That's an exploit that needs to be fixed. So it looks like the AI weapons could use an 18 degree swivel, too.Betelgeuse wrote:I often hide in its blind zones and hit them while they can't hit me.
Search found 219 matches
- Mon Mar 12, 2007 12:07 am
- Forum: Ideas & Suggestions
- Topic: Make all non-omni Weapons have a 18 degree swivel
- Replies: 43
- Views: 19944
- Sun Mar 11, 2007 10:03 pm
- Forum: Ideas & Suggestions
- Topic: Make all non-omni Weapons have a 18 degree swivel
- Replies: 43
- Views: 19944
- Sun Mar 11, 2007 9:59 pm
- Forum: Ideas & Suggestions
- Topic: Make all non-omni Weapons have a 18 degree swivel
- Replies: 43
- Views: 19944
It's only hard to aim them if you're using a slow ship such as the freighter - it's very easy to aim when using the wolfen. ...All you require is skill. Please spare us the "I'm so skilled, I can aim anyway" argument. That's total bullshit. It doesn't matter how much "skill" you have, it's physical...
- Sun Mar 11, 2007 12:55 am
- Forum: Shipyards
- Topic: Hard(er) Science Total Conversion
- Replies: 41
- Views: 22393
So hundreds of kilometers. How fast would an unguided projectile have to be to be an effective weapon under these circumstances? Doesn't that make any unguided systems pretty much ineffective other then for statinary targets (which are most likely to be heavily armored)? Reminds me of naval ships d...
- Sat Mar 10, 2007 8:27 pm
- Forum: Shipyards
- Topic: Hard(er) Science Total Conversion
- Replies: 41
- Views: 22393
You're assuming that offensive weapons would have the edge over armor. You can't be sure of that--no one can precisely predict what future tech is going to be. Maybe the armor of that future time is enough to resist the weapons of that time. Offensive and defensive tech have been in a race throughou...
- Sat Mar 10, 2007 7:48 pm
- Forum: Commonwealth
- Topic: Serious battle
- Replies: 58
- Views: 33265
- Sat Mar 10, 2007 7:34 pm
- Forum: Ideas & Suggestions
- Topic: Yet another 'thoughts and suggestions' thread
- Replies: 18
- Views: 9333
4. The biggest source of friendly fire is your anti-missle turret. It's quite annoying to get stations mad at your for shots that you didn't even fire or aim. How to fix that? Maybe classify that damage as "unaimed" and make it so that it takes a relatively large amount of unaimed damage before a fr...
- Sat Mar 10, 2007 7:10 pm
- Forum: Commonwealth
- Topic: Acceleration!
- Replies: 22
- Views: 13379
- Sat Mar 10, 2007 11:04 am
- Forum: Shipyards
- Topic: Hard(er) Science Total Conversion
- Replies: 41
- Views: 22393
The current style is purely functional, with guns and radar dishes, pipes and fuel tanks sticking out everywhere, but feel free to elaborate. If a ship is meant to be armored, it probably wouldn't have a ton of crap sticking out of it (too many vulnerable parts). But I suppose peacetime ships could...
- Sat Mar 10, 2007 10:57 am
- Forum: Commonwealth
- Topic: Serious battle
- Replies: 58
- Views: 33265
I saw a real serious battle the other day... Two guys were there staring at each other while a third guy was in the back telling jokes. Finally one of the serious guys couldn't handle the seriousness and began to laugh... so they splattered him with popcorn and whipped cream and dropped a cartoon an...
- Sat Mar 10, 2007 10:49 am
- Forum: Ideas & Suggestions
- Topic: enemy shipyards
- Replies: 22
- Views: 10891
- Sat Mar 10, 2007 10:43 am
- Forum: Ideas & Suggestions
- Topic: chaff and reflecting nebula in a can
- Replies: 3
- Views: 2717
Re: chaff and reflecting nebula in a can
...an usable item that makes enemies less accurate in there aiming at you... Sounds like a good cyberattack... or a klingon-style cloaking device (can only cloak when not firing). and nebula in a can... ...what the terrestrials call a smoke screen. Yeah, you should have the freaking James Bond spac...
- Sat Mar 10, 2007 10:29 am
- Forum: Commonwealth
- Topic: Acceleration!
- Replies: 22
- Views: 13379
Inertia dampeners would have to be anti-gravity at the accelerations we are talking about here. What other types of intertial dampeners are there? ...Maybe a really, REALLY cushy seat. :D Actually... while anti-gravity is the most obvious choice, I'm sure there are other scientifically fictional me...
- Wed Mar 07, 2007 7:04 pm
- Forum: Shipyards
- Topic: Weapon Configuration Information
- Replies: 1
- Views: 2188
Weapon Configuration Information
While making my weapon mods, I looked at the standard weapon configurations (dual, spread3, etc.) and determined which custom configurations would have the same effect. Figured some people might find this useful. <!-- configuration="dual" --> <Configuration> <Shot posAngle="90" posRadius="12" angle=...
- Wed Mar 07, 2007 1:20 am
- Forum: Ideas & Suggestions
- Topic: Bug: Crash on load if comment in XML header (v0.97a)
- Replies: 6
- Views: 3748