Search found 250 matches

by Sponge
Sun Aug 25, 2013 1:56 am
Forum: Commonwealth
Topic: Corporate Command
Replies: 35
Views: 7336

Re: Corporate Command

Hey George, hurry up so I can give you my money :D. Also, quick suggestion: set up a Twitter? Little dev updates don't take very long and keep folks like me with short attention spans interested.
by Sponge
Fri Jan 13, 2012 2:02 am
Forum: Announcements
Topic: Introducing Kronosaur Productions
Replies: 24
Views: 6598

Re: Introducing Kronosaur Productions

Congratulations, George! Best of luck. I'm very much looking forward to new releases.
by Sponge
Fri Feb 11, 2011 8:52 am
Forum: Community Discussions
Topic: History of the community.
Replies: 22
Views: 2483

Re: History of the community.

I still lurk regularly. It's wild how far Transc. has come.
by Sponge
Sun Dec 20, 2009 10:16 pm
Forum: Announcements
Topic: RC3
Replies: 53
Views: 13144

well, TX2 doesn't have shooting at rocks for hours on end. I'm going with my not-over-powered profit, high-speed mining model in TX2, so you get your ore fast, and it won't be overpoweringly profitable either. This should make it a balanced and viable and non-boring alternative to fighting/trading/...
by Sponge
Sun Dec 20, 2009 9:05 pm
Forum: Announcements
Topic: RC3
Replies: 53
Views: 13144

as atarlost put it, its better to have mining at all then op mining; what has been done is just a step in the right direction; mining was a mandatory grind before, high yield, high grind. mining should NOT be a playstyle all in its own, but rather a small, fast return, high yield of low grade ores,...
by Sponge
Tue Dec 08, 2009 7:27 am
Forum: Shipyards
Topic: Updated! - UNID Bot version 0.2.0
Replies: 27
Views: 1798

I'd rather not waste time parsing strings... also, what if someone puts in really weird characters for their name? The script should have some rudimentary validation scheme to weed these out. A little bit of Regex never killed anyone ;). Ultimately, it's totally up to whoever's doing the coding. I'...
by Sponge
Tue Dec 01, 2009 9:49 pm
Forum: Shipyards
Topic: enhanced launchers ?
Replies: 7
Views: 846

It also doesn't make very much sense for a launcher to increase the damage done by an explosive.
by Sponge
Sat Nov 28, 2009 6:08 am
Forum: Official Extensions
Topic: The Stars Beyond
Replies: 669
Views: 121949

Since this is already as derailed as possible, I'd like to point out that Praetorians, especially toward the end of the Roman Empire, were somewhat laughable. At one point they actually auctioned off the empire to the highest bidder, only to be utterly destroyed shortly thereafter by a general and h...
by Sponge
Sat Nov 28, 2009 4:40 am
Forum: Ideas & Suggestions
Topic: RC3 Armor Balance
Replies: 34
Views: 3913

Increased armor is also going to make any fast enemy that follows the default behavior of running away to regen when its shield goes down extremely annoying. Yes; this is going to get annoying fast. I recommend new, defensive AI behaviors be implemented in this one's place to compensate. Especially...
by Sponge
Fri Nov 27, 2009 12:12 am
Forum: Ideas & Suggestions
Topic: Mining Changes
Replies: 91
Views: 6150

@Altarlost and Viperion I don't think that's what Prophet was suggesting. There's a difference between explicitly defined classes and specializations, while they have a similar net effect on replayability. I could be wrong, but I was definitely getting more "specialization" vibes from Prophet's post...
by Sponge
Mon Nov 23, 2009 2:01 am
Forum: Ideas & Suggestions
Topic: Independent Multitargeting weapons discussion
Replies: 18
Views: 2298

As long as you advanced they'd never outrun you. Not saying that they would, just that they would likely find their way into some of the earlier systems just as fast as you would. You have no alien currency if currency they use. You have nothing of value to exchange with them. Anything of value you...
by Sponge
Mon Nov 23, 2009 1:34 am
Forum: Ideas & Suggestions
Topic: Independent Multitargeting weapons discussion
Replies: 18
Views: 2298

There are no noncombat styles in the late game though and shouldn't be. Noncombat play will make no sense at all in chapter two because you'll be the only human around. I don't understand this reasoning. Are all species inherently hostile toward the unknown? That would not make for a fun game at al...
by Sponge
Sun Nov 22, 2009 11:48 pm
Forum: Ideas & Suggestions
Topic: Independent Multitargeting weapons discussion
Replies: 18
Views: 2298

I really don't feel like you can solve playability problems by adding a single new weapon, or even a few new weapons. What you're doing is making those weapons a necessity, which eliminates all of the other weapons from contention. This considerably reduces the replayability of the game, because you...
by Sponge
Fri Nov 20, 2009 2:54 am
Forum: Ideas & Suggestions
Topic: Why Don't Stations Change Inventory?
Replies: 7
Views: 653

While I agree completely with Betel on the difficulty thing, I feel that asserting that this system couldn't be created in a balanced manner is unfair. Restock doesn't necessarily mean "every five minutes the stock changes completely." On the contrary, I remember a concept (planned mod?) where the e...
by Sponge
Tue Nov 17, 2009 9:58 pm
Forum: Mod Announcements
Topic: VUI (Virtual User Interface)
Replies: 9
Views: 1752

1. This is really cool and I plan to try it out next time I start a new game.
2. Use the "Direct Link To Image" (or something to that effect) when using Image Shack. You've direct linked to the thumbnail picture which means that when I click on it, it doesn't get any bigger and I can't see anything.