Search found 247 matches

by Fatboy
Thu Sep 02, 2010 6:16 am
Forum: Modding Reference
Topic: Help me script edition
Replies: 39
Views: 15888

I would like to know how the rin currency is implemented.
by Fatboy
Fri Aug 28, 2009 6:01 am
Forum: The Drawing Board
Topic: Post Heretic Mod
Replies: 77
Views: 16942

No I dont need help wit it at all. If you want to take over this mod, PM me.
If you do take over it, PLEASE NO GODMODDING.
by Fatboy
Thu Aug 27, 2009 5:26 am
Forum: The Drawing Board
Topic: Post Heretic Mod
Replies: 77
Views: 16942

I don't think I can continue this mod, I'm sorry.
My conscience won't allow it, I'll be sending the uncompleted source code to F50.
If he wants to he can assign someone to the "job".
by Fatboy
Wed Aug 26, 2009 4:58 pm
Forum: Off-Topic
Topic: The great pyramids of Off Topic
Replies: 24
Views: 3558

Re: The great pyramids of Off Topic

[quote="Atarlost"][quote="Wolfy"][quote="Atarlost"][quote="Wolfy"][quote="schilcote"][quote="Atarlost"][quote="Wolfy"][quote="Atarlost"][quote="schilcote"][quote="Wolfy"][quote="schilcote"][quote="Wolfy"][quote="Atarlost"][quote="Dalva"][quote="Wolfy"][quote="Dalva"][quote="Ttech"][quote="Wolfy"][q...
by Fatboy
Wed Aug 26, 2009 4:00 pm
Forum: Shipyards
Topic: creditConversion
Replies: 1
Views: 448

creditConversion

It seems like I've asked about this before, but what does creditConversion do?

Code: Select all

<Trade currency="credit" creditConversion="100" max="5000" replenish="250">

			<Sell	criteria="*NU -Illegal; -ID; -NotForSale;"	priceAdj="100"/>
by Fatboy
Wed Aug 26, 2009 3:56 pm
Forum: The Drawing Board
Topic: Post Heretic Mod
Replies: 77
Views: 16942

I may not be able to put that development version out by Thursday.
If I don't, it [the development version] won't be released until later.
by Fatboy
Tue Aug 25, 2009 9:12 pm
Forum: Commonwealth
Topic: player identity
Replies: 51
Views: 12399

This doesn't really have to do with the "player" but what is that data ROM you get in Arco Vaughn's box habitat for?
by Fatboy
Tue Aug 25, 2009 3:46 pm
Forum: The Drawing Board
Topic: Post Heretic Mod
Replies: 77
Views: 16942

Thanks for ideas! they might be given a MAJOR twist, because this is not an English world that I'm adding.
by Fatboy
Tue Aug 25, 2009 2:37 pm
Forum: Shipyards
Topic: Modules
Replies: 17
Views: 1771

Maybe we could PLEAD to George to add them in 1.0. :)
by Fatboy
Tue Aug 25, 2009 2:36 pm
Forum: The Drawing Board
Topic: Post Heretic Mod
Replies: 77
Views: 16942

Is this for names? or what, if it's something else, I have no idea what you are talking about.
by Fatboy
Tue Aug 25, 2009 2:31 pm
Forum: Shipyards
Topic: Modules
Replies: 17
Views: 1771

yes, schilcote, that's what I want.
It seems like I have tried it before and the game had an error parsing the XML file.
by Fatboy
Tue Aug 25, 2009 6:27 am
Forum: Shipyards
Topic: Modules
Replies: 17
Views: 1771

Modules

Can you make Modules for your extension example: <!-- Modules --> <Modules> <Module filename="Antarctica.xml"/> <Module filename="AresOrthodoxy.xml"/> <Module filename="BattleArena.xml"/> <Module filename="BlackMarket.xml"/> <Module filename="CentauriWarlords.xml"/> <Module filename="CharonFortress....
by Fatboy
Tue Aug 25, 2009 6:14 am
Forum: The Drawing Board
Topic: Post Heretic Mod
Replies: 77
Views: 16942

Might as well make a roadmap... here it is PostHeretic 0.3 ------------------------ This will add a new faction : Ityana This faction is a pirate faction, it is not possible to join but it is neutral towards the Wir. - Adds some new star systems, thus completing 2/3 of the total star systems in this...
by Fatboy
Tue Aug 25, 2009 5:57 am
Forum: The Drawing Board
Topic: Post Heretic Mod
Replies: 77
Views: 16942

I'm going to release a test version by Thursday night, It will be FAR from done, of course.
by Fatboy
Mon Aug 24, 2009 7:35 pm
Forum: The Drawing Board
Topic: Post Heretic Mod
Replies: 77
Views: 16942

Styles for the ships -
Iocrym -- Bulky with lots of weapons, they are slow
Picx -- Sleek, streamlined ships, they are fast
Wir -- Bulky or Sleek, depending on what they use the ship for, they are efficient.