Search found 19 matches

by Kaama
Wed Jun 12, 2019 7:06 pm
Forum: Shipyards
Topic: Some help with playerships please?
Replies: 21
Views: 1152

Re: Some help with playerships please?

Added "api version= 29" because PM mods use such, but he also has sort order = 10 and i dont know what it means.
by Kaama
Wed Jun 12, 2019 8:20 am
Forum: Ideas & Suggestions
Topic: The connection between part I and II.
Replies: 18
Views: 1391

Re: The connection between part I and II.

Bigger community requires people to get attracted to the game. And if it is "balanced" to be tough roguelike that suits few people who know 110% of evrything about the game, and not random Joe who just want to give it a try , then it may be difficult. Because guess what? Average Joe will die very fa...
by Kaama
Sat Jun 01, 2019 4:07 pm
Forum: Commonwealth
Topic: About so called "ballance"
Replies: 8
Views: 904

Re: About so called "ballance"

What i realy dont like and is kinda hard to "fix" (need to practicly override all friendly stations) are those c/cu/crv thingies that replaced previous level+2 . Not sure if u tried to play recently plain trnscendence without any mods ,corporate comand and so on. Its way worse than it was 11 years a...
by Kaama
Fri May 31, 2019 11:53 am
Forum: Shipyards
Topic: Some help with playerships please?
Replies: 21
Views: 1152

Re: Some help with playerships please?

That rotation offset parameter works fine on this ship. I tried difrent values and you can make it behave in whatever way you like, and only side effect is that drive image needs to be adjusted. <Image imageID="&rsF1Image;" imageWidth="150" imageHeight="150" rotationCount="120" viewportRatio="0.0056...
by Kaama
Thu May 30, 2019 2:09 pm
Forum: Shipyards
Topic: Some help with playerships please?
Replies: 21
Views: 1152

Re: Some help with playerships please?

So i figured out that pos radius should be bit less than half of image height and at 70 it looks maybe not superawesome, but is not bad. Still there is problem with center of gravity, exactly same as big Lindworm. If u dont activate engine and turn ship around, you would swear that this ship has its...
by Kaama
Thu May 30, 2019 11:37 am
Forum: Shipyards
Topic: Some help with playerships please?
Replies: 21
Views: 1152

Re: Some help with playerships please?

<Image imageID="&rsShipImage;" imageWidth="150" imageHeight="150" rotationCount="120" viewportRatio="0.005625" /> <HeroImage imageID="&rsShipLarge;" imageWidth="320" imageHeight="320"/> <Effects> <Effect type="thrustMain" posAngle="170" posRadius="30" posZ="0" rotation="180"/> <Effect type="thrustMa...
by Kaama
Thu May 30, 2019 4:52 am
Forum: Shipyards
Topic: Some help with playerships please?
Replies: 21
Views: 1152

Re: Some help with playerships please?

<Image imageID="&rsShipImage;" imageX="0" imageY="0" imageWidth="150" imageHeight="150" rotationCount="120" rotationColumns="12" /> <Effects> <Effect type="thrustMain" posAngle="180" posRadius="15" posZ="12" rotation="180" /> </Effects> With this setup I can see ship in vertical position, drive imag...
by Kaama
Wed May 29, 2019 9:05 pm
Forum: Shipyards
Topic: Some help with playerships please?
Replies: 21
Views: 1152

Re: Some help with playerships please?

https://drive.google.com/file/d/0B-MJUFLbDawwOWt5Y1pZQUZ3SDg/view?usp=sharing its xephyrs spare graphics, i used ship that looks like grenade. This mod loads , just i cant see ship in armordisplay and in game only drive image and some very strange ship parts or nothing can be seen. So i gave up , i ...
by Kaama
Wed May 29, 2019 2:51 pm
Forum: Shipyards
Topic: Some help with playerships please?
Replies: 21
Views: 1152

Re: Some help with playerships please?

I tried to make a ship from Xephyr's graphics as an exercise , but i am failing with graphic display badly, tried difrent configs ,last one is copied from Taipan , nothing works :( <?xml version="1.0" ?> <!DOCTYPE TranscendenceExtension [ <!ENTITY unidShip "0xDF401100"> <!ENTITY scShipClass "0xDF401...
by Kaama
Wed May 29, 2019 12:27 pm
Forum: Shipyards
Topic: Some help with playerships please?
Replies: 21
Views: 1152

Re: Some help with playerships please?

More starting playerships isnt especialy great, as u can download couple of realy cool ones as mods. But more ship in shipyards would be interesting , because there realy arent many choices. Especialy Asterion is realy good looking ship and it is in vanilia game so adding it to shipyard would be 100...
by Kaama
Tue May 28, 2019 1:08 pm
Forum: Shipyards
Topic: Some help with playerships please?
Replies: 21
Views: 1152

Re: Some help with playerships please?

Thank You, You guys answered my questions in unexpected way, but its helpfull and i can learn what i need. I didint realy needed exactly same ship from EP with same gear it has there. I just wanted to see clearly inheritance mechanics and what causes those ships to appear in shipyards. But moving He...
by Kaama
Tue May 28, 2019 12:48 pm
Forum: Off-Topic
Topic: EU new copyright law
Replies: 4
Views: 1409

Re: EU new copyright law

It will take forever to rectify , and each country will do it in diffrent way , you should be mostly worried with France and Germany when it comes to implementation of leftists laws, but now there will be a switch in Eu parliment a bit to the right. Also they did it mainly to censor their political ...
by Kaama
Tue May 28, 2019 12:05 pm
Forum: Shipyards
Topic: looking for suggestions for storage station placement
Replies: 2
Views: 184

Re: looking for suggestions for storage station placement

I think better solution would be to add such feature to one or 2 types of existing stations, i.e startons or shipyards. You just need to choose something that appears in level range you want it. Could be even commonwealth carriers for later systems. I generaly dont like mods ,that add new stations/i...
by Kaama
Thu May 23, 2019 11:58 am
Forum: Ideas & Suggestions
Topic: The connection between part I and II.
Replies: 18
Views: 1391

Re: The connection between part I and II.

So it seems that you deliberatly made it in such a way, to make it dificult to switch to flawless transition from part 1 :( 15GW starting reactor is a problem? Then why not to divide whole enrgy output /usage by 10? Then starting reactor would be 1.5 GW and its not that much diffrence over 1.2 enhan...
by Kaama
Wed May 22, 2019 1:27 pm
Forum: Shipyards
Topic: Some help with playerships please?
Replies: 21
Views: 1152

Some help with playerships please?

I knew how to make playerships in 99c but now many things changed and data is scattered in many places.(I.e. i couldnt find where is code that makes manticore shields weaker) So could somebody make a mod that would add 1 of Eternity port ships to basic game and also make it available to buy at comon...