Update 0.2.0.1
* Fixed an off-by-one error causing an error message to be displayed after installing armor
Search found 4877 matches
- Tue Sep 16, 2025 1:32 am
- Forum: Mod Announcements
- Topic: Arisaya Debug Tools
- Replies: 5
- Views: 346
- Mon Sep 15, 2025 7:39 pm
- Forum: Mod Announcements
- Topic: Arisaya Debug Tools
- Replies: 5
- Views: 346
Re: Arisaya Debug Tools
Update 0.2.0.0: * Added sorting to the system & object travel menus * Added item spawning menu * Added a developer mode system for people developing ADT extensions (to be made extensible later) - currently enables viewing the option to toggle sort keys on system, object, and item menus * Improved th...
- Sat Sep 13, 2025 1:21 am
- Forum: Announcements
- Topic: 2.0 Alpha 5
- Replies: 9
- Views: 2659
Re: 2.0 Alpha 5
SotP currently doesnt have the balance/gameplay loops to properly support that. Its being investigated and may show up in some form though. Player fleets are more of a thing with concrete vision in Chronicles, but there is a lot of foundational/prerequisite work that needs to be done first for it to...
- Wed Sep 10, 2025 11:12 pm
- Forum: Announcements
- Topic: 2.0 Alpha 5
- Replies: 9
- Views: 2659
Re: 2.0 Alpha 5
Or gate to station/station to gate routes, yes
Theres actually a visualizer for these in the game engine, you can turn it on by running the game with the /debug flag and using ADT(Arisaya Debug Tools): viewtopic.php?f=24&t=9198
Theres actually a visualizer for these in the game engine, you can turn it on by running the game with the /debug flag and using ADT(Arisaya Debug Tools): viewtopic.php?f=24&t=9198
- Wed Sep 10, 2025 7:25 pm
- Forum: Mod Announcements
- Topic: Transcendence Patches Collection
- Replies: 6
- Views: 685
Re: Transcendence Patches Collection
Answering some of the stuff from discord here since these are things others can learn from too The crash with the TSB Trade patches appears to be bad formatting in the <!ENTITY blocks (which really shouldnt be there in the first place since you can just import the UNID library which has all of those...
- Wed Sep 10, 2025 6:09 pm
- Forum: Announcements
- Topic: 2.0 Alpha 5
- Replies: 9
- Views: 2659
Re: 2.0 Alpha 5
Sounds like the nav paths/avoidance system needs a rework rather than necessarily reducing the patrol range.
Occasionally some ships straying into the patrol ranges and getting hit isnt necessarily bad, it can be atmospheric, but if its happening consistently than thats definitely a problem
Occasionally some ships straying into the patrol ranges and getting hit isnt necessarily bad, it can be atmospheric, but if its happening consistently than thats definitely a problem
- Wed Sep 10, 2025 4:25 pm
- Forum: Mod Announcements
- Topic: The Doctrined
- Replies: 11
- Views: 28162
Re: The Doctrined
The promotional one is seems like Stinger ship. ...We never realized you attached an image because of technical issues with the forums at the time! But yeah, didnt know that george had 2d graphics for the ships at all. He has added the models for the stinger, and the promotional version of the siri...
- Tue Sep 09, 2025 2:07 am
- Forum: Mod Announcements
- Topic: Arisaya Debug Tools
- Replies: 5
- Views: 346
Re: Arisaya Debug Tools
Thanks! We're glad it feels a lot better to use - theres a lot of information & functionality that the other debug mods just dont provide, so we're basically trying to put in everything we want to get out of a debug toolkit into this. Also yes, that is one of the points of making it extensible. The ...
- Tue Sep 09, 2025 1:34 am
- Forum: Mod Announcements
- Topic: Arisaya Debug Tools
- Replies: 5
- Views: 346
Arisaya Debug Tools
Download & full description on the multiverse: https://multiverse.kronosaur.com/transEntry.hexm?unid=Transcendence%3Ad3140006&release=1# Requires API 55+ (2.0 Alpha 4+) This is intended to become not merely a one-stop-shop debugging tool for most features you can create in the game, but its also ext...
- Tue Sep 09, 2025 12:55 am
- Forum: Announcements
- Topic: 2.0 Alpha 5
- Replies: 9
- Views: 2659
2.0 Alpha 5
George has released the next alpha for 2.0. 2.0 Alpha 5 is another API 55 version, and primarily focuses on bug fixes and UI improvements You no longer need to enable the patch mods from 2.0 Alpha 4. (Note, you will need to use this download link rather than the auto-update feature if you are on ver...
- Mon Sep 08, 2025 7:53 pm
- Forum: Modding Reference
- Topic: Function List - 2.0 Alpha 4 (API 55)
- Replies: 3
- Views: 429
Re: Function List - 2.0 Alpha 4 (API 55)
Apologies for the lack of formatting and some duplicate entries - this list was made using a newly (and hastily) modded in function of our debug tools mod, and its not as polished yet as Nym's mod that he usually uses for this.
- Mon Sep 08, 2025 10:37 am
- Forum: Modding Reference
- Topic: Function List - 2.0 Alpha 4 (API 55)
- Replies: 3
- Views: 429
Re: Function List - 2.0 Alpha 4 (API 55)
(uiCanPlayMusic filename) -> True/Nil (uiGetKeyDesc command) -> desc desc: id: Key ID label: Key label name: Key name (uiGetKeyName command) -> text (uiIsKeyPressed key|command) -> True/Nil Key is a string, all alphanumeric keys as well as the following are supported: 'Alt 'Backquote 'Backslash 'Bac...
- Mon Sep 08, 2025 10:36 am
- Forum: Modding Reference
- Topic: Function List - 2.0 Alpha 4 (API 55)
- Replies: 3
- Views: 429
Re: Function List - 2.0 Alpha 4 (API 55)
(obj@ obj property) -> value property (all) 'ascended 'canAttack 'canBeAttacked 'category -> 'beam | 'effect | 'marker | 'missile | 'mission | 'ship | 'station 'commsKey 'currency -> currency type UNID 'currencyName 'cyberDefenseLevel 'damageDesc -> { shieldLevel:n armorIntegrity:n HullIntegrity:n }...
- Mon Sep 08, 2025 10:36 am
- Forum: Modding Reference
- Topic: Function List - 2.0 Alpha 4 (API 55)
- Replies: 3
- Views: 429
Function List - 2.0 Alpha 4 (API 55)
(!= x1 x2 ... xn) -> True if any arguments are not equal (!=== [x1 x2 ... xn]) -> True if any arguments are not equal or are of different types. Treats strings as case sensitive. Does not treat zeros, empty lists, and strings as Nil A single argument returns True if it is not Nil. (!= x1 x2 ... xn) ...
- Sun Sep 07, 2025 8:46 am
- Forum: Mod Announcements
- Topic: Transcendence Patches Collection
- Replies: 6
- Views: 685
Re: Transcendence Patches Collection
I forgot to mention: if theres something that doenst work with the <Override> system, thats probably either a bug or a missing feature and should be reported as such on ministry! viewforum.php?f=60