Search found 45 matches

by Alandra
Thu Mar 07, 2019 6:24 am
Forum: Commonwealth
Topic: Crash in CGameSession::OnAnimate
Replies: 3
Views: 179

Re: Crash in CGameSession::OnAnimate

I had this happen when killed accidentally by Anton Nasser while insured. I was flying a Manticore in version 1.8b4 with no mods running besides CC. I haven't been able to repeat this crash. I created similar circumstances in 1.8b5, intentionally getting killed by Anton Nasser while insured, this ti...
by Alandra
Sat Feb 23, 2019 6:01 pm
Forum: Commonwealth
Topic: What's up with the Constellation?
Replies: 4
Views: 331

Re: What's up with the Constellation?

Thanks for the feedback. It looks like the device swap bug is mostly fixed in the 1.8 release, and I'm continuing this game. However, when I gave one of my battle autons my Class V deflector, it was somehow changed into a monopole deflector screen! Meaning that its old shield was swapped out into my...
by Alandra
Wed Feb 20, 2019 6:58 pm
Forum: Commonwealth
Topic: CC permadeath high score
Replies: 3
Views: 149

Re: CC permadeath high score

Yes, to my pleasant surprise, the high-speed howitzer loader works with plasma cannons, including the APA, Lamplighter, and the Baihu Archcannon from EP. Not aure about the normal plasma cannon.

Thanks!
by Alandra
Tue Feb 19, 2019 6:50 pm
Forum: Commonwealth
Topic: CC permadeath high score
Replies: 3
Views: 149

CC permadeath high score

Hi all, I feel a bit silly posting this, but darn it, I want some kind of record up. My goal here was to play a complete, unmodded CC game, finishing all possible quests. The final score should be twice as high, because the single resurrection was due to a game crash. Even the reduced score wouldn't...
by Alandra
Tue Feb 19, 2019 6:24 pm
Forum: Announcements
Topic: 1.8 Beta 5
Replies: 15
Views: 4136

Re: 1.8 Beta 5

I repeated the circumstances that caused one of the "On Animate" crashes (lifting the event horizon in Heretic) and this time I got debug code instead of a crash.

Image
by Alandra
Tue Feb 19, 2019 6:11 am
Forum: Beginner's Luck
Topic: Where to find advanced Luminous equipment in EP?
Replies: 8
Views: 359

Re: Where to find advanced Luminous equipment in EP?

Naturally, I found three Shrouds at a single Luminous Assembler shortly after posting this, lol.

Is there an open Ministry ticket for the go-stop regeneration of armor and shields?
by Alandra
Mon Feb 18, 2019 5:02 am
Forum: Beta Bug Reports
Topic: EP: Never Ending Gate Animation
Replies: 0
Views: 80

EP: Never Ending Gate Animation

I'm running 1.8 beta 5.2, playing EP in a Kaiten-class gunship. For no immediately apparent reason, the warp gate animation between two systems I had already visited never stopped. I had to force the game to close and lose a permadeath run.

My debug log is attached.
by Alandra
Wed Feb 13, 2019 4:45 pm
Forum: Beginner's Luck
Topic: Where to find advanced Luminous equipment in EP?
Replies: 8
Views: 359

Where to find advanced Luminous equipment in EP?

[Not a pure beginner's question; minor spoilers below] It looks like other players are using Luminous launchers and shrouds in EP but I don't know where to find them. I've completed the Luminous storyline a couple times now but have never seen these items in one of my games. Also, if you do manage t...
by Alandra
Thu Feb 07, 2019 6:00 am
Forum: Announcements
Topic: 1.8 Beta 5
Replies: 15
Views: 4136

Re: 1.8 Beta 5

Looking forward to trying this. The library downloads seem to work fine for me.

Are the game crashes caused by "miscellaneous animation" fixed in this version? I see these crashes on Ministry tagged with "next release" but not tagged with "1.8b5". I think that's a showstopper bug.
by Alandra
Tue Jan 29, 2019 5:35 am
Forum: Beginner's Luck
Topic: Red flash (Split from old thread)
Replies: 10
Views: 490

Re: Red flash (Split from old thread)

@Song: Thanks for splitting this off and naming what still needs to happen.

@Derakon: Good to know, thanks. I recall that things got a little better with super-heavy Novaya armor, although it still seemed to be flashing for relatively trivial damage.
by Alandra
Sun Jan 27, 2019 6:13 pm
Forum: Beginner's Luck
Topic: Red flash (Split from old thread)
Replies: 10
Views: 490

Re: RED FLASHING WARNING = Taking Damage... but...

I'm glad to see this brought up to the top. I think this would be a very good issue to fix in 1.8b5. It would be entirely consistent with the other UI improvements in 1.8. The issue is particularly awful when playing a Manticore, since all damage taken throughout the entire game makes the screen go ...
by Alandra
Fri Jan 25, 2019 4:34 am
Forum: Beta Bug Reports
Topic: 3 bugs/imbalances in Eternity Port v 1.8b4
Replies: 10
Views: 503

Re: 3 bugs/imbalances in Eternity Port v 1.8b4

I noticed 3 more EP bugs/imbalances after this. -Failing the "famous person has been kidnapped" mining colony mission may give the player a free Hercules wingman, because the Hercules that escorts them during the mission sticks around after the mission has been failed. -Some pirate ships (especially...
by Alandra
Fri Jan 25, 2019 3:38 am
Forum: Mod Announcements
Topic: The Final Strike
Replies: 30
Views: 4414

Re: The Final Strike

I tried The Final Strike recently. I like your concept very much, and it's clear you've put a lot of work into this. Thanks! Some comments and suggestions: -Most systems have no place to sell anything, leading to money issues and a probable early death by lack of fuel. Even if the Ranx are made frie...
by Alandra
Tue Jan 22, 2019 7:53 pm
Forum: Official Extensions
Topic: The Stars Beyond
Replies: 670
Views: 130726

Re: The Stars Beyond

Do you have a 1.8 version someplace? I'd be interested to try this.
by Alandra
Thu Jan 17, 2019 1:24 am
Forum: Mod Announcements
Topic: PM's mods
Replies: 300
Views: 101535

Re: PM's mods

Hi PM, I gave Drake Tech Alpha a try, and It's a lot of fun! I played through to Heretic using Drake equipment more or less exclusively. Things I appreciated: -The customization mechanics for weapons are cool. I particularly appreciated the ability to level up, adjust range, and use virtual weapons ...