Search found 762 matches

by Xephyr
Fri Jun 23, 2017 2:00 am
Forum: Shipyards
Topic: What do you want documentation on?
Replies: 12
Views: 276

Re: What do you want documentation on?

A quick tutorial on the new(ish) missions code would be good. Or a topic running through the basic elements of a mission and how they are used. Or a few examples of how to use some of the more basic mission functions. I have no idea how the new stuff works but having them come up in the Missions sc...
by Xephyr
Fri May 19, 2017 5:41 am
Forum: Shipyards
Topic: One-Week Adventure
Replies: 11
Views: 280

Re: One-Week Adventure

The poll is still ongoing, but Komoro is the most popular right now; I'll consider switching if we end up with a clear winner. For this adventure I'm going to have the prep-work laid out ahead of time. This is similar to how I've been working on the dev wiki, but for this I'm going to try to keep th...
by Xephyr
Wed May 17, 2017 4:21 am
Forum: Shipyards
Topic: One-Week Adventure
Replies: 11
Views: 280

One-Week Adventure

I've always wanted to see more adventure extensions. The trouble is that they're quite easily the hardest kind of extension to make. I've got one or two on the back burner stuck in development hell (but will definitely be out after I fix just one more little thing ...) Sometime this year I am going ...
by Xephyr
Sun May 14, 2017 9:55 pm
Forum: Commonwealth
Topic: Transcendence Picture thread
Replies: 585
Views: 62912

Re: Transcendence Picture thread

Working on a new kind of alien stargate

Image
by Xephyr
Sun May 14, 2017 2:35 am
Forum: Anacreon General Discussions
Topic: Server problems (split from "Anacreon Era III Discussion Thread")
Replies: 27
Views: 400

Re: Server problems (split from "Anacreon Era III Discussion Thread")

Something I noticed that may be related is I keep getting kicked off the devwiki; I'll return and be logged off, but going to the login page and selecting "use secure connection" I'll be logged in again without entering anything. Could be that the anacreon server has a similar issue with secure conn...
by Xephyr
Thu May 11, 2017 2:59 am
Forum: Commonwealth
Topic: Aurelius Online: Multiplayer battle arena
Replies: 17
Views: 750

Re: Aurelius Online: Multiplayer battle arena

Spent a lot of time optimizing graphics and shaders, so now the game is running smoothly even on my cheap laptop. It still needs some compositing work (reduce bloom, design space backgrounds better) but things are looking really good. https://cdn.discordapp.com/attachments/265561663741100043/3120566...
by Xephyr
Mon May 01, 2017 8:27 pm
Forum: Ideas & Suggestions
Topic: Let's argue about cargo holds!
Replies: 27
Views: 536

Re: Let's argue about cargo holds!

Hm, I could see that working, but I'm not clear what the advantage is compared with making one available at the outfitter. I don't want it to be trivial to get a cargo hold, having it in the tutorial means the player has to take time to get it. That said there already is a pretty good chance of fin...
by Xephyr
Mon May 01, 2017 7:37 pm
Forum: Ideas & Suggestions
Topic: Let's argue about cargo holds!
Replies: 27
Views: 536

Re: Let's argue about cargo holds!

What would you think of forcing Starton Eridani to have a cargo hold and having the tutorial missions mention "by the way, if you want more cargo space, go to Eridani and install a hold"? I think it would work best if you can get a guaranteed hold via the tutorial missions, like the smart cannon. B...
by Xephyr
Mon May 01, 2017 7:16 pm
Forum: Ideas & Suggestions
Topic: Let's argue about cargo holds!
Replies: 27
Views: 536

Re: Let's argue about cargo holds!

First, do you think new players are likely to restart when they die, or are they more likely to continue (violating the permadeath conduct) in an attempt to see the entire game in their first play? It can go either way, but when the player dies they are returned to the intro screen, and if they are...
by Xephyr
Mon May 01, 2017 3:13 pm
Forum: Ideas & Suggestions
Topic: Let's argue about cargo holds!
Replies: 27
Views: 536

Re: Let's argue about cargo holds!

I always play with the Wolfen and I almost never use a cargo expansion. I remember my very first time playing the game I chose the Wolfen as well. I think its probably fine for players who pick to Wolfen to run into cargo issues very quickly. If they loot everything they find they'll run into space ...
by Xephyr
Fri Apr 28, 2017 3:53 am
Forum: Anacreon General Discussions
Topic: Anacreon Era III Discussion Thread
Replies: 129
Views: 2115

Re: Anacreon Era III Discussion Thread

Would it be a horrible idea to tout Anacreon somewhere like the 4X subreddit? On one hand it would be nice to see more players, on the other hand it's a) beta software and b) running on a server that probably can't support a ton of concurrent users. I think its worth trying. I'm not sure where Anac...
by Xephyr
Thu Apr 27, 2017 4:56 am
Forum: Commonwealth
Topic: Aurelius Online: Multiplayer battle arena
Replies: 17
Views: 750

Re: Aurelius Online: Multiplayer battle arena

I might regret saying this, but I'm going to say that the first open alpha will be released in June this year. I went and made some changes to the UI because it really needed some work. Here's the multiplayer server lobby: https://cdn.discordapp.com/attachments/265561663741100043/306962273820213248/...
by Xephyr
Wed Apr 26, 2017 3:12 pm
Forum: Ideas & Suggestions
Topic: New Commonwealth missions
Replies: 8
Views: 198

Re: New Commonwealth missions

digdug wrote:
Wed Apr 26, 2017 2:46 pm
Nice !
Would love to see the player borrow a Borer and mine with that.
I thought so too - I just can't think of a good way to implement that. It would work great for a mining tutorial mission, because the player doesn't need to equip any mining gear.
by Xephyr
Wed Apr 26, 2017 5:26 am
Forum: Ideas & Suggestions
Topic: New Commonwealth missions
Replies: 8
Views: 198

Re: New Commonwealth missions

I think it would also be worthwhile having a brief mining tutorial arc to show new players how to mine. Commonwealth MIning Assay The player docks at a mining colony and is approached by a group of miners. They want to mine an asteroid field in the system, but mining activity in the system is known ...
by Xephyr
Mon Apr 24, 2017 11:10 pm
Forum: Commonwealth
Topic: Aurelius Online: Multiplayer battle arena
Replies: 17
Views: 750

Re: Aurelius Online: Multiplayer battle arena

This also opens up the option of creating custom ships right in the game. NAMI ships in particular can be pretty modular, and IAVs could actually be constructed out of scrap parts, but that's getting a little to ambitious for the "anytime soon" timeframe. Turns out this was a lot easier than I thou...