Search found 17 matches

by regroch
Tue Jan 08, 2008 2:42 am
Forum: Shipyards
Topic: HELP! with Weapon <configuration> code please...
Replies: 34
Views: 15907

Ok, I made a seperate extension for the weapon, and it said "Extension UNID d211c026 already loaded" and I cant figure out what it means. Here is what the code looks like: <?xml version="1.0" ?> <!DOCTYPE TranscendenceExtension> [ <!ENTITY itSlaughterCannon "0x0011F007"> <!-- Slaughter Cannon --> <I...
by regroch
Sun Jan 06, 2008 10:05 am
Forum: Shipyards
Topic: HELP! with Weapon <configuration> code please...
Replies: 34
Views: 15907

gee how did i know that was coming? lol so, for the code you posted: <!-- Kytryn Plasma Thrower --> <ItemType UNID="&itPlasmaThrower;" name= "Kytryn plasma thrower" level= "12" value= "1000000" mass= "50000" modifiers= "Alien; MajorItem" frequency= "rare" unknownType= "&itUnknownAlienDevice10;" desc...
by regroch
Sun Jan 06, 2008 9:49 am
Forum: Shipyards
Topic: HELP! with Weapon <configuration> code please...
Replies: 34
Views: 15907

I am probably going to feel retarded when you answer this because I should/do know what it is but it doesn't come to mind, as things seem to go for me lately, what do you mean "wall" tag? Example, if you don't mind?
by regroch
Sun Jan 06, 2008 9:01 am
Forum: Shipyards
Topic: HELP! with Weapon <configuration> code please...
Replies: 34
Views: 15907

Here is how I have it: <Devices> <Device deviceID="&itPlasmaThrower;" <Configuration aimTolerance="5"> <Shot posAngle="90" posRadius="12" angle="3d5-9"/> <Shot posAngle="90" posRadius="16" angle="3d5-9"/> <Shot posAngle="270" posRadius="12" angle="3d5-9"/> <Shot posAngle="270" posRadius="16" angle="...
by regroch
Sat Jan 05, 2008 8:53 am
Forum: Shipyards
Topic: HELP! with Weapon <configuration> code please...
Replies: 34
Views: 15907

Where does one stick that code exactly? And It wont let me use omnidirectional and multitarget in the code... i think... it wont get past the code for the firing angles...
by regroch
Fri Jan 04, 2008 10:50 am
Forum: Shipyards
Topic: HELP! with Weapon <configuration> code please...
Replies: 34
Views: 15907

If thats what repeating is, then what is firerate? Also, how do I apply the modifiers to the code for weapons on my modded ship? Ive got this code: <Device deviceID="&itPlasmaThrower;" configuration= "dual" repeating= "7" fireRate= "30" lifetime= "70" omnidirectional= "true" multiTarget= "true"/> Th...
by regroch
Fri Jan 04, 2008 10:32 am
Forum: Shipyards
Topic: Shield modifiers?
Replies: 1
Views: 1524

Shield modifiers?

Weapons have code like "configuration=dual", what modifiers do shields have and what, basically, do they modify? Also, for an efficiency modifier, what rate is it using? Is a higher number better or worse?
by regroch
Fri Jan 04, 2008 10:30 am
Forum: Shipyards
Topic: HELP! with Weapon <configuration> code please...
Replies: 34
Views: 15907

What do the lifetime and repeating modifiers do?
by regroch
Fri Jan 04, 2008 10:19 am
Forum: Shipyards
Topic: Code for how fast fuel is consumed?
Replies: 2
Views: 1861

Code for how fast fuel is consumed?

What do I modify to change how fast the fuel goes down? I tried lowering and raising the fuel efficiency but it went down about the same. I have a custom 2GW reactor in my mod ship, if that matters.
by regroch
Thu Jan 03, 2008 12:27 pm
Forum: Shipyards
Topic: Ship/Thruster graphics wonky?
Replies: 1
Views: 1701

Ship/Thruster graphics wonky?

I just finished balancing the thrust on my mod for a super overpowered ship, and was wondering why i couldnt get it to stop shooting past stuff at mach 450 even with a thrust of 2 and then i realized its the crazy thruster upgrade thingy, so I took that off and now the thruster either dissapears, or...
by regroch
Thu Jan 03, 2008 10:19 am
Forum: Modding Reference
Topic: TransData for beginners
Replies: 36
Views: 56948

and the ids? are they specific to the item or to the mod? Is it something you just make up?
EDIT: nevermind, I got it, sorry for getting off topic.
by regroch
Thu Jan 03, 2008 9:20 am
Forum: Modding Reference
Topic: TransData for beginners
Replies: 36
Views: 56948

What command gives me a list of items in the format I can use for coding? EX. "itDualFlenserCannon" and the id code (or whatever you want to call it EX. "0x0000400E" in a text file like /itemtable does, but, like i say, for coding? (I know where to find weapons, but reactors arent int he resources)
by regroch
Thu Jan 03, 2008 8:52 am
Forum: Beginner's Luck
Topic: Some Questions
Replies: 5
Views: 4330

1. Is there any other way than the hotel to get a black market id? 2. So I only get the one chance at it? 3. k :( 4. So there is no way to "(objSetData gPlayerShip "commonCrime" Nil)" without the wand in debug mode? I found the bribe mod but it didnt work for me. 5. What could be stopping them from ...
by regroch
Thu Jan 03, 2008 6:07 am
Forum: Shipyards
Topic: Debug station?
Replies: 8
Views: 4416

What forum do I ask about modding? Ive got all the resources (I think) I tried using a mod and modding that mod, ive got all the stats in the right place, but they wont work for some reason :S Is there a switch for adding them or what? Heres the code, is there a flaw? Also, what program should i be ...
by regroch
Thu Jan 03, 2008 5:43 am
Forum: Beginner's Luck
Topic: Some Questions
Replies: 5
Views: 4330

Some Questions

1. Why wont the black market let me in? I havent killed any of their guys, or any of the green guys, or anything like that. I havent shot at them once, why wont they let me in? 2. I went to a hotel, went to the restaurant and got in, talked to the guy, he said he wanted fusion triggers. Without thin...