Search found 52 matches
- Tue Feb 14, 2017 1:37 am
- Forum: Commonwealth
- Topic: 1.7 Beta 4 and Part II Alpha Test
- Replies: 76
- Views: 115252
Re: 1.7 Beta 4 and Part II Alpha Test
I've been playing this a litte, still only done Mechanist stuff on the initial Patrol ship. Thoughts so far: - The Nabul T1 is disgustingly good, too good even. You can use it to pummel from long range or when you're running away. It's straight up just better than the other weapon the ship comes wit...
- Fri Dec 17, 2010 2:01 am
- Forum: Off-Topic
- Topic: Nearly there....
- Replies: 7
- Views: 4462
- Thu Jul 15, 2010 6:01 am
- Forum: Community Discussions
- Topic: New admins and moderators
- Replies: 4
- Views: 3131
- Wed May 26, 2010 4:52 am
- Forum: Ideas & Suggestions
- Topic: The main menu screen
- Replies: 2
- Views: 1876
- Tue May 25, 2010 9:52 pm
- Forum: Ideas & Suggestions
- Topic: The main menu screen
- Replies: 2
- Views: 1876
The main menu screen
In the main menu screen, where it has the 'demo' of the game, you can press 'k' to kill a side or type of ship. But when both sides have the same ship, pressing 'k' will kill both sides, is this supposed to happen? I think it'd be better if only the side you used it on were killed.
- Sat May 22, 2010 3:38 am
- Forum: Ideas & Suggestions
- Topic: Some ideas for Trascendence features
- Replies: 20
- Views: 9108
There's also other problems you'd have to deal with to use a repair thingy as a weapon, such as bypassing shields and it being able to recognize which pieces of armor are damaged. So perhaps there could be a flag or something to put in the XML to tell the repair weapon to go through shields, though ...
- Fri May 21, 2010 2:22 am
- Forum: Ideas & Suggestions
- Topic: Some ideas for Trascendence features
- Replies: 20
- Views: 9108
- Wed May 19, 2010 7:11 pm
- Forum: Ideas & Suggestions
- Topic: Some ideas for Trascendence features
- Replies: 20
- Views: 9108
- Wed May 19, 2010 5:45 am
- Forum: Ideas & Suggestions
- Topic: Some ideas for Trascendence features
- Replies: 20
- Views: 9108
Two more ideas: A galactic star map, similar to the one found in the Escape Velocity games: You would press a different button to access this screen, and it would only show what systems you've been to so far and how they connect to each other. The ship would show as an icon on top of the system and ...
- Tue May 18, 2010 3:33 am
- Forum: Ideas & Suggestions
- Topic: Some ideas for Trascendence features
- Replies: 20
- Views: 9108
http://filesmelt.com/dl/shipinterface.png Just a little quick MSPaint of what the ship construction/purchase screen could look like. 1. Ship tab, used to click through ships, shows a picture of the ship and displays the name under the picture. 2. Scroll bars, used in case there is too many ships to...
- Mon May 17, 2010 6:15 am
- Forum: Ideas & Suggestions
- Topic: Some ideas for Trascendence features
- Replies: 20
- Views: 9108
Some ideas for Trascendence features
Alright, since I've bee a way, and I've been doing some thinking: A slot system for weapon installing and uninstalling: This system would allow for better customization of weapons and their locations. It would use a specialized interface for installing and uninstalling weapons (and perhaps, other eq...
- Sat Jun 20, 2009 4:57 pm
- Forum: Shipyards
- Topic: [POLL] What custom ship do you want ?
- Replies: 16
- Views: 7919
- Fri May 29, 2009 12:51 am
- Forum: Commonwealth
- Topic: So I was looking around the old transcendence site...
- Replies: 16
- Views: 7422
- Mon Aug 25, 2008 1:01 am
- Forum: Announcements
- Topic: 0.99c Ready!
- Replies: 13
- Views: 9878