A couple more examples, the site does allow for more racial characteristics if you're specific in your prompt.
Search found 811 matches
- Tue Sep 14, 2021 5:46 am
- Forum: Ideas & Suggestions
- Topic: AI generated character portraits
- Replies: 2
- Views: 12591
- Tue Sep 14, 2021 4:24 am
- Forum: Ideas & Suggestions
- Topic: AI generated character portraits
- Replies: 2
- Views: 12591
AI generated character portraits
Hi everyone! Been a while since I've been around. Things have been hectic (as I'm sure they have been for all of you as well). This is just an idea I had, and thought it was worth sharing here. Artflow is a site that generates human portraits from text prompts: https://artflow.ai/ There have been co...
- Sun Jul 21, 2019 11:38 pm
- Forum: Ideas & Suggestions
- Topic: 60 FPS demo
- Replies: 4
- Views: 7453
60 FPS demo
Tinkered with the source code a bit to make the game run at 60 frames per second. I didn't go too in-depth with it; Rotation rates, animations, fuel use, etc will be twice as fast, so it's not exactly playable yet (a lot of the game is tied into the tps). But, the difference is really striking to me...
- Fri Jul 19, 2019 3:54 am
- Forum: Shipyards
- Topic: UNID Database
- Replies: 564
- Views: 406448
- Tue Jul 16, 2019 9:06 pm
- Forum: Shipyards
- Topic: reducing bmp filesize query
- Replies: 4
- Views: 13713
Re: reducing bmp filesize query
2 other ways to go about this: You can convert the bitmask to an indexed (1-bit) image (or 8-bit if you need transparency). Using mspaint you can export it as a .bmp and select different bit depths from the export dropdown. Alternatively, you can composite the mask and original image to convert it t...
- Fri Jun 28, 2019 8:58 pm
- Forum: Ideas & Suggestions
- Topic: Anarchist Warez
- Replies: 1
- Views: 5673
Anarchist Warez
ROMs are filled with so much DRM that they burn out after a single use. I thought it might be cool to make anarchist bootlegs function a little bit differently to get around some of this DRM. In general they would be much cheaper when unidentified but have a unique item icon. - System map ROMs acces...
- Fri May 31, 2019 12:03 am
- Forum: Shipyards
- Topic: Some help with playerships please?
- Replies: 21
- Views: 35448
Re: Some help with playerships please?
If u dont activate engine and turn ship around, you would swear that this ship has its jaw and tail opposite, watching the movement. I would realy like to fix it . Probably just a poorly centered model on my part. Being an unused graphic I wouldn't have noticed. Can't really be fixed without a re-r...
- Thu May 23, 2019 12:51 am
- Forum: Shipyards
- Topic: Some help with playerships please?
- Replies: 21
- Views: 35448
Re: Some help with playerships please?
There have been some API changes since, but here's the playership mod template from a mod jam a while back, but it should at least be functional. Copy and paste it into an IDE or an editor like Notepad ++ with the formatting set to XML to see what are comments and what is code. If you need graphics,...
- Fri Apr 26, 2019 6:03 pm
- Forum: Shipyards
- Topic: searching multiple levels of items help please
- Replies: 3
- Views: 6966
Re: searching multiple levels of items help please
I'm a little rusty with tlisp, but enum should return a list, and there is a prime function that returns the first item in that list.
- Thu Apr 25, 2019 3:39 am
- Forum: Commonwealth
- Topic: Transcendence Version Archives
- Replies: 30
- Views: 61737
Re: Transcendence Version Archives
Huge fan of this idea, as I use mods excessively and many of them require old versions. Not trying to incite a riot, but there definitely is a need for an exhaustive archive among some portion of the community. As I've stated above, if someone with more knowledge than I starts an archive, I'm willi...
- Sat Apr 20, 2019 4:17 pm
- Forum: Shipyards
- Topic: CSC screen descriptions
- Replies: 8
- Views: 10400
Re: CSC screen descriptions
Just a suggestion, but I think the mod would be more interesting if you incorporated more Fleet ships as task force units. For example, what if there were Aquila cruisers in some systems that would give you fleet missions as well? We don't get to see many of the cruisers in the game.
- Sat Apr 20, 2019 3:59 pm
- Forum: Shipyards
- Topic: libraries query
- Replies: 1
- Views: 5956
Re: libraries query
You can include all the vanilla libraries without any issues, even if there are recursions within them. Specifying libraries is more important for keeping certain content out of your extension - For example, Vault of the Galaxy does not include the human space library, because otherwise human statio...
- Sat Apr 20, 2019 3:11 am
- Forum: Shipyards
- Topic: Multiverse open for uploading mods
- Replies: 37
- Views: 52631
Re: Multiverse open for uploading mods
Couple more questions though. What is the 'Resources' section for? In this mod the images are included in the tdb file. The 'Description' section says "The description is displayed in Transcendence in the Mod Collection screen. Do not use any markup.' What is markup? Is the 'Required libraries' sec...
- Thu Apr 11, 2019 7:10 pm
- Forum: Bug Reports & Tech Support
- Topic: Anton Nasser
- Replies: 1
- Views: 11416
Re: Anton Nasser
This was supposed to be fixed in 1.7, but maybe its just a persistent bug. If you have a howitzer you can try giving him some momentum to reset his path, but be careful you don't make him angry. Otherwise, you might just have to self destruct and restart the mission. It sucks, but unless you're in d...
- Mon Apr 08, 2019 7:06 am
- Forum: Commonwealth
- Topic: missions are too hard
- Replies: 9
- Views: 22114
Re: missions are too hard
There are two special mission types that I know of. 'deliveryMission' and 'onDockMission'. The delivery missions don't always actually involve delivering anything. If the differences for these and any other special sorts of missions could also be explained it would be helpful. There are a few deliv...