Search found 71 matches

by Derakon
Sun May 21, 2017 6:57 pm
Forum: Beta Bug Reports
Topic: Destroyed Failsafe at OroMarch system but then no response
Replies: 2
Views: 25

Re: Destroyed Failsafe at OroMarch system but then no response

It's also possible to kite FailSafe and destroy it without triggering the hack cutscene, which then leaves you to assault the final base alone. You can kill FailSafe twice, in fact, since it shows up in an earlier system and is not too hard to destroy before it gets to a gate, if you get lucky with ...
by Derakon
Sat May 20, 2017 2:38 pm
Forum: Ideas & Suggestions
Topic: Buff the Centauri Warlords
Replies: 4
Views: 74

Re: Buff the Centauri Warlords

I'd always seen that ROM as having been written by Arco's father. The implication being that Arco turned to crime because his father wasn't around. This could be relevant with regard to his hesitation in attacking the player, assuming he knows that the player is also a pilgrim. Funny, I assumed it ...
by Derakon
Fri May 19, 2017 5:17 pm
Forum: Ideas & Suggestions
Topic: Let's argue about cargo holds!
Replies: 23
Views: 284

Re: Let's argue about cargo holds!

There are plenty of ways to find out about the existence of cargo holds: the ship selection screen mentions that cargo space can be expanded, dock services show a cargo hold slot even if there isn't currently one for sale, and they appear in the devices & armor tab of commodities exchanges when ava...
by Derakon
Thu May 18, 2017 10:23 pm
Forum: Ideas & Suggestions
Topic: Let's argue about cargo holds!
Replies: 23
Views: 284

Re: Let's argue about cargo holds!

I am not sure about this, given how old Transcendence is. We identify items much like a roguelike, and stuff like fabricators had even fewer hints than today. We still have annoying legacy features like solvent eating your items when you can completely avoid it by dropping everything before opening...
by Derakon
Thu May 18, 2017 4:43 pm
Forum: Ideas & Suggestions
Topic: Let's argue about cargo holds!
Replies: 23
Views: 284

Re: Let's argue about cargo holds!

I strongly encourage everyone to try to put themselves into the shoes of a new player, who is not familiar with the intricacies of the systems in play here. They aren't likely to notice subtle effects or effects that aren't explicitly spelled out. They are going to notice if they aren't having fun, ...
by Derakon
Thu May 18, 2017 2:51 pm
Forum: Shipyards
Topic: One-Week Adventure
Replies: 10
Views: 146

Re: One-Week Adventure

Shrike wrote:
Thu May 18, 2017 10:30 am
*As long as it doesn't wipe out my precious, precious headcanon.
I kind of want to see a faction that flies around in ships shaped like human heads, armed with kinetic/blast/thermo weapons.
by Derakon
Wed May 17, 2017 3:34 pm
Forum: Shipyards
Topic: One-Week Adventure
Replies: 10
Views: 146

Re: One-Week Adventure

I voted for the Anarchists, but in general I favor fleshing out the random factions that are just "there" that nobody really talks about. So Abbasids, Urak, Ranx, etc. would also be good candidates.
by Derakon
Tue May 16, 2017 4:19 pm
Forum: Ideas & Suggestions
Topic: New rumors/hints
Replies: 2
Views: 50

Re: New rumors/hints

Go ahead and try to use a slam cannon against the Centauri, Charon, Anarchists, outlaw miners, etc. and let me know how that works out. A stock freighter is not the kind of ship that the player is trying to fight , so it makes no difference if a slam cannon happens to be good in that situation. Anyw...
by Derakon
Tue May 16, 2017 3:27 am
Forum: Ideas & Suggestions
Topic: New rumors/hints
Replies: 2
Views: 50

New rumors/hints

Talking to station masters is a good way to give hints to the newbie player. Unfortunately the current hints are kind of out of date (e.g. recommending that the player get an enhanced slam cannon!). How about some new ones? "Higher-level armor is naturally better at resisting low-level damage types....
by Derakon
Tue May 16, 2017 12:24 am
Forum: Commonwealth
Topic: Transcendence Picture thread
Replies: 582
Views: 60574

Re: Transcendence Picture thread

The LOTOR may have out-of-date weaponry, but fights with them are at least dramatic-looking.

Image
by Derakon
Sun May 14, 2017 11:18 pm
Forum: Commonwealth
Topic: Transcendence Picture thread
Replies: 582
Views: 60574

Re: Transcendence Picture thread

It's neat, but I feel like the wavy tentacle things are at odds with the rest of the structure.
by Derakon
Mon May 08, 2017 11:54 pm
Forum: Beginner's Luck
Topic: Quick Question about looted items
Replies: 13
Views: 244

Re: Quick Question about looted items

The "armor too damaged to repair" thing was changed in 1.7. Stations will now happily repair armor that has 0HP.
by Derakon
Fri May 05, 2017 3:40 pm
Forum: Forum Tech Support
Topic: Constant logout from Forum
Replies: 7
Views: 930

Re: Constant logout from Forum

Reviving an old thread, but I'm seeing this happen to me. At a guess, does the forum only allow logins from one computer and auto-expire cookies if the come from the "wrong" computer? Because I have like four that I use and even though I check the "remember me" box I'm constantly having to log back ...
by Derakon
Thu May 04, 2017 3:51 pm
Forum: Beginner's Luck
Topic: Quick Question about looted items
Replies: 13
Views: 244

Re: Quick Question about looted items

Not all weapon or shield stations will buy damaged wepons/shields and they may also refuse to buy anymore if you sold too many to them. Specifically, each weapon/armor station is for a specific manufacturer (e.g. a Rasiermessier station) and will only buy equipment made by that manufacturer. EDIT: ...
by Derakon
Wed May 03, 2017 2:35 pm
Forum: Beginner's Luck
Topic: Quick Question about looted items
Replies: 13
Views: 244

Re: Quick Question about looted items

You can also use damaged items in the Tinkers' crafting recipes. Damaged turbolasers are easy to find in the early game, and can be used to make some decent weapons. But as a general rule, damaged gear, especially damaged "strange" gear (the faction-specific stuff like Centauri recoilless cannons, D...