Search found 4699 matches

by Wolfy
Wed Jun 19, 2019 6:40 pm
Forum: Announcements
Topic: 1.9 Alpha 1
Replies: 3
Views: 185

Re: 1.9 Alpha 1

Thanks george!
by Wolfy
Tue Apr 16, 2019 3:10 pm
Forum: Commonwealth
Topic: Near Stars in D&O?
Replies: 3
Views: 182

Re: Near Stars in D&O?

I think that was my mod. I cant fish it out right now, on a phone, but ill try to later
by Wolfy
Fri Apr 05, 2019 12:15 am
Forum: Commonwealth
Topic: A new adventure awaits in Armor Shop!
Replies: 3
Views: 220

Re: A new adventure awaits in Armor Shop!

Lol

Nice april fools joke
by Wolfy
Tue Feb 26, 2019 6:22 pm
Forum: Announcements
Topic: 1.8 Release
Replies: 18
Views: 22204

Re: 1.8 Release

Great job George!
by Wolfy
Sat Dec 22, 2018 6:43 am
Forum: Community Discussions
Topic: Discord!
Replies: 7
Views: 9917

Re: Discord!

The discord has gotten some updates to the roles. Everyone who had a role should now be assigned in the correct role (Ex, a lot of contributors and regdevs were incorrectly lumped into the developer role, staff was missing some of the staff, etc). If you had a role before and now you have none, cont...
by Wolfy
Thu Oct 18, 2018 5:53 am
Forum: Welcome and Introductions
Topic: Ok I'm back
Replies: 2
Views: 5777

Re: Ok I'm back

Welcome back!
by Wolfy
Tue Sep 18, 2018 2:24 pm
Forum: Official Extensions
Topic: The Stars Beyond
Replies: 670
Views: 131634

Re: The Stars Beyond

Thanks AP. I'm still rebuilding my materials library in blender >.>
by Wolfy
Thu Sep 13, 2018 2:12 pm
Forum: Announcements
Topic: 1.8 Beta 3 is Ready!
Replies: 24
Views: 34614

Re: 1.8 Beta 3 is Ready!

Is there a new transdata for this version?
by Wolfy
Mon Jul 09, 2018 6:10 am
Forum: Modding Reference
Topic: Function List — 1.8b2 (API 41)
Replies: 5
Views: 1786

Re: Function List — 1.8b2 (API 41)

Readability improved version, part2 (or exp1 exp2 ... expn) -> True/Nil Returns first non-Nil argument (plyChangeShip player newShip [options]) -> True/Nil options: 'noOrderTransfer 'oldShipWaits 'transferEquipment (plyCharge player [currency] charge) -> credits left (plyComposeString player string ...
by Wolfy
Mon Jul 09, 2018 6:08 am
Forum: Modding Reference
Topic: Function List — 1.8b2 (API 41)
Replies: 5
Views: 1786

Re: Function List — 1.8b2 (API 41)

This version might improve readability a bit (Part1) …Welp, the function list help has gotten to the point where I have to break the output into two posts, plus a third for deprecated functions. I broke the list after the obj* functions, meaning the second post starts with the “or” function. F U N C...
by Wolfy
Sun Jul 08, 2018 7:24 pm
Forum: Announcements
Topic: 1.8 Beta 2 is ready!
Replies: 23
Views: 21596

Re: 1.8 Beta 2 is ready!

Hi george - thanks for the PNG support but unfortunately... its broken:
https://ministry.kronosaur.com/record.hexm?id=80193
by Wolfy
Wed Apr 04, 2018 2:25 pm
Forum: Off-Topic
Topic: The Casaba Howitzer: a nuclear directed-energy weapon
Replies: 1
Views: 779

Re: The Casaba Howitzer: a nuclear directed-energy weapon

Theres a weapon in ORE (official ranx extension) that just so happens to.. basically be exactly this - it wasn't inspired by this particular weapon, but the idea also was inspired by nuclear propulsion which was being played with in the context of designing ships for the mod, I just came up with the...
by Wolfy
Tue Apr 03, 2018 3:50 pm
Forum: Commonwealth
Topic: Combining Eternity Port and base game?
Replies: 4
Views: 1066

Re: Combining Eternity Port and base game?

Its not a custom class/adventure, it merely a clever use of the EP library (if you already own EP) allows the content (factions, ships, systems) from EP to show up in D&O:SotP I believe it should work fine if you own it on steam all you need to do is to login to your multiverse account in-game itsel...
by Wolfy
Sun Apr 01, 2018 8:53 pm
Forum: Announcements
Topic: 1.8 Beta 1 is ready!
Replies: 75
Views: 33824

Re: 1.8 Beta 1 is ready!

It should be purely aesthetic
by Wolfy
Sun Apr 01, 2018 3:16 pm
Forum: Announcements
Topic: 1.8 Beta 1 is ready!
Replies: 75
Views: 33824

Re: 1.8 Beta 1 is ready!

It seems george added a playable corvette! its even suspiciously velociraptor-shaped (Referring to the playership from TSB)!

I haven't been really keeping up on things since I'm swamped under the massive art asset rework load that TSB has right now.