Search found 792 matches

by Xephyr
Tue Mar 05, 2019 5:07 am
Forum: Shipyards
Topic: Multiverse open for uploading mods
Replies: 33
Views: 5894

Re: Multiverse open for uploading mods

relanat wrote:
Tue Mar 05, 2019 2:08 am
What size is preferred for the icon image? Or does it scale up and down to best fit?
Icon images are 200×150px.
by Xephyr
Sun Mar 03, 2019 7:11 pm
Forum: Ideas & Suggestions
Topic: The connection between part I and II.
Replies: 14
Views: 498

Re: The connection between part I and II.

With some engine side modifications, we could probably write an xml file at the end of part 1 that functions like an optional extension for part 2. Basically a playership mod written on the fly that typCreates the part 1 content. I'm not sure how useful it would be though, since you want to switch s...
by Xephyr
Sun Mar 03, 2019 5:32 am
Forum: Official Extensions
Topic: Coming Soon: Reign in Hell
Replies: 10
Views: 2392

Re: Coming Soon: Reign in Hell

I just need to update the adventure's code to work with the modern game and it will be ready for release. I'm amazed at how thoroughly broken it is after just one year.
Reign shot.png
Reign shot.png (1.5 MiB) Viewed 135 times
by Xephyr
Sat Mar 02, 2019 1:00 am
Forum: Official Extensions
Topic: Coming Soon: Reign in Hell
Replies: 10
Views: 2392

Re: Coming Soon: Reign in Hell

reign 2019.png
reign 2019.png (999.1 KiB) Viewed 173 times
by Xephyr
Sun Feb 24, 2019 12:16 am
Forum: Ideas & Suggestions
Topic: My Ideas for Moving Forward
Replies: 4
Views: 200

My Ideas for Moving Forward

When I found Transcendence, being a free game was enough to get people interested. Unfortunately the days of that being a novel thing are over, and we need to compete with high volumes of similar games to get people to even try it. This is not an issue with the game itself, its a matter of selling w...
by Xephyr
Sat Feb 23, 2019 1:53 am
Forum: Commonwealth
Topic: So, what am I doing here?
Replies: 2
Views: 158

So, what am I doing here?

Working on Transcendence had always been a huge time commitment for me. The majority of work I put into my mods was in the few hours I had after working a 10+ hour shift, and I was always working far beyond my actual skill level. I had to be incredibly strict with my time management, and I had to ap...
by Xephyr
Fri Feb 22, 2019 10:45 pm
Forum: Commonwealth
Topic: Cool stargate effect in after effects
Replies: 1
Views: 79

Cool stargate effect in after effects

Just playing around in after effects and came up with this. It's a pretty simple effect (CC Ball action + echo). Just dropping this here because it would kick ass as a trailer.

Video: https://cdn.discordapp.com/attachments/ ... 873598.mp4
by Xephyr
Fri Sep 29, 2017 12:32 am
Forum: Commonwealth
Topic: Multiplayer
Replies: 7
Views: 1834

Re: Multiplayer

I agree, we should make this a mod
by Xephyr
Tue Sep 19, 2017 12:06 am
Forum: Commonwealth
Topic: The Transcendence Color Palette VS Other Games
Replies: 18
Views: 2711

Re: The Transcendence Color Palette VS Other Games

If could draw better than I do now, I would consider portrait or face mugs in dockscreens. If conversing with an NPC, you see the portrait of that person, maybe tough spaceman in a helmet, maybe anime-style young nurse with pink hair (and big eyes and a smile), maybe haggard old space admiral in mi...
by Xephyr
Fri Sep 15, 2017 3:44 pm
Forum: Beginner's Luck
Topic: getting the lamplighter weapon...
Replies: 5
Views: 1192

Re: getting the lamplighter weapon...

If you get a high enough fleet rank, find the CSC Terra and you'll get the mission to hunt down the CSC Antarctica from Admiral Decker.

Depending on your choice in the mission you can get the lamplighter.
by Xephyr
Sun Sep 10, 2017 11:52 pm
Forum: Shipyards
Topic: Multiverse open for uploading mods
Replies: 33
Views: 5894

Re: Multiverse open for uploading mods

I think long-term we should consider a group that can repair or maintain obsolete mods, making just enough changes to make it playable again. This could be done to keep very old mods playable and compatible with newer extensions, as an alternative to just taking the entry off the catalog completely....
by Xephyr
Mon Sep 04, 2017 10:36 pm
Forum: Shipyards
Topic: Multiverse open for uploading mods
Replies: 33
Views: 5894

Re: Multiverse open for uploading mods

We're going to need a way to delete collection items for sure now, in case of mod conflicts breaking the game.
by Xephyr
Fri Aug 18, 2017 11:32 pm
Forum: Patch Discussions
Topic: [Concept]: Outlaw miner update
Replies: 22
Views: 11779

Re: [Concept]: Outlaw miner update

Well like I said, I feel like this should go along with an update to mining in general. There's room for more variety than just lasers. That aside, I think the mining auton shouldn't be Taikon; Taikon seems to be more of a cutting edge tech company, while mining autons would be common, industrial te...
by Xephyr
Fri Aug 18, 2017 7:56 pm
Forum: Patch Discussions
Topic: [Concept]: Outlaw miner update
Replies: 22
Views: 11779

Re: [Concept]: Outlaw miner update

To elaborate a bit more on what I mean: the plasma torch also had the same function as your advanced mining laser - high damage, close range, high level. Functionally there would be no difference between the two, but it could make sense to have multiple high level mining devices if they served diffe...
by Xephyr
Fri Aug 18, 2017 3:17 pm
Forum: Patch Discussions
Topic: [Concept]: Outlaw miner update
Replies: 22
Views: 11779

Re: [Concept]: Outlaw miner update

What I mean is we don't neccesarily need more mining equipment. Mining ships are built for mining, there's no reason to outfit them like battleships if you can have a supporting fleet. Even Ferians only have plasteel, and its acceptable because they have Warriors to defend them. I think the supporti...