Search found 219 matches

by Karl
Mon Mar 12, 2007 12:07 am
Forum: Ideas & Suggestions
Topic: Make all non-omni Weapons have a 18 degree swivel
Replies: 43
Views: 19944

Betelgeuse wrote:I often hide in its blind zones and hit them while they can't hit me.
That's an exploit that needs to be fixed. So it looks like the AI weapons could use an 18 degree swivel, too.
by Karl
Sun Mar 11, 2007 10:03 pm
Forum: Ideas & Suggestions
Topic: Make all non-omni Weapons have a 18 degree swivel
Replies: 43
Views: 19944

I agree that a better fix would be increasing the number of facings. The nice thing about this workaround, though (and it's really more of a workaround then a fix) is that it can be modded right now.
by Karl
Sun Mar 11, 2007 9:59 pm
Forum: Ideas & Suggestions
Topic: Make all non-omni Weapons have a 18 degree swivel
Replies: 43
Views: 19944

It's only hard to aim them if you're using a slow ship such as the freighter - it's very easy to aim when using the wolfen. ...All you require is skill. Please spare us the "I'm so skilled, I can aim anyway" argument. That's total bullshit. It doesn't matter how much "skill" you have, it's physical...
by Karl
Sun Mar 11, 2007 12:55 am
Forum: Shipyards
Topic: Hard(er) Science Total Conversion
Replies: 41
Views: 22393

So hundreds of kilometers. How fast would an unguided projectile have to be to be an effective weapon under these circumstances? Doesn't that make any unguided systems pretty much ineffective other then for statinary targets (which are most likely to be heavily armored)? Reminds me of naval ships d...
by Karl
Sat Mar 10, 2007 8:27 pm
Forum: Shipyards
Topic: Hard(er) Science Total Conversion
Replies: 41
Views: 22393

You're assuming that offensive weapons would have the edge over armor. You can't be sure of that--no one can precisely predict what future tech is going to be. Maybe the armor of that future time is enough to resist the weapons of that time. Offensive and defensive tech have been in a race throughou...
by Karl
Sat Mar 10, 2007 7:48 pm
Forum: Commonwealth
Topic: Serious battle
Replies: 58
Views: 33265

Goat, you need help.

Image
by Karl
Sat Mar 10, 2007 7:34 pm
Forum: Ideas & Suggestions
Topic: Yet another 'thoughts and suggestions' thread
Replies: 18
Views: 9333

4. The biggest source of friendly fire is your anti-missle turret. It's quite annoying to get stations mad at your for shots that you didn't even fire or aim. How to fix that? Maybe classify that damage as "unaimed" and make it so that it takes a relatively large amount of unaimed damage before a fr...
by Karl
Sat Mar 10, 2007 7:10 pm
Forum: Commonwealth
Topic: Acceleration!
Replies: 22
Views: 13379

Because we assume those to be relatively high-tech cultures and thus assume that they will continue to be so in the future.

...and because we know that it's a natural progression for the maker of your stereo to be making particle beam weapons in the future. :D
by Karl
Sat Mar 10, 2007 11:04 am
Forum: Shipyards
Topic: Hard(er) Science Total Conversion
Replies: 41
Views: 22393

The current style is purely functional, with guns and radar dishes, pipes and fuel tanks sticking out everywhere, but feel free to elaborate. If a ship is meant to be armored, it probably wouldn't have a ton of crap sticking out of it (too many vulnerable parts). But I suppose peacetime ships could...
by Karl
Sat Mar 10, 2007 10:57 am
Forum: Commonwealth
Topic: Serious battle
Replies: 58
Views: 33265

I saw a real serious battle the other day... Two guys were there staring at each other while a third guy was in the back telling jokes. Finally one of the serious guys couldn't handle the seriousness and began to laugh... so they splattered him with popcorn and whipped cream and dropped a cartoon an...
by Karl
Sat Mar 10, 2007 10:49 am
Forum: Ideas & Suggestions
Topic: enemy shipyards
Replies: 22
Views: 10891

(name here) wrote:the ones that need shipyards are: Commonwealth, Corporate, Ares, Sung, and Ranx. the others don't have a high enough casualty rate to justify shipyards.
They will after you're done with them. :twisted:
by Karl
Sat Mar 10, 2007 10:43 am
Forum: Ideas & Suggestions
Topic: chaff and reflecting nebula in a can
Replies: 3
Views: 2717

Re: chaff and reflecting nebula in a can

...an usable item that makes enemies less accurate in there aiming at you... Sounds like a good cyberattack... or a klingon-style cloaking device (can only cloak when not firing). and nebula in a can... ...what the terrestrials call a smoke screen. Yeah, you should have the freaking James Bond spac...
by Karl
Sat Mar 10, 2007 10:29 am
Forum: Commonwealth
Topic: Acceleration!
Replies: 22
Views: 13379

Inertia dampeners would have to be anti-gravity at the accelerations we are talking about here. What other types of intertial dampeners are there? ...Maybe a really, REALLY cushy seat. :D Actually... while anti-gravity is the most obvious choice, I'm sure there are other scientifically fictional me...
by Karl
Wed Mar 07, 2007 7:04 pm
Forum: Shipyards
Topic: Weapon Configuration Information
Replies: 1
Views: 2188

Weapon Configuration Information

While making my weapon mods, I looked at the standard weapon configurations (dual, spread3, etc.) and determined which custom configurations would have the same effect. Figured some people might find this useful. <!-- configuration="dual" --> <Configuration> <Shot posAngle="90" posRadius="12" angle=...
by Karl
Wed Mar 07, 2007 1:20 am
Forum: Ideas & Suggestions
Topic: Bug: Crash on load if comment in XML header (v0.97a)
Replies: 6
Views: 3748

Well, it seems like a good place to put general comments about a mod.