Search found 175 matches
- Wed Mar 23, 2022 2:17 am
- Forum: Ideas & Suggestions
- Topic: Destroying Ares stations could give Fleet ranks
- Replies: 0
- Views: 73167
Destroying Ares stations could give Fleet ranks
Right now, it's a little too easy for the game to fail to generate any CSCs except for the plot-required ones. That in turn means that there's no way for the player to get Fleet ranks, which prevents them from interacting with those plot CSCs (and Point Juno) in any really meaningful way. What if de...
- Wed Mar 16, 2022 4:29 pm
- Forum: Ideas & Suggestions
- Topic: Ungoverned Territories places too much emphasis on shields
- Replies: 3
- Views: 14377
Re: Ungoverned Territories places too much emphasis on shields
Well, I do not agree. Those properties keep the game interesting and challenging. If you want it easy just play in story mode. Those enemies make you choose your armor and/or shields wisely. I often play without shields and it is very much possible to overcome all these enemies if you choose well. ...
- Wed Mar 16, 2022 3:47 am
- Forum: Ideas & Suggestions
- Topic: Ungoverned Territories places too much emphasis on shields
- Replies: 3
- Views: 14377
Ungoverned Territories places too much emphasis on shields
There's no less than four factions that are a major pain in the butt to fight if you don't have a shield or your shield drops: - Heliotropes: have cannons that blind you. Now, blinding has been removed as a weapon effect, so right now these guys are pretty harmless. I include them here for the sake ...
- Wed Mar 11, 2020 11:51 pm
- Forum: Commonwealth
- Topic: Kairyu missiles are OP?
- Replies: 6
- Views: 17825
Re: Kairyu missiles are OP?
quote is not edit
- Wed Mar 11, 2020 11:50 pm
- Forum: Commonwealth
- Topic: Kairyu missiles are OP?
- Replies: 6
- Views: 17825
Re: Kairyu missiles are OP?
Yes, this is SotP with the connector. I expect that an EP run would have even more trouble, because you're unlikely to be able to disarm all of your opponents and you have no other defensive hacks to help you stay alive. I haven't played EP in awhile though because the early game is just such a marg...
- Wed Mar 11, 2020 7:52 pm
- Forum: Commonwealth
- Topic: Kairyu missiles are OP?
- Replies: 6
- Views: 17825
Re: Kairyu missiles are OP?
This mission occurred near the middle of the Outer Realm. My ship had 2x Dvalin armor and 2x Light Iocrym armor. I was doing no shield for a challenge run, but at best the shield would've absorbed maybe 2 salvos' worth of missiles before falling. Honestly if I'd stuck with the Dvalin armor on all 4 ...
- Wed Mar 11, 2020 3:06 am
- Forum: Beginner's Luck
- Topic: Kourtious' Equipment and Ship Guide
- Replies: 16
- Views: 35242
Re: Kourtious' Equipment and Ship Guide
For what it's worth, here's my typical upgrade path: SmartCannon + Cannon Accelerator and either NAMI or Burak launcher (whichever I start with or find first): see me through to St. Kat's. Homing, fast-firing, cheap ammo, pretty good damage, and it's a guaranteed drop in the first system. Mk.3 howit...
- Wed Mar 11, 2020 2:32 am
- Forum: Commonwealth
- Topic: Kairyu missiles are OP?
- Replies: 6
- Views: 17825
Kairyu missiles are OP?
This missile splits into 12 homing missiles that deal a moderate amount of thermo damage. The description states that they're meant to be used to engage swarms of enemy craft. However, when the player is faced with an enemy launching Kairyus, they can be a nigh-insurmountable foe. The missiles are e...
- Mon May 13, 2019 12:57 am
- Forum: Ideas & Suggestions
- Topic: Couple of simple Suggestions.
- Replies: 6
- Views: 8491
Re: Couple of simple Suggestions.
There should always be a tinker at Rigel Aurelius, I'm pretty sure.
For mining, my advice is to get your ore by killing Borers, and forget about the ore in the rocks.
For mining, my advice is to get your ore by killing Borers, and forget about the ore in the rocks.
- Wed Apr 17, 2019 3:48 am
- Forum: Stable (v1.7) Bug Reports
- Topic: armor resists ( laser ) no longer apply
- Replies: 2
- Views: 10295
Re: armor resists ( laser ) no longer apply
If I recall correctly, weapons actually do a range of damage values, and the listing in the item details is just the average roll. A listing of 7.5 damage/shot could be given by a 3d4 weapon or a 1d14, for example. That said, I don't think that can fully explain what you saw -- even if they rolled a...
- Thu Apr 04, 2019 5:53 pm
- Forum: Commonwealth
- Topic: What's up with loot in 1.8?
- Replies: 8
- Views: 13734
Re: What's up with loot in 1.8?
It's possible that the Gaian issue was from mods I was running. Elemental Shift significantly expands the plasma weapon line. But it's hard to know.
- Fri Mar 22, 2019 7:31 pm
- Forum: Stable (v1.7) Bug Reports
- Topic: armor bug, advanced cerraloy
- Replies: 4
- Views: 12834
Re: armor bug, advanced cerraloy
Ah, sorry, I misread your post. Thanks for clarifying.
- Fri Mar 22, 2019 3:15 pm
- Forum: Stable (v1.7) Bug Reports
- Topic: armor bug, advanced cerraloy
- Replies: 4
- Views: 12834
Re: armor bug, advanced cerraloy
The "radiation vulnerable" is to indicate that, unlike other level-7 armors, this one still lets you be irradiated. I grant that it's confusingly-displayed currently. If there were some kind of armor augmentation that granted the radiation-immune flag (barrel of rad-hardening paste?), and you used i...
- Tue Mar 19, 2019 7:48 pm
- Forum: Ideas & Suggestions
- Topic: Tweaking the Minotaur (+ more player ships)
- Replies: 11
- Views: 11792
Re: Tweaking the Minotaur (+ more player ships)
The problem isn't just that the Minotaur is stronger than the other options, it's also that the game was balanced around the starters, so introducing ships that are significant upgrades to the starters makes the game easier. I mean, it's already possible to more-or-less trivialize the game even with...
- Sat Mar 16, 2019 6:12 pm
- Forum: Commonwealth
- Topic: What's up with loot in 1.8?
- Replies: 8
- Views: 13734
Re: What's up with loot in 1.8?
It's a known issue, though I can't find a Ministry record for it offhand, so it's possible that George isn't aware of it. I once found 326 plasma cannons in a Gaian Processor wreck.