Search found 136 matches

by Derakon
Sun Apr 29, 2018 4:43 am
Forum: Shipyards
Topic: Basic ship modding tutorial?
Replies: 4
Views: 173

Re: Basic ship modding tutorial?

Your best bet is probably to just download an existing ship mod (I'm fond of the Avian Enterprises playerships mod, personally), open it up, and take a look. The modding documentation is unfortunately very incomplete, so you're going to have to do a lot of looking at what's already there and intuiti...
by Derakon
Fri Apr 20, 2018 9:54 pm
Forum: Beginner's Luck
Topic: Help! I apparently somehow accidentally sold my military ID
Replies: 8
Views: 949

Re: Help! I apparently somehow accidentally sold my military ID

Hi, I'm not sure if that's the right thread but I bought some fancy auto targeting cannon, and now I can't ammo for it anywhere. Where to buy ammo, or do you just randomly happen to run into them? Same with missiles. Also, thanks for explaining the difference between registered/unregistered game:) ...
by Derakon
Tue Apr 10, 2018 7:34 pm
Forum: Commonwealth
Topic: [Discussion] Enhanced lower-level items VS higher-level items
Replies: 2
Views: 251

Re: [Discussion] Enhanced lower-level items VS higher-level items

The difficulty with enhancements is communicating them to the player. Right now you can kind of learn to recognize weapons based on their projectile sprites, but that goes out the window with enhancements. Armor is completely opaque to the player until they destroy the ship, at which point they have...
by Derakon
Thu Apr 05, 2018 3:43 am
Forum: The Drawing Board
Topic: Derakon plays around with ideas
Replies: 20
Views: 1010

Re: Derakon plays around with ideas

I'm giving up on the chain lightning gun for now; too much fiddliness. Instead, I made a repulsor wave consumable . I don't have much of any idea how useful this would be in practice; presumably not as useful as Defense/Sustain (let alone Circle of Wrath / Shatter), but in a purchaseable form you co...
by Derakon
Tue Apr 03, 2018 6:22 pm
Forum: Off-Topic
Topic: The Casaba Howitzer: a nuclear directed-energy weapon
Replies: 1
Views: 178

The Casaba Howitzer: a nuclear directed-energy weapon

Quoting from this article : About this time the representatives of the military (who were funding this project) noticed that if you could make the plume a little faster and with a narrower cone, it would no longer be a propulsion system component. It would be a nuclear directed energy weapon. Thus w...
by Derakon
Tue Apr 03, 2018 3:50 am
Forum: The Drawing Board
Topic: Derakon plays around with ideas
Replies: 20
Views: 1010

Re: Derakon plays around with ideas

I tried to make a weapon that would, on impact, spawn a new bullet aimed at a nearby target, and so on until everything nearby had been hit. Unfortunately, instead the weapon would, on impact, spawn a new bullet on top of the player, hit the player, spawn a new bullet on top of the player, hit the p...
by Derakon
Sun Apr 01, 2018 7:21 pm
Forum: Announcements
Topic: 1.8 Beta 1 is ready!
Replies: 75
Views: 26656

Re: 1.8 Beta 1 is ready!

I've noticed that the Minotaur looks kind of odd when under the effects of Sustain or Defense -- parts of the ship poke outside of the bubble. Does that have any effects on gameplay or is it purely aesthetic?
by Derakon
Wed Mar 28, 2018 2:29 am
Forum: Announcements
Topic: 1.8 Beta 1 is ready!
Replies: 75
Views: 26656

Re: 1.8 Beta 1 is ready!

Playing many restarts I have noticed shields are not equal. Using a monopole deflector in the arena some games earning the right to be called a gladiator it works great, yet other games in the free for all -the shield is gone in seconds. Would this be a feature or a bug? lol It depends on the enemi...
by Derakon
Mon Mar 26, 2018 2:26 pm
Forum: Shipyards
Topic: various questions and stuff
Replies: 15
Views: 641

Re: various questions and stuff

I do dimly recall it being mentioned that the Urak use sentinels in one of the less visible bits of fluff text.
by Derakon
Sat Mar 24, 2018 2:25 pm
Forum: The Drawing Board
Topic: Derakon plays around with ideas
Replies: 20
Views: 1010

Re: Derakon plays around with ideas

Wow, thank you! There's some great info in there. Regarding mod loading, what I've determined is that if you have an existing ship equipped with the weapon you're testing, you don't need to make a new game; the ship will pick up changes to weapon logic/behavior automatically. However it won't pick u...
by Derakon
Thu Mar 22, 2018 4:27 pm
Forum: Ideas & Suggestions
Topic: visible charges
Replies: 6
Views: 374

Re: visible charges

I do not want charges visible for all items by default. Weapons can have variants based on charges, which I have taken advantage of for some of my more exotic mod weapons. Also, I have used charges as an easy data storage variable on the item itself (e.g., place to store result of (unvGetTick), num...
by Derakon
Thu Mar 22, 2018 1:26 pm
Forum: The Drawing Board
Topic: Derakon plays around with ideas
Replies: 20
Views: 1010

Re: Derakon plays around with ideas

Aha! That explains the bare "True" statements I've seen in some other weapons people have shared. Thanks.
by Derakon
Wed Mar 21, 2018 1:53 pm
Forum: Ideas & Suggestions
Topic: Targeting ROM reveals equipment
Replies: 8
Views: 505

Re: Targeting ROM reveals equipment

Oh cool! Glad to see someone had the same idea. :) I'd say it's fine to release even without blurbs for all the ships.
by Derakon
Wed Mar 21, 2018 1:14 pm
Forum: The Drawing Board
Topic: Derakon plays around with ideas
Replies: 20
Views: 1010

Re: Derakon plays around with ideas

I admit I'm not entirely clear on what that line is doing, but if I remove it, then the weapon fires a straight line of lasers in addition to the oscillating laser, so I assume that "fire" is a special property used to say "this OnFireWeapon event actually produced a projectile, so no need to produc...
by Derakon
Wed Mar 21, 2018 3:22 am
Forum: The Drawing Board
Topic: Derakon plays around with ideas
Replies: 20
Views: 1010

Re: Derakon plays around with ideas

Just one this time, but I'm pretty fond of it. https://steamuserimages-a.akamaihd.net/ugc/923675201855206358/D7AD0A89317CF97564F9C24B011B6D356D02FDF3/ The appearance is nothing special, but I like the description of this Atomic Gun: "Promotes dated atomic models." :D Too bad it's positrons instead o...