Search found 4688 matches
- Wed Apr 04, 2018 2:25 pm
- Forum: Off-Topic
- Topic: The Casaba Howitzer: a nuclear directed-energy weapon
- Replies: 1
- Views: 95
Re: The Casaba Howitzer: a nuclear directed-energy weapon
Theres a weapon in ORE (official ranx extension) that just so happens to.. basically be exactly this - it wasn't inspired by this particular weapon, but the idea also was inspired by nuclear propulsion which was being played with in the context of designing ships for the mod, I just came up with the...
- Tue Apr 03, 2018 3:50 pm
- Forum: Commonwealth
- Topic: Combining Eternity Port and base game?
- Replies: 4
- Views: 191
Re: Combining Eternity Port and base game?
Its not a custom class/adventure, it merely a clever use of the EP library (if you already own EP) allows the content (factions, ships, systems) from EP to show up in D&O:SotP I believe it should work fine if you own it on steam all you need to do is to login to your multiverse account in-game itsel...
- Sun Apr 01, 2018 8:53 pm
- Forum: Announcements
- Topic: 1.8 Beta 1 is ready!
- Replies: 59
- Views: 9423
Re: 1.8 Beta 1 is ready!
It should be purely aesthetic
- Sun Apr 01, 2018 3:16 pm
- Forum: Announcements
- Topic: 1.8 Beta 1 is ready!
- Replies: 59
- Views: 9423
Re: 1.8 Beta 1 is ready!
It seems george added a playable corvette! its even suspiciously velociraptor-shaped (Referring to the playership from TSB)!
I haven't been really keeping up on things since I'm swamped under the massive art asset rework load that TSB has right now.
I haven't been really keeping up on things since I'm swamped under the massive art asset rework load that TSB has right now.
- Sun Apr 01, 2018 3:08 pm
- Forum: Official Extensions
- Topic: The Stars Beyond
- Replies: 667
- Views: 113986
Re: The Stars Beyond
The actual ship in-game isn't going to be that big - I'm redoing all the renders at a high resolution for the sake of having plenty of 'hero images' for future UI changes or needs (such as for dockscreen or ship purchase UIs - I haven't actually played the game in a while since I've been busy with R...
- Sun Apr 01, 2018 3:04 pm
- Forum: Commonwealth
- Topic: Combining Eternity Port and base game?
- Replies: 4
- Views: 191
Re: Combining Eternity Port and base game?
I created an extension to do this, however all it provides is connecting the star maps. If you would like me to add you to the closed beta testers list, please pm me your multiverse username with this thread title as the subject.
- Mon Jan 29, 2018 8:15 am
- Forum: Official Extensions
- Topic: The Stars Beyond
- Replies: 667
- Views: 113986
Re: The Stars Beyond
Oh right. That. I'll need to put up a gallery or something at some point of TSB pictures. Anyways, progress over the past year has been pretty much non-existent due to having to switch over to blender and doing a whole lot of work around getting the files to work and such On the plus side, thats nea...
- Thu Jan 11, 2018 11:18 pm
- Forum: Commonwealth
- Topic: 2017 Annual Report
- Replies: 12
- Views: 725
Re: 2017 Annual Report
With regards to versioning schemes, rather than treating it as a decimal, the standard convention is to treat it as separate numbers Major.Minor.Patch.Build is a common one (build often gets omitted for public-facing stuff, as does patch sometimes) Thus since they are separate numbers, its possible ...
- Wed Aug 23, 2017 7:57 pm
- Forum: Announcements
- Topic: Xelerus will no longer function from 1st September, 2017 [Edit: Actually it will, but we're replacing it anyway]
- Replies: 29
- Views: 2446
Re: Xelerus will no longer function from 1st September, 2017
Ok, so I was investigating xelerus today, and it looks like xelerus was either silently updated a while back (an unknown amount of time ago) to either proxy the mods from dropbox (this is unfortunately still very likely, as the motivation behind it was likely security, the same reason that dropbox ...
- Wed Aug 23, 2017 7:43 pm
- Forum: Announcements
- Topic: Xelerus will no longer function from 1st September, 2017 [Edit: Actually it will, but we're replacing it anyway]
- Replies: 29
- Views: 2446
Re: Xelerus will no longer function from 1st September, 2017
Ok, so I was investigating xelerus today, and it looks like xelerus was either silently updated a while back (an unknown amount of time ago) to either proxy the mods from dropbox (this is unfortunately still very likely, as the motivation behind it was likely security, the same reason that dropbox ...
- Wed Aug 23, 2017 3:00 pm
- Forum: Announcements
- Topic: Xelerus will no longer function from 1st September, 2017 [Edit: Actually it will, but we're replacing it anyway]
- Replies: 29
- Views: 2446
Re: Xelerus will no longer function from 1st September, 2017
Ok, so I was investigating xelerus today, and it looks like xelerus was either silently updated a while back (an unknown amount of time ago) to either proxy the mods from dropbox (this is unfortunately still very likely, as the motivation behind it was likely security, the same reason that dropbox i...
- Tue Aug 22, 2017 2:39 pm
- Forum: Announcements
- Topic: Xelerus will no longer function from 1st September, 2017 [Edit: Actually it will, but we're replacing it anyway]
- Replies: 29
- Views: 2446
Re: Xelerus will no longer function from 1st September, 2017
Bumped this to a global announcement
- Thu Feb 16, 2017 12:59 am
- Forum: Announcements
- Topic: 1.7 Beta 6
- Replies: 4
- Views: 855
Re: 1.7 Beta 6
Thanks george!
- Mon Feb 13, 2017 6:22 am
- Forum: Commonwealth
- Topic: Forum theme
- Replies: 50
- Views: 3602
Re: Forum theme
Yeah, I feel the same. Much easier on the eyes..
- Sun Feb 12, 2017 5:18 pm
- Forum: Commonwealth
- Topic: Forum theme
- Replies: 50
- Views: 3602
Re: Forum theme
I messed around with the board settings, so if absolution hurts your eyes, you can at least use the digit theme which.. is kinda broken. 
