Search found 4691 matches

by Wolfy
Mon Jul 09, 2018 6:10 am
Forum: Modding Reference
Topic: Function List — 1.8b2 (API 41)
Replies: 4
Views: 189

Re: Function List — 1.8b2 (API 41)

Readability improved version, part2 (or exp1 exp2 ... expn) -> True/Nil Returns first non-Nil argument (plyChangeShip player newShip [options]) -> True/Nil options: 'noOrderTransfer 'oldShipWaits 'transferEquipment (plyCharge player [currency] charge) -> credits left (plyComposeString player string ...
by Wolfy
Mon Jul 09, 2018 6:08 am
Forum: Modding Reference
Topic: Function List — 1.8b2 (API 41)
Replies: 4
Views: 189

Re: Function List — 1.8b2 (API 41)

This version might improve readability a bit (Part1) …Welp, the function list help has gotten to the point where I have to break the output into two posts, plus a third for deprecated functions. I broke the list after the obj* functions, meaning the second post starts with the “or” function. F U N C...
by Wolfy
Sun Jul 08, 2018 7:24 pm
Forum: Announcements
Topic: 1.8 Beta 2 is ready!
Replies: 8
Views: 8155

Re: 1.8 Beta 2 is ready!

Hi george - thanks for the PNG support but unfortunately... its broken:
https://ministry.kronosaur.com/record.hexm?id=80193
by Wolfy
Wed Apr 04, 2018 2:25 pm
Forum: Off-Topic
Topic: The Casaba Howitzer: a nuclear directed-energy weapon
Replies: 1
Views: 211

Re: The Casaba Howitzer: a nuclear directed-energy weapon

Theres a weapon in ORE (official ranx extension) that just so happens to.. basically be exactly this - it wasn't inspired by this particular weapon, but the idea also was inspired by nuclear propulsion which was being played with in the context of designing ships for the mod, I just came up with the...
by Wolfy
Tue Apr 03, 2018 3:50 pm
Forum: Commonwealth
Topic: Combining Eternity Port and base game?
Replies: 4
Views: 373

Re: Combining Eternity Port and base game?

Its not a custom class/adventure, it merely a clever use of the EP library (if you already own EP) allows the content (factions, ships, systems) from EP to show up in D&O:SotP I believe it should work fine if you own it on steam all you need to do is to login to your multiverse account in-game itsel...
by Wolfy
Sun Apr 01, 2018 8:53 pm
Forum: Announcements
Topic: 1.8 Beta 1 is ready!
Replies: 75
Views: 27888

Re: 1.8 Beta 1 is ready!

It should be purely aesthetic
by Wolfy
Sun Apr 01, 2018 3:16 pm
Forum: Announcements
Topic: 1.8 Beta 1 is ready!
Replies: 75
Views: 27888

Re: 1.8 Beta 1 is ready!

It seems george added a playable corvette! its even suspiciously velociraptor-shaped (Referring to the playership from TSB)!

I haven't been really keeping up on things since I'm swamped under the massive art asset rework load that TSB has right now.
by Wolfy
Sun Apr 01, 2018 3:08 pm
Forum: Official Extensions
Topic: The Stars Beyond
Replies: 667
Views: 117870

Re: The Stars Beyond

The actual ship in-game isn't going to be that big - I'm redoing all the renders at a high resolution for the sake of having plenty of 'hero images' for future UI changes or needs (such as for dockscreen or ship purchase UIs - I haven't actually played the game in a while since I've been busy with R...
by Wolfy
Sun Apr 01, 2018 3:04 pm
Forum: Commonwealth
Topic: Combining Eternity Port and base game?
Replies: 4
Views: 373

Re: Combining Eternity Port and base game?

I created an extension to do this, however all it provides is connecting the star maps. If you would like me to add you to the closed beta testers list, please pm me your multiverse username with this thread title as the subject.
by Wolfy
Mon Jan 29, 2018 8:15 am
Forum: Official Extensions
Topic: The Stars Beyond
Replies: 667
Views: 117870

Re: The Stars Beyond

Oh right. That. I'll need to put up a gallery or something at some point of TSB pictures. Anyways, progress over the past year has been pretty much non-existent due to having to switch over to blender and doing a whole lot of work around getting the files to work and such On the plus side, thats nea...
by Wolfy
Thu Jan 11, 2018 11:18 pm
Forum: Commonwealth
Topic: 2017 Annual Report
Replies: 12
Views: 1032

Re: 2017 Annual Report

With regards to versioning schemes, rather than treating it as a decimal, the standard convention is to treat it as separate numbers Major.Minor.Patch.Build is a common one (build often gets omitted for public-facing stuff, as does patch sometimes) Thus since they are separate numbers, its possible ...
by Wolfy
Wed Aug 23, 2017 7:57 pm
Forum: Announcements
Topic: Xelerus will no longer function from 1st September, 2017 [Edit: Actually it will, but we're replacing it anyway]
Replies: 29
Views: 3137

Re: Xelerus will no longer function from 1st September, 2017

Ok, so I was investigating xelerus today, and it looks like xelerus was either silently updated a while back (an unknown amount of time ago) to either proxy the mods from dropbox (this is unfortunately still very likely, as the motivation behind it was likely security, the same reason that dropbox ...
by Wolfy
Wed Aug 23, 2017 7:43 pm
Forum: Announcements
Topic: Xelerus will no longer function from 1st September, 2017 [Edit: Actually it will, but we're replacing it anyway]
Replies: 29
Views: 3137

Re: Xelerus will no longer function from 1st September, 2017

Ok, so I was investigating xelerus today, and it looks like xelerus was either silently updated a while back (an unknown amount of time ago) to either proxy the mods from dropbox (this is unfortunately still very likely, as the motivation behind it was likely security, the same reason that dropbox ...
by Wolfy
Wed Aug 23, 2017 3:00 pm
Forum: Announcements
Topic: Xelerus will no longer function from 1st September, 2017 [Edit: Actually it will, but we're replacing it anyway]
Replies: 29
Views: 3137

Re: Xelerus will no longer function from 1st September, 2017

Ok, so I was investigating xelerus today, and it looks like xelerus was either silently updated a while back (an unknown amount of time ago) to either proxy the mods from dropbox (this is unfortunately still very likely, as the motivation behind it was likely security, the same reason that dropbox i...