Search found 720 matches

by schilcote
Sun Oct 18, 2015 10:05 pm
Forum: The Drawing Board
Topic: Unconventional Warfare
Replies: 1
Views: 851

Unconventional Warfare

I'm working on a new extension and, while it's not nearly done it's ready for peer review. It's called Unconventional Warfare. The basic idea is to add a bunch of "jury-rigged" weapons that are very rare and slightly more powerful than regular weapons of similar level but have major drawbacks - they...
by schilcote
Sun Oct 18, 2015 9:07 pm
Forum: Gaming
Topic: INJECTION
Replies: 0
Views: 5530

INJECTION

We were talking about this in the IRC and I realized the Transcendence modding community would get a kick out of it so I figured I'd post it here. I'm working on a game called INJECTION. It's a programming puzzle game; you have an ANSI-art game world that you have to navigate by directly interacting...
by schilcote
Sun Oct 18, 2015 6:03 pm
Forum: Shipyards
Topic: Use two ammo with one shot?
Replies: 8
Views: 850

Re: Use two ammo with one shot?

It's a double-barrel missile launcher. It's supposed to use two units of the same kind of ammo. This: <OnFireWeapon> (block Nil (unconventionalWeaponOnFire 20000) (objRemoveItem gSource (objGetProperty gSource 'selectedMissile) 1) ;We only remove one 'cos we already removed one as part of being fire...
by schilcote
Sat Oct 17, 2015 4:42 pm
Forum: Shipyards
Topic: need help with helper functions ?
Replies: 5
Views: 737

Re: need help with helper functions ?

My lisp is incredibly rusty, so this might have errors, but here's a better way: (setq schilround (lambda (x) (block (modresult roundresult) (setq modresult (modulo x 1) ;Change this 1 to any other power of 10 to round to that, i.e. 0.1 rounds to 1 decimal place (setq roundresult (sub x modresult)) ...
by schilcote
Sat Oct 17, 2015 3:51 am
Forum: Commonwealth
Topic: For Fun: The Headcanon Thread
Replies: 23
Views: 4666

Re: For Fun: The Headcanon Thread

[schilcote] Why do Korvolov stations have abandoned cargo containers surrounding them? <AssumedPseudonym> No clue. <AssumedPseudonym> More to the point, though, why do some of them have pirate bases in them? [schilcote] Spying on the Korvolovs. [schilcote] That's how they always know when you're on ...
by schilcote
Sat Oct 17, 2015 2:42 am
Forum: Shipyards
Topic: Use two ammo with one shot?
Replies: 8
Views: 850

Use two ammo with one shot?

Long story short, I need my weapon, which takes multiple types of ammo, to fire two shots at once while consuming two units of ammo at once. How do I go about this?
by schilcote
Wed Oct 14, 2015 3:20 pm
Forum: Commonwealth
Topic: fracebook
Replies: 13
Views: 2083

Re: fracebook

i don't use that stuff, all those sites like myface and spacebook

if there was such a thing as frakesbook i'd be into that
by schilcote
Tue Oct 13, 2015 5:49 pm
Forum: Commonwealth
Topic: fracebook
Replies: 13
Views: 2083

fracebook

Image
geoerge pls
by schilcote
Fri Sep 18, 2015 4:38 am
Forum: The Drawing Board
Topic: CFW - Companion Framework
Replies: 24
Views: 4763

Re: CFW - Companion Framework

skaianDestiny wrote:Hm, does this still work with 1.6?
Maybe. It's like eight years old now.
by schilcote
Mon Oct 07, 2013 11:50 pm
Forum: Shipyards
Topic: Auto-UNID
Replies: 12
Views: 1147

Re: Auto-UNID

That'd be a hackish workaround, but it'll work, yeah.

The error message means that, for god knows what reason, Python doesn't see the environment variable that defines your home directory. It's really unpredictable for whatever reason.
by schilcote
Mon Oct 07, 2013 3:39 pm
Forum: Shipyards
Topic: Auto-UNID
Replies: 12
Views: 1147

Re: Auto-UNID

Just now corrected an issue with a left-in debugging line in the script version that causes problems on Linux. The bug is still present in the EXE version, but the bug won't happen on Windows (well, Windows 7 or less anyway), so not really a problem. :P Although I'd really like to see what happens i...
by schilcote
Sun Oct 06, 2013 8:54 pm
Forum: Shipyards
Topic: Auto-UNID
Replies: 12
Views: 1147

Re: Auto-UNID

Just updated! Now it stores the information it needs to automatically build base IDs after you use it once with a defined base ID. I originally planned to follow digdug's suggestion, but decided not to. Still only supports 255 unids per file. It does not support modules yet; that'll be for next time...
by schilcote
Thu Oct 03, 2013 3:54 pm
Forum: Shipyards
Topic: Auto-UNID
Replies: 12
Views: 1147

Re: Auto-UNID

will ask you for the first six digits of your extension's UNIDs this is cool, but, as discussed, limited. What if I could actually pass an entire UNID with 8 digits and that will be used at the first number ? This would resolve for people with large mods (256+ UNIDs) and at the same time, you can r...
by schilcote
Thu Oct 03, 2013 1:15 pm
Forum: Shipyards
Topic: Auto-UNID
Replies: 12
Views: 1147

Re: Auto-UNID

Sounds handy. Does this script honor the categories? 0x D MMM T III (...) T Type ID. Within a module, the division of the namespace is undefined. Transcendence uses this value to represent the type of object assigned an UNID: 0 star system description 1 sovereigns 2 station types 3 ship classes 4 i...
by schilcote
Thu Oct 03, 2013 4:08 am
Forum: Shipyards
Topic: Auto-UNID
Replies: 12
Views: 1147

Auto-UNID

"I love making extensions for Transcendence, but building UNID tables is such a bore! If only there was a way to do it AUTOMATICALLY!" Well, now you can. Hi, I'm Schilcote, here to tell you about AUTO-UNID! Auto-UNID is the FAST AND EASY WAY to build the !ENTITY block at the top of your extension XM...