Search found 31 matches

by Alandra
Thu Jan 17, 2019 1:24 am
Forum: Mod Announcements
Topic: PM's mods
Replies: 296
Views: 99734

Re: PM's mods

Hi PM, I gave Drake Tech Alpha a try, and It's a lot of fun! I played through to Heretic using Drake equipment more or less exclusively. Things I appreciated: -The customization mechanics for weapons are cool. I particularly appreciated the ability to level up, adjust range, and use virtual weapons ...
by Alandra
Sat Jan 12, 2019 4:37 am
Forum: Official Extensions
Topic: The Backroads — an alternate route
Replies: 168
Views: 46461

Re: The Backroads — an alternate route

Happy new year! Hope it's good for you so far. I started over with Lambda gunship and gave the Backroads another whirl. The Psi feels well balanced. The linked-fire feature is cool but would be a lot more useful if two different weapons could fire at the same time. I don't find that stacking two of ...
by Alandra
Fri Jan 11, 2019 7:14 am
Forum: Beta Bug Reports
Topic: 3 bugs/imbalances in Eternity Port v 1.8b4
Replies: 8
Views: 155

Re: 3 bugs/imbalances in Eternity Port v 1.8b4

Gosh, that's convoluted. Wouldn't it be simpler to start with an ion immune tag (along with the regen tag) straight off of the armor forge? And include in the armor description that "taking fire from ion weapons causes it to regenerate" or something to that effect?
by Alandra
Wed Jan 09, 2019 4:19 am
Forum: Ideas & Suggestions
Topic: Suggestion: Scale Down Eternity Port
Replies: 7
Views: 217

Re: Suggestion: Scale Down Eternity Port

I'm in the midst of another EP playthrough, partially to test out whether removing the Ungoverned Territories would work in practice. It definitely would! I stuck to the western chain of systems all the way to Jiang's Star and I didn't miss the extra loot at all. I was a little short on Heliotrope f...
by Alandra
Wed Jan 09, 2019 4:10 am
Forum: Beta Bug Reports
Topic: 3 bugs/imbalances in Eternity Port v 1.8b4
Replies: 8
Views: 155

3 bugs/imbalances in Eternity Port v 1.8b4

As titled, here are 3 bugs in Eternity Port. There are no other mods running. My ship is a Spartan. 1.) Attempting to use the jettison hack always fails and causes a debug message. This appears to be unaffected by current CDM shard AI level or type of station targeted. It looks like this: https://ww...
by Alandra
Tue Jan 08, 2019 6:54 pm
Forum: Commonwealth
Topic: What's up with the Constellation?
Replies: 2
Views: 93

What's up with the Constellation?

I... just don't get what's going on with this ship. If I'm understanding correctly, I'm supposed to be able to replace anything on my autons in the bay, so long as it falls within their power and weight limits. However, the only thing I'm actually able to swap out is armor. I cannot replace their we...
by Alandra
Tue Jan 08, 2019 6:02 pm
Forum: Mod Announcements
Topic: Song 'N' AssumedPseudonym's Superior Sounds (Alpha)
Replies: 40
Views: 9947

Re: Song 'N' AssumedPseudonym's Superior Sounds (Alpha)

Just gave this a whirl after a recommendation from AP and seeing/hearing it in action in Elemental Shift on Twitch. Some initial thoughts: The early game is much nicer with this mod. I like the more mellow laser and kinetic sounds. The laser sounds are more silly but that's not a bad thing. The mini...
by Alandra
Tue Jan 08, 2019 3:00 pm
Forum: Ideas & Suggestions
Topic: So let's talk about Eridani
Replies: 4
Views: 123

Re: So let's talk about Eridani

-I think the Benedict tutorial should start immediately upon docking at Sisters of Domina, rather than making the player find it through the "Matriarch's Chamber". On my first playthrough, I docked, clicked on some other tabs, and left. The green rings marking the station went away, and I thought th...
by Alandra
Sun Jan 06, 2019 5:18 pm
Forum: Ideas & Suggestions
Topic: Would like to see more teamwork among modders and devs
Replies: 3
Views: 70

Re: Would like to see more teamwork among modders and devs

 …Clearly Song and I need to work on our marketing campaign… Calling SNAPSS "obscure" was partly a rhetorical flourish, since it's on the multiverse page, but I did learn about it from you. My point is that you shouldn't have to have a marketing campaign at all! I don't think George makes enough fr...
by Alandra
Sun Jan 06, 2019 8:14 am
Forum: Ideas & Suggestions
Topic: New device category: "exposed" in addition to internal and external
Replies: 4
Views: 154

Re: New device category: "exposed" in addition to internal and external

Fair point. I guess that's my actual idea, then: that external devices could have variable chances of being damaged. Perhaps this isn't so important.
by Alandra
Sun Jan 06, 2019 8:06 am
Forum: Ideas & Suggestions
Topic: Would like to see more teamwork among modders and devs
Replies: 3
Views: 70

Would like to see more teamwork among modders and devs

I've come to love Transcendence over the last few months. Recently I started getting slightly more serious about it, posting here on the forum, watching the Twitch, and trying out mods. I've been amazed at the long time modders and debuggers who have been committed to this game for 10+ years and kno...
by Alandra
Thu Dec 27, 2018 8:59 pm
Forum: Ideas & Suggestions
Topic: New device category: "exposed" in addition to internal and external
Replies: 4
Views: 154

New device category: "exposed" in addition to internal and external

An idea came to me while listening to the most recent Twitch session. What if there were an additional category, let's say "exposed", for devices/weapons that are side-mounted or on swivel mounts? They wouldn't be as vulnerable as fully external devices like patch spiders, but they also wouldn't be ...
by Alandra
Thu Dec 27, 2018 8:36 pm
Forum: Bug Reports & Tech Support
Topic: Some late-game bugs and/or gripes (CC, 1.8b4)
Replies: 6
Views: 180

Some late-game bugs and/or gripes (CC, 1.8b4)

Good day/eve. I came across a smattering of things that seem to need tweaking in the late game. [SPOILERS BELOW. Avoid this post if you have not yet played past Jiang's Star.] These may not all be bugs, per se, but this seems like the best place on the forum to post them. Lmk if I ought to re-catego...
by Alandra
Wed Dec 26, 2018 7:15 am
Forum: Official Extensions
Topic: The Backroads — an alternate route
Replies: 168
Views: 46461

Re: The Backroads — an alternate route

I watched George's most recent Twitch session, and I think the new code that he was discussing (allowing for more randomized/customized spawns based on topology) will greatly help your mod. I'm excited about that. Bearing in mind that the missile ship is not intended as a starter, and also because I...
by Alandra
Wed Dec 26, 2018 6:58 am
Forum: Official Extensions
Topic: Project Renegade (Beta) (1.7)
Replies: 32
Views: 10946

Re: Project Renegade (Beta) (1.7)

Hi Xephyr, I just tried out this mod (following the "ad" on your footer) and I really like it so far. I'm looking forward to seeing how it unfolds. Are you still actively working on this project? It seems to run fine in 1.8b4. The new material creates a distinct mood and feels like a unique adventur...