Search found 798 matches

by Xephyr
Thu Apr 11, 2019 7:10 pm
Forum: Bug Reports & Tech Support
Topic: Anton Nasser
Replies: 1
Views: 48

Re: Anton Nasser

This was supposed to be fixed in 1.7, but maybe its just a persistent bug. If you have a howitzer you can try giving him some momentum to reset his path, but be careful you don't make him angry. Otherwise, you might just have to self destruct and restart the mission. It sucks, but unless you're in d...
by Xephyr
Mon Apr 08, 2019 7:06 am
Forum: Commonwealth
Topic: missions are too hard
Replies: 3
Views: 212

Re: missions are too hard

There are two special mission types that I know of. 'deliveryMission' and 'onDockMission'. The delivery missions don't always actually involve delivering anything. If the differences for these and any other special sorts of missions could also be explained it would be helpful. There are a few deliv...
by Xephyr
Fri Apr 05, 2019 9:43 am
Forum: Beginner's Luck
Topic: Missing Huari
Replies: 6
Views: 172

Re: Missing Huari

They're still in the game. If you kill enough Sung they become friendly, so be sure to read green station labels too.
by Xephyr
Thu Apr 04, 2019 9:50 pm
Forum: Shipyards
Topic: various questions and stuff
Replies: 39
Views: 5742

Re: various questions and stuff

Yeah it's hard-coded. You would have to code up an event handler or something to be selective about wrecks.
by Xephyr
Fri Mar 29, 2019 3:40 am
Forum: Commonwealth
Topic: missions are too hard
Replies: 3
Views: 212

Re: missions are too hard

I'm all for this idea. What might help is some highly commented missions built as templates - something like 10 example missions that are each unique. That would provide enough of a basis for most people to get started. Here's some examples, can we think of any more? - go to location X and kill thre...
by Xephyr
Tue Mar 26, 2019 12:42 am
Forum: Anacreon General Discussions
Topic: End of Era 5
Replies: 5
Views: 232

Re: End of Era 5

It looks like the new scenario is uh, pretty broken

Most planet names are "null", and I can't interact with my planet either.
null.png
null.png (719.22 KiB) Viewed 230 times
by Xephyr
Tue Mar 05, 2019 5:07 am
Forum: Shipyards
Topic: Multiverse open for uploading mods
Replies: 33
Views: 6182

Re: Multiverse open for uploading mods

relanat wrote:
Tue Mar 05, 2019 2:08 am
What size is preferred for the icon image? Or does it scale up and down to best fit?
Icon images are 200×150px.
by Xephyr
Sun Mar 03, 2019 7:11 pm
Forum: Ideas & Suggestions
Topic: The connection between part I and II.
Replies: 14
Views: 557

Re: The connection between part I and II.

With some engine side modifications, we could probably write an xml file at the end of part 1 that functions like an optional extension for part 2. Basically a playership mod written on the fly that typCreates the part 1 content. I'm not sure how useful it would be though, since you want to switch s...
by Xephyr
Sun Mar 03, 2019 5:32 am
Forum: Official Extensions
Topic: Coming Soon: Reign in Hell
Replies: 10
Views: 2482

Re: Coming Soon: Reign in Hell

I just need to update the adventure's code to work with the modern game and it will be ready for release. I'm amazed at how thoroughly broken it is after just one year.
Reign shot.png
Reign shot.png (1.5 MiB) Viewed 225 times
by Xephyr
Sat Mar 02, 2019 1:00 am
Forum: Official Extensions
Topic: Coming Soon: Reign in Hell
Replies: 10
Views: 2482

Re: Coming Soon: Reign in Hell

reign 2019.png
reign 2019.png (999.1 KiB) Viewed 263 times
by Xephyr
Sun Feb 24, 2019 12:16 am
Forum: Ideas & Suggestions
Topic: My Ideas for Moving Forward
Replies: 4
Views: 245

My Ideas for Moving Forward

When I found Transcendence, being a free game was enough to get people interested. Unfortunately the days of that being a novel thing are over, and we need to compete with high volumes of similar games to get people to even try it. This is not an issue with the game itself, its a matter of selling w...
by Xephyr
Sat Feb 23, 2019 1:53 am
Forum: Commonwealth
Topic: So, what am I doing here?
Replies: 2
Views: 196

So, what am I doing here?

Working on Transcendence had always been a huge time commitment for me. The majority of work I put into my mods was in the few hours I had after working a 10+ hour shift, and I was always working far beyond my actual skill level. I had to be incredibly strict with my time management, and I had to ap...
by Xephyr
Fri Feb 22, 2019 10:45 pm
Forum: Commonwealth
Topic: Cool stargate effect in after effects
Replies: 1
Views: 108

Cool stargate effect in after effects

Just playing around in after effects and came up with this. It's a pretty simple effect (CC Ball action + echo). Just dropping this here because it would kick ass as a trailer.

Video: https://cdn.discordapp.com/attachments/ ... 873598.mp4
by Xephyr
Fri Sep 29, 2017 12:32 am
Forum: Commonwealth
Topic: Multiplayer
Replies: 7
Views: 1874

Re: Multiplayer

I agree, we should make this a mod
by Xephyr
Tue Sep 19, 2017 12:06 am
Forum: Commonwealth
Topic: The Transcendence Color Palette VS Other Games
Replies: 18
Views: 2766

Re: The Transcendence Color Palette VS Other Games

If could draw better than I do now, I would consider portrait or face mugs in dockscreens. If conversing with an NPC, you see the portrait of that person, maybe tough spaceman in a helmet, maybe anime-style young nurse with pink hair (and big eyes and a smile), maybe haggard old space admiral in mi...