Search found 13 matches

by WeedersDog97
Sat Jan 06, 2018 2:18 am
Forum: Commonwealth
Topic: 2017 Annual Report
Replies: 12
Views: 407

Re: 2017 Annual Report

Wow, the Phobos is really that small? And here I was wanting to add my own dreadnought to the game that was around 4km long. I was thinking it was around that size. I can see all of your points on why capital ships are the way they are, especially the one where you'd have to swap your ship out based...
by WeedersDog97
Thu Jan 04, 2018 11:34 pm
Forum: Commonwealth
Topic: 2017 Annual Report
Replies: 12
Views: 407

Re: 2017 Annual Report

You are absolutely correct in saying the groundwork you've lain is exciting, in fact I believe that's an understatement. Being able to get a new ship during a playthrough is the one thing I have always wanted from transcendence. It brings so much potential and replayability. And the new trading mech...
by WeedersDog97
Thu Jan 04, 2018 11:25 am
Forum: Commonwealth
Topic: How do you get the VotG alpha?
Replies: 5
Views: 205

Re: How do you get the VotG alpha?

Sorry, I'm just dumb. I was thinking it was an extension, like corporate command, not a new adventure. I got it figured out.
by WeedersDog97
Sun Dec 31, 2017 2:48 am
Forum: Commonwealth
Topic: How do you get the VotG alpha?
Replies: 5
Views: 205

Re: How do you get the VotG alpha?

I had tried that one already and it must already be over the limit . George hasn't posted a second code anywhere else?
by WeedersDog97
Sat Dec 30, 2017 9:04 pm
Forum: Commonwealth
Topic: How do you get the VotG alpha?
Replies: 5
Views: 205

How do you get the VotG alpha?

I've looked all over the forums and the offical site. I have 1.8a4 but I can't find VotG.
by WeedersDog97
Fri Dec 29, 2017 10:03 pm
Forum: Commonwealth
Topic: Some questions about engine capabilities
Replies: 2
Views: 89

Re: Some questions about engine capabilities

That's a shame, I was really hoping to do a bunch with the scale of transcendence. Oh well. Thanks for the help!
by WeedersDog97
Fri Dec 29, 2017 1:31 am
Forum: Commonwealth
Topic: Some questions about engine capabilities
Replies: 2
Views: 89

Some questions about engine capabilities

1. Any plans of moving away from sprite based? Is it even possible? 2. Is it possible to add the zoom feature used on the star maps to the gameplay view? 3. Split damage weapons? I know when was a kid, back when the Iocrym command ship was a literal doorstop and the stars looked like sea urchins, I ...
by WeedersDog97
Thu Dec 21, 2017 9:22 pm
Forum: Commonwealth
Topic: Has there been a discussion on friendly fire mechanics?
Replies: 3
Views: 109

Re: Has there been a discussion on friendly fire mechanics?

What about having the player always set to no friendly fire, and once something joins your wing, set it to the same sovereign as the player. I believe I've already seen sovereign swapping in the game already, with that CSC mission whey the freighter tries to kamikaze your carrier. Unless that's some...
by WeedersDog97
Sun Dec 17, 2017 9:27 pm
Forum: Commonwealth
Topic: Bringing any gameplay systems over from expansions?
Replies: 4
Views: 134

Re: Bringing any gameplay systems over from expansions?

JohnBWatson: be honest, how many of the tinker recipes do you really use, I use about 2 (patcher arm if I don't already have one, omni x-ray) and most of the others I never touch because they don't actually provide better base items, they only make standard items with unique bonuses. That's the diff...
by WeedersDog97
Sun Dec 17, 2017 8:53 pm
Forum: Commonwealth
Topic: Transcendence ship models
Replies: 4
Views: 117

Re: Transcendence ship models

Yeah right now I'm using Sketchup, which I know, it's not the best software for modeling( don't give me that look ), but it's suuuper easy to use. I do plan on moving over to blender soon, since it's much more compatible with unreal engine, but I'm touching up all of my models in sketchup first sinc...
by WeedersDog97
Sun Dec 17, 2017 5:42 am
Forum: Commonwealth
Topic: Bringing any gameplay systems over from expansions?
Replies: 4
Views: 134

Bringing any gameplay systems over from expansions?

I really liked the Armor Nanoforge from ET. As for the Nami auton bay from CC... well, that one needs some work, but it is essential from making autons viable. Are either of these systems coming to the base game? I know they are from the paid expansions, meant to be exclusive to draw in sales, howev...
by WeedersDog97
Sun Dec 17, 2017 3:59 am
Forum: Commonwealth
Topic: Transcendence ship models
Replies: 4
Views: 117

Re: Transcendence ship models

Thank you!
by WeedersDog97
Sat Dec 16, 2017 10:43 pm
Forum: Commonwealth
Topic: Transcendence ship models
Replies: 4
Views: 117

Transcendence ship models

Has george ever released the 3d models for the sprites in Transcendence? i would love to see what I could do with them! What program and rendering settings does he use? I've got a couple of ships I would love to put into the game as mods, but I don't want them sticking out like a sore thumb.