Search found 732 matches

by FAD
Fri Jul 25, 2014 8:04 am
Forum: Shipyards
Topic: Is there a way to "cut" an image?
Replies: 7
Views: 1810

Re: Is there a way to "cut" an image?

I'm pretty sure RPC knows how to scale, resize, cut and recreate new images at the desired dimensions :-) My guess is that he would like to (re)use the standard ship sprite images (which have both varying dimensions and are surrounded by other frames in the sprite) as an item image in the itempicke...
by FAD
Thu Jul 24, 2014 12:56 am
Forum: Shipyards
Topic: Is there a way to "cut" an image?
Replies: 7
Views: 1810

Re: Is there a way to "cut" an image?

Use a graphics editor such as Paint Shop Pro, Photoshop...etc. and scan the demensions of the image that you want (be sure to scan the complete image and a slight border around it), then scale those demensions into your XML file pertaining to the unit you're using. Unless that's changed in recent v...
by FAD
Wed Jul 23, 2014 8:31 am
Forum: Shipyards
Topic: Is there a way to "cut" an image?
Replies: 7
Views: 1810

Re: Is there a way to "cut" an image?

Use a graphics editor such as Paint Shop Pro, Photoshop...etc. and scan the demensions of the image that you want (be sure to scan the complete image and a slight border around it), then scale those demensions into your XML file pertaining to the unit you're using. Unless that's changed in recent ve...
by FAD
Wed Jul 23, 2014 7:01 am
Forum: Gaming
Topic: Star-Made
Replies: 2
Views: 1674

Star-Made

If you like MineCraft
If you like sandbox space shooters
You'll like Star-Made

Last time I checked it was still in the alpha stage but fully playable.
Everyone I've talked to that plays it, raves it. See for yourself.
by FAD
Mon Jul 21, 2014 9:26 am
Forum: Beginner's Luck
Topic: [SPOILER] Huaramarca dream map.
Replies: 4
Views: 3046

Re: [SPOILER] Huaramarca dream map.

LOL Thanks for fixing it with the old (and reliable) method, RPC. Hope the tag gets fixed soon.
by FAD
Mon Jul 21, 2014 8:45 am
Forum: Beginner's Luck
Topic: [SPOILER] Huaramarca dream map.
Replies: 4
Views: 3046

Re: [SPOILER] Huaramarca dream map.

The route I usually take is; village > fortress > barracks. It's a good battle and decent loot. On rare occasions I might go; village > fortress > tower. SPOILER: After I've placed bucket-loads of baricades around the temple. It's a wicked battle and good loot. I've only gone for just the Dragon sla...
by FAD
Mon Jul 21, 2014 7:34 am
Forum: Beginner's Luck
Topic: Inventory Lost
Replies: 4
Views: 1405

Re: Inventory Lost

See, this is one of the reasons why I think there should be a compartment in the cockpit of your ship for small items such as IDs. They don't belong in the cargo hold anyway. That's the more realistic version. The practical version would be to exempt Military IDs from being included in random events...
by FAD
Mon Jul 21, 2014 5:29 am
Forum: Ideas & Suggestions
Topic: Ugliest ship design nominations
Replies: 21
Views: 3731

Re: Ugliest ship design nominations

I agree that the mule could use a refit. It should look more like a storage container rather than a flat-bed trailer.

And George, you are planning on keeping the old ship images in the game for modding purposes, right? :P
by FAD
Mon Jul 21, 2014 5:04 am
Forum: Ideas & Suggestions
Topic: Benedict fixes
Replies: 11
Views: 2633

Re: Benedict fixes

3. [UI] The introduction to Benedict should trigger even if the player doesn't ask any questions. [Thanks to Atarlost] This will be very helpful to new beginners. Even I wasn't ever aware of Benedict since I already knew the questions, so never bothered clicking on them. Now I'll have to start a ne...
by FAD
Mon Jul 21, 2014 4:47 am
Forum: Ideas & Suggestions
Topic: You wake up somewhere else in an identical body...
Replies: 14
Views: 3091

Re: You wake up somewhere else in an identical body...

I think an 'Options Menu' would solve this, as well as open doors to help with other unforeseen situations in the future. If we had such an options menu to access at start up, it would help clean up the start page, as certain options already listed there (sound, multiverse..etc) could be moved to th...
by FAD
Mon Jul 21, 2014 4:15 am
Forum: Ideas & Suggestions
Topic: Commonwealth Dry docks in Rigel Aurelius star system
Replies: 1
Views: 824

Re: Commonwealth Dry docks in Rigel Aurelius star system

Right now the Rigel Aurelius star system has, by default, two Commonwealth Dry Docks. While having one is quite useful, having two doesn't really make sense. Why not change one of them into something else? Cheers, Pixelfck I think it makes sense having the two drydocks in Rigel, though not certain ...
by FAD
Sun Jul 20, 2014 7:21 am
Forum: Ideas & Suggestions
Topic: Weapon sound revamp
Replies: 11
Views: 2841

Re: Weapon sound revamp

Actually, the howitzers could easilly fit with a deep 'boom' sound. I don't think very many other types of weapons should have that particular sound, save for those such as the Ares Arch cannon and the likes. I think basic lasers should sound more like the laser sounds we've grown accustomed to. 'Pe...
by FAD
Sun Jul 20, 2014 7:01 am
Forum: Ideas & Suggestions
Topic: Further irradiation should shorten time to death
Replies: 6
Views: 1478

Re: Further irradiation should shorten time to death

I like it, as long as there's additional forms of obtainable counter measures to help reduce the repetitive "Player was killed by radiation exposure." Though I do recall way back when I first started playing this game, how frustrated I got because of the many, many times I died from rad exposure. Bu...
by FAD
Sun Jul 20, 2014 6:32 am
Forum: Ideas & Suggestions
Topic: A few ideas and suggestions
Replies: 10
Views: 2663

Re: A few ideas and suggestions

Second, the "have one item on the main dockscreen" thing is a very useful idea, but currently lacks purpose. I'd make that be their "special offer". this is really a good idea. the usual boring monopole deflector might be interesting if enhanced with some rare enhancements that would make it worth ...