
- Topic: Targeting ROM reveals equipment
- Replies: 8
- Views: 319
Re: Targeting ROM reveals equipment
Oh cool! Glad to see someone had the same idea.
I'd say it's fine to release even without blurbs for all the ships.

- Wed Mar 21, 2018 1:14 pm
- Forum: The Drawing Board
- Topic: Derakon plays around with ideas
- Replies: 20
- Views: 628
Re: Derakon plays around with ideas
I admit I'm not entirely clear on what that line is doing, but if I remove it, then the weapon fires a straight line of lasers in addition to the oscillating laser, so I assume that "fire" is a special property used to say "this OnFireWeapon event actually produced a projectile, so no need to produc...
- Wed Mar 21, 2018 3:22 am
- Forum: The Drawing Board
- Topic: Derakon plays around with ideas
- Replies: 20
- Views: 628
Re: Derakon plays around with ideas
Just one this time, but I'm pretty fond of it. https://steamuserimages-a.akamaihd.net/ugc/923675201855206358/D7AD0A89317CF97564F9C24B011B6D356D02FDF3/ The appearance is nothing special, but I like the description of this Atomic Gun: "Promotes dated atomic models." :D Too bad it's positrons instead o...
- Tue Mar 20, 2018 1:21 pm
- Forum: The Drawing Board
- Topic: Derakon plays around with ideas
- Replies: 20
- Views: 628
Re: Derakon plays around with ideas
These are really neat! So you got the "sprinkler" working the way you wanted? Because there are several issues with the code you posted for that which I could get into. The wiki is not kept perfectly up to date, but it does have a lot of useful information. For instance, the weapon page has info ab...
- Tue Mar 20, 2018 2:32 am
- Forum: The Drawing Board
- Topic: Derakon plays around with ideas
- Replies: 20
- Views: 628
Re: Derakon plays around with ideas
I got for loops figured out, and AP pointed out the objSetData function so I can store state across events now, which let me make this: https://steamuserimages-a.akamaihd.net/ugc/924800981068723857/E28D1877F85CB41C1B5BC96A83BE3DEA028A1E18/ And then I spent a lot of time banging my head against targe...