Search found 17 matches

by Balentius
Mon Dec 30, 2019 2:58 am
Forum: Mod Announcements
Topic: Armstrong Player Ship mod
Replies: 10
Views: 1589

Re: Armstrong Player Ship mod

It probably doesn't help that I was using one I'd modified and forgot to upload. It's out on Xelerus now.

Balentius
by Balentius
Sat Dec 28, 2019 12:54 am
Forum: Mod Announcements
Topic: Armstrong Player Ship mod
Replies: 10
Views: 1589

Re: Armstrong Player Ship mod

Thanks. Any hope for an update soon? You can't trade it in and it doesn't have a device disable screen. I'll post it up somewhere else on the forum if that will help,. Trying to avoid needing a membership at Xelerus if I can. Odd - I've been playing with it almost exclusively for the past few month...
by Balentius
Sun Dec 15, 2019 1:54 am
Forum: Announcements
Topic: 1.9 Alpha 4
Replies: 15
Views: 33668

Re: 1.9 Alpha 4

it now uses destructible walls
I'm thinking you meant to say 'indestructible' walls?
by Balentius
Tue Dec 10, 2019 12:31 am
Forum: Announcements
Topic: 1.9 Alpha 3
Replies: 10
Views: 3652

Re: 1.9 Alpha 3

I'm seeing an odd issue, not sure if anyone else is. Occasionally, some enemy stations become intangible - which suddenly popped up as I was doing the Charon mission, making it impossible to finish. I can't target the station, I can't hit it with any weapons. The sad thing is that enemy ships still ...
by Balentius
Tue Sep 10, 2019 12:55 am
Forum: Modding Reference
Topic: The debug console and UNIDs
Replies: 1
Views: 7769

Re: The debug console and UNIDs

You can use any of these formats when writing code and the computer will happily accept them. (it's only in the debug console that the ENTITY UNID won't work). But why so many options? Because we are humans, not machines. Computers love using base 16 and can run with only the hex UNID format. But a...
by Balentius
Thu Aug 29, 2019 11:22 pm
Forum: Mod Announcements
Topic: Yet another mapping mod...
Replies: 0
Views: 1604

Yet another mapping mod...

New mod - 'System Mapper'. A zero slot device, installed similar to the patch spider. Once installed, use 'use' then 'h' to map. It will map friendly stations, with a slight chance of mapping enemy stations. It should show up in the mid-game. However, I've not tested that fully; you can order it fro...
by Balentius
Thu Aug 29, 2019 2:32 am
Forum: Mod Announcements
Topic: System Density mod update
Replies: 2
Views: 974

Re: System Density mod update

Interesting - I didn't realize you could do that. Only thing I see at first glance is that it really packs the systems in... Which could lead to a lot of conflicts between stations? Of course, that can be a good thing too when various stations are knocked out, as long as you can get there before oth...
by Balentius
Thu Aug 22, 2019 2:30 am
Forum: Shipyards
Topic: Dock Screens in Eternity Port extention
Replies: 5
Views: 802

Re: Dock Screens in Eternity Port extention

Hah, found it. dockServicesScreen= "&dsRPGDockServices;"

Not sure why I need to add it, even after specifying API 23, but whatever - it works.

Thanks for the pointer - I wouldn't have found it otherwise.

Balentius
by Balentius
Thu Aug 22, 2019 1:13 am
Forum: Shipyards
Topic: Dock Screens in Eternity Port extention
Replies: 5
Views: 802

Re: Dock Screens in Eternity Port extention

...now the first section (the non-EP version) is breaking when I try and load it in EP.

I'm starting to think that I have to divide this up into 2 separate files; which seems silly.
by Balentius
Wed Aug 21, 2019 11:31 pm
Forum: Shipyards
Topic: Dock Screens in Eternity Port extention
Replies: 5
Views: 802

Dock Screens in Eternity Port extention

Anyone - So, I've attached the latest version of my Armstrong Transport mod. It works fine in the Domina mission tree, but there is an oddity in Eternity Port - I can't get the 'standard' dock screens. Instead, it seems to fail back to the older format. What I see - "Refuel", "Repair or replace armo...
by Balentius
Thu Aug 15, 2019 11:33 pm
Forum: Mod Announcements
Topic: Armstrong Player Ship mod
Replies: 10
Views: 1589

Re: Armstrong Player Ship mod

AssumedPseudonym - You are correct; I hadn't even noticed that . I guess I had too many extensions loaded... An even better solution would be to have only one show up; but I'm not sure how to do that. Reuploading today! I've added starting system, as well as putting "EP-" before the name on the rele...
by Balentius
Thu Aug 15, 2019 2:38 am
Forum: Mod Announcements
Topic: Armstrong Player Ship mod
Replies: 10
Views: 1589

Armstrong Player Ship mod

I didn't bother announcing this before, because it was barely functional. Now, if I've done things right, it will work properly with both the Domina and Eternity Port powers/expansions. Let me know if it's horribly wrong. Notes - this is mainly a copy from the Transcendence source code for NPC Armst...
by Balentius
Wed Aug 07, 2019 3:44 am
Forum: Shipyards
Topic: General Station Reference (in progress)
Replies: 4
Views: 925

Re: General Station Reference (in progress)

Thanks; I found the changelog. So, now I have reading for the next month or two... :)

I also appreciate the changes you made to my spreadsheet. I figured out one or two of them already just by experimentation, but there are others I hadn't gotten to.

Balentius
by Balentius
Fri Jul 19, 2019 2:59 am
Forum: Shipyards
Topic: UNID Database
Replies: 554
Views: 110835

Re: UNID Database

0xDEFA Please?

Balentius
by Balentius
Thu Jul 18, 2019 12:22 pm
Forum: Shipyards
Topic: General Station Reference (in progress)
Replies: 4
Views: 925

Re: General Station Reference (in progress)

Relanat - Thanks, that link had some interesting information. However, it highlights the reason I was working on this - I can find some of the information I was looking for on there, but definitely not set up in a way that was useful... And, I appreciate the tip about the file format. File is now at...