Search found 125 matches

by Tiber
Tue Sep 24, 2019 8:07 pm
Forum: Commonwealth
Topic: Steam Workshop and Multiverse Content
Replies: 5
Views: 155

Re: Steam Workshop and Multiverse Content

Song wrote:
Tue Sep 24, 2019 8:02 pm
Download them, create an Extensions folder in the directory that steam has installed the game in, then add the mods to that folder

To be clear, the folder u create, must be names exactly ''Extensions''
By default it is not there where your game is installed.
by Tiber
Tue Sep 24, 2019 8:01 pm
Forum: Bug Reports & Tech Support
Topic: Missing Stargate in Corporate Command
Replies: 2
Views: 73

Re: Missing Stargate in Corporate Command

Dit u use your Explorere drone?
If not, u can get one in St. kat, or buy one at a drone shop.
Regular system maps also show u the stargates, not sure about military system maps tho.....


If all the above fails, repost.
by Tiber
Thu Sep 19, 2019 6:25 pm
Forum: Stable (v1.7) Bug Reports
Topic: Critical bug 1.8 stable And 1.9 beta
Replies: 0
Views: 50

Critical bug 1.8 stable And 1.9 beta

Result; cannot continue game / saved in Multiverse see image link: https://i.ibb.co/2NPQ0jp/Later-Redirect.jpg https://ibb.co/hfHjxKT <a href="https://ibb.co/hfHjxKT"><img src="https://i.ibb.co/hfHjxKT/Later-Redirect.jpg" alt="Later-Redirect" border="0"></a> https://i.ibb.co/2NPQ0jp/Later-Redirect.j...
by Tiber
Sun Sep 15, 2019 12:30 pm
Forum: Commonwealth
Topic: Concepts from other Games
Replies: 1
Views: 91

Re: Concepts from other Games

So far there are a lot of good idea's on this forum, some of which describe a similar way of what u suggested. The regional or linear progression ''break'' would require backtracking. And altho i always backtrack due to my trading/mining playstyle, i can imagine u would rather not if your going for ...
by Tiber
Sun Sep 15, 2019 11:41 am
Forum: Commonwealth
Topic: Storyline in Eternity Port
Replies: 6
Views: 252

Re: Storyline in Eternity Port

AssumedPseudonym wrote:
Tue Sep 10, 2019 7:57 pm
 He’s adding The Near Stars topology to Stars of the Pilgrim as an expansion option for to add for anybody who has the Eternity Port adventure. It’s apparently going to work similar to Corporate Command,

Ahh, that for sure now? Would be nice to see that happen ^^
by Tiber
Tue Sep 10, 2019 5:01 pm
Forum: Commonwealth
Topic: George's hi-res renders of Transcendence Ships
Replies: 5
Views: 350

Re: George's hi-res renders of Transcendence Ships

AssumedPseudonym wrote:
Tue Sep 10, 2019 5:53 am
 I expect it’s one helluva time sink, heh.
hehehe. good point ;-)
by Tiber
Tue Sep 10, 2019 4:58 pm
Forum: Commonwealth
Topic: Storyline in Eternity Port
Replies: 6
Views: 252

Re: Storyline in Eternity Port

Nothing solid, he opted about it on one of his twitch sessions.
by Tiber
Mon Sep 09, 2019 9:33 pm
Forum: Commonwealth
Topic: George's hi-res renders of Transcendence Ships
Replies: 5
Views: 350

Re: George's hi-res renders of Transcendence Ships

Actually, i noticed some high(er) res ships in the game itself, maybe he is skipping the ''very'' high res on the forum atm?
by Tiber
Mon Sep 09, 2019 9:31 pm
Forum: Commonwealth
Topic: Storyline in Eternity Port
Replies: 6
Views: 252

Re: Storyline in Eternity Port

No, your not missing any storyline a.t.m. At this time George opted to link the 2 separate story's true part II; making it: Part I (+CC?) -> part II -> EP, not sure how he will make it fun/balance that tho. By the time your in any ship from part II anything in the systems in EP will be vastly underp...
by Tiber
Sun Sep 08, 2019 8:25 am
Forum: Ideas & Suggestions
Topic: Eternity Port ending issue [Spoiler]
Replies: 1
Views: 193

Re: Eternity Port ending issue [Spoiler]

Oh lol,

I thought it was an open ending, like Freelancer.
Ill try that next Run ^^
by Tiber
Mon Aug 26, 2019 12:14 am
Forum: Mod Announcements
Topic: Binary System Stargates
Replies: 6
Views: 340

Re: Binary System Stargates

I would like to add an effect or delay or something which indicates that the ship has moved a great distance but don't have any good ideas about how to do it. Anyone got any thoughts on how to do that? That should be no problem. For the animation u can use the old Purple jump screen as a smaller ve...
by Tiber
Sat Aug 24, 2019 10:47 am
Forum: Commonwealth
Topic: Twitch 23th (24th UTC) August 2019
Replies: 2
Views: 120

Re: Twitch 23th (24th UTC) August 2019

Congratulations George !
by Tiber
Fri Aug 23, 2019 11:20 pm
Forum: Commonwealth
Topic: Twitch 23th (24th UTC) August 2019
Replies: 2
Views: 120

Twitch 23th (24th UTC) August 2019

So this time, i am here for the Twitch session. According to this clock: https://time.is/nl/PT It is past 1600 Pacific Time. And according to this: http://multiverse.kronosaur.com/news.hexm?id=1634 That 4 PM Pacific Time is the start time George does his thing. Dit i miss an update about when this i...
by Tiber
Thu Aug 22, 2019 11:18 am
Forum: Commonwealth
Topic: 1.8.1 EP progress
Replies: 3
Views: 363

Re: 1.8.1 EP progress

in 1.9 the kobo missions auto-complete again :'(
by Tiber
Thu Aug 22, 2019 11:03 am
Forum: Shipyards
Topic: Dock Screens in Eternity Port extention
Replies: 5
Views: 136

Re: Dock Screens in Eternity Port extention

The fallback to old docking screen, is present in 1.9 alpha basegame cc and ep.
No idea what the difference is between 1.8 stable to 1.9alpha in this regard tho.