Search found 26 matches

by Latheos
Tue Mar 28, 2017 5:07 pm
Forum: Official Extensions
Topic: The Backroads — an alternate route
Replies: 134
Views: 18709

Re: The Backroads — an alternate route

The Pariah looks great! Sad that the cargo space is halved, but having fewer armor slots makes up for it by a fair bit.

The April Fool's colors are awesome! :)

Plus, three new and exciting bugs for you to fix in the Ministry... :wink:
by Latheos
Tue Mar 28, 2017 1:48 pm
Forum: Mod Announcements
Topic: Semesta I.G.C
Replies: 54
Views: 9106

Re: Semesta I.G.C

Some really interesting things in this mod, but I have one particular issue with it; the sounds for the guns are *much* louder than other weapons. Any chance of lowering the volume on the weapons? -----edit----- Considering that English is not your first language, you've done an impressive job with ...
by Latheos
Sun Mar 12, 2017 4:47 am
Forum: Official Extensions
Topic: The Backroads — an alternate route
Replies: 134
Views: 18709

Re: The Backroads — an alternate route

In trying to track down a bug where the game crashes when trying to advance past sanctuary in the Nemesis frigate (it's eluding me - what it looks like so far is that if I save the game and then reload it, it works, but if I play straight through, it crashes... but I'm having some trouble pinning it...
by Latheos
Sat Mar 11, 2017 8:36 am
Forum: The Drawing Board
Topic: Shrike's Mines & Missiles ++
Replies: 388
Views: 31187

Re: Shrike's Mines & Missiles ++

Shrike wrote:
Sat Mar 11, 2017 5:34 am
With dropbox killing off the method I use to host my mods, I'm looking for a replacement. Anyone got any convenient solutions?
I'm fond of GitHub. I use it for my mods for 7 Days to Die, and expect I'd probably use it for Transcendence, if I ever get around to figuring out how mods work here.
by Latheos
Fri Mar 10, 2017 2:43 am
Forum: Mod Announcements
Topic: Shrike's Mines and Missiles ++ (1.1)
Replies: 28
Views: 5150

Re: Shrike's Mines and Missiles ++ (1.1)

I've found a conflict between this mod and PM's Trading Post Menu . With both extensions running, the trading post menu won't work. I believe it's because both mods make changes to the stCorporateTradingPost. Is there any chance of getting the two extensions to play nicely together? I'd really rathe...
by Latheos
Fri Mar 10, 2017 2:38 am
Forum: Mod Announcements
Topic: PM's mods
Replies: 262
Views: 80016

Re: PM's mods

My trading post mod overrides the Corporate Trading Post. Perhaps there is a conflict with another mod that tries to overwrite it too? I went digging through the extensions I'm using, and believe I've found the culprit: Shrike's Mines and Missiles also modifies the corporate trading post. I'll post...
by Latheos
Wed Mar 08, 2017 4:48 pm
Forum: Official Extensions
Topic: The Backroads — an alternate route
Replies: 134
Views: 18709

Re: The Backroads — an alternate route

Out of curiosity, I decided to see how much I could really make in five minutes. Starting with a balance of 52 credits, I amassed a bit over 45k in five minutes of playing the slots. I also added a new bug for you in Ministry. ;-)
by Latheos
Tue Mar 07, 2017 2:14 pm
Forum: Official Extensions
Topic: The Backroads — an alternate route
Replies: 134
Views: 18709

Re: The Backroads — an alternate route

Well, I've confirmed that while the Haetenaro ships do start things off, the other ships in the area will all pile on and finish the job. Between that and the casino, getting started in the Zyr system is probably too easy. I can easily rack up 20-30k in credits just playing the slots for about ten m...
by Latheos
Mon Mar 06, 2017 1:29 pm
Forum: Official Extensions
Topic: The Backroads — an alternate route
Replies: 134
Views: 18709

Re: The Backroads — an alternate route

 Either works, but Ministry is preferred.  Yeah, I’ve noticed that one. I’m not sure I have an easy answer to it, either, given the lore for the system. It doesn’t help that I put the system together back when Fiona only showed up in Eridani. I’m pretty sure that Haetenaro is doing most of the dama...
by Latheos
Mon Mar 06, 2017 5:09 am
Forum: Official Extensions
Topic: The Backroads — an alternate route
Replies: 134
Views: 18709

Re: The Backroads — an alternate route

Just out of curiosity, where do you want bugs posted - here, or over on Ministry ? In case you want them here, I've observed that the location of the stargate in the starting system of Zyr makes the mission to assist Fiona's ship to reach the Sister's station far too easy, in that the various defend...
by Latheos
Thu Mar 02, 2017 4:07 am
Forum: Mod Announcements
Topic: Cabbage Corp
Replies: 56
Views: 12369

Re: Cabbage Corp

I'm enjoying this mod, especially in combination with AssumedPseudonym's Avian Enterprises and The Back Road. I've been trying to make a go of the largest Cabbage Corp freighter, but it's been a slog, with it not always being easy (and sometimes nearly impossible) to find bigger reactors and better ...
by Latheos
Tue Feb 28, 2017 2:29 am
Forum: Mod Announcements
Topic: AE Mod Collection
Replies: 45
Views: 7901

Re: AE Mod Collection

I'm enjoying TBR so far, but I've noticed that starting in Kibo with the AE - Playerships still errors out after generating the game. Zyr works fine, however. That said, I'm now exploring the new ships in TBR instead of using the Playerships mod - some real winners in there. :)
by Latheos
Mon Feb 27, 2017 5:39 pm
Forum: Mod Announcements
Topic: PM's mods
Replies: 262
Views: 80016

Re: PM's mods

Got an odd one for you, PM. The Blu-Ray laser (from the Drake Tech pack) doesn't make any sounds when Shrike 'N' AssumedPseudonym's Superior Sounds (Alpha) is enabled. Any ideas?
by Latheos
Mon Feb 27, 2017 5:37 pm
Forum: Mod Announcements
Topic: Shrike 'N' AssumedPseudonym's Superior Sounds (Alpha)
Replies: 35
Views: 5197

Re: Shrike 'N' AssumedPseudonym's Superior Sounds (Alpha)

Oops. I was confused. It wasn't the X-ray, but the Blu-Ray Laser Cannon from the Drake Tech mod that's missing sounds. Oddly. only when this mod is running. I'll post this over on that mod to see if PM's got any ideas. Sorry 'bout that. :-/
by Latheos
Mon Feb 27, 2017 12:42 pm
Forum: Mod Announcements
Topic: Shrike 'N' AssumedPseudonym's Superior Sounds (Alpha)
Replies: 35
Views: 5197

Re: Shrike 'N' AssumedPseudonym's Superior Sounds (Alpha)

 I’ll confer with Shrike on this next time they’re on IRC and try to sort this out. SNAPSS hasn’t been poked at in a while — and shouldn’t really need to be; it’s coded to be more or less futureproof — so the issue is almost going to have to be in SM&M++ somewhere. I’m just not sure where . The onl...