Search found 2583 matches

by george moromisato
Thu Sep 13, 2018 4:41 pm
Forum: Announcements
Topic: 1.8 Beta 3 is Ready!
Replies: 24
Views: 32831

Re: 1.8 Beta 3 is Ready!

Wolfy wrote:
Thu Sep 13, 2018 2:12 pm
Is there a new transdata for this version?
Yes, there is a new one (3.3.19): https://downloads.kronosaur.com/TransData.zip
by george moromisato
Wed Sep 12, 2018 9:36 pm
Forum: Announcements
Topic: 1.8 Beta 3 is Ready!
Replies: 24
Views: 32831

1.8 Beta 3 is Ready!

I've just released 1.8 Beta 3. This version contains mostly bug fixes and API features, though it does add various minor enhancements. This version will download automatically if you have any of the 1.8 betas (and are signed in). Otherwise, please download at: https://downloads.kronosaur.com/Transce...
by george moromisato
Wed Sep 05, 2018 7:43 pm
Forum: Commonwealth
Topic: Transcendence Broadcast: Domina & Oracus
Replies: 4
Views: 896

Transcendence Broadcast: Domina & Oracus

Tomorrow on Twitch I will continue my permadeath run with the EI500 freighter. The topic for tomorrow is Domina & Oracus. Here are a few questions to kick things off: * Are the Domina powers in Stars of the Pilgrim balanced? Overpowered? Underpowered? * Is it too easy or too hard to get Domina power...
by george moromisato
Wed Aug 22, 2018 11:26 pm
Forum: Commonwealth
Topic: Transcendence Broadcast: George plays Starbound
Replies: 2
Views: 637

Transcendence Broadcast: George plays Starbound

Tomorrow on Twitch (https://www.twitch.tv/kronosaurproductions) I'll play Starbound with Ttech. I've heard great things about the game and I think it has a lot in common with Transcendence. If you've got any tips for playing, please post them here. Tune in tomorrow at 4 PM Pacific time. See you then!
by george moromisato
Wed Aug 15, 2018 9:47 pm
Forum: Commonwealth
Topic: Transcendence Broadcast: The Sung Slavers
Replies: 3
Views: 715

Transcendence Broadcast: The Sung Slavers

In my permadeath run I'm now in the Ungoverned Territories, so I thought I'd focus tomorrow's Twitch session on the Sung Slavers: lore, mechanics, strategy, etc. If you've got ideas for new mechanics or missions, or if you've got questions about the Slavers, please tune in and contribute. Post respo...
by george moromisato
Fri Aug 03, 2018 3:52 am
Forum: Commonwealth
Topic: Gamer Motivation Model
Replies: 5
Views: 746

Gamer Motivation Model

Related to the marketing question, here is a model for categorizing player motivation. Which do you think best fit Transcendence players?

Image
by george moromisato
Fri Aug 03, 2018 12:53 am
Forum: Commonwealth
Topic: Tomorrow on Twitch: Spreading the Word
Replies: 8
Views: 979

Re: Tomorrow on Twitch: Spreading the Word

Thanks to everyone who tuned in today! One thing we talked about was focusing on the strengths of Transcendence. For example, I think the size of the universe (number items, encounters, etc.), plus the variety of activities (exploring, escorting, mining, etc.) make for a great experience. This is so...
by george moromisato
Wed Aug 01, 2018 7:41 pm
Forum: Commonwealth
Topic: Tomorrow on Twitch: Spreading the Word
Replies: 8
Views: 979

Tomorrow on Twitch: Spreading the Word

Every Thursday at 4 PM Pacific Time I broadcast a Twitch session in which I play the game and answer questions from anyone. Every week I'm going to pick a main topic for discussion, and tomorrow's topic will be about how to get more people to play Transcendence. Marketing Transcendence (or any indie...
by george moromisato
Sun Jul 22, 2018 8:30 pm
Forum: Anacreon General Discussions
Topic: New Units
Replies: 7
Views: 1000

Re: New Units

MDFification wrote:
Sun Jul 22, 2018 4:19 pm
New update on the defection bug: third parties can trigger defections too! Bugzzz was in the midst of putting someone else to siege when Imperator attacked his fleet from orbit, causing Bugzzz infantry to defect to the planets owner (not Imperator).
Thanks, that's helpful. I'll try to reproduce.
by george moromisato
Mon Jul 16, 2018 7:43 pm
Forum: Anacreon General Discussions
Topic: Zombie Bug (No-Capital Bug)
Replies: 5
Views: 975

Re: Zombie Bug (No-Capital Bug)

FYI: I believe this bug is fixed in the latest release.

The problem seemed to be a bug in sieges--if an empire was destroyed, we didn't abandon all sieges.

The two worlds with the problem have been fixed.
by george moromisato
Sat Jul 14, 2018 9:46 pm
Forum: Anacreon General Discussions
Topic: Era 4 Alpha
Replies: 34
Views: 3433

Re:

gc2 wrote:
Sat Jul 14, 2018 7:15 pm
Where the era 4 game? I see alpha 1, beta 1, beta 2, and era 3 but no era 4.
Era 4 Alpha is full right now (all capital worlds are taken).

But,

a) I'm starting a new Era 4 game soon (probably this week)
b) The current Era 4 Alpha will soon open up as various empires decay.
by george moromisato
Fri Jul 13, 2018 11:32 pm
Forum: Anacreon General Discussions
Topic: New Units
Replies: 7
Views: 1000

New Units

I just updated the Era 4.5 and made the following fixes: 1. I've introduced warp transports (2 regular and 2 ramships). These carry 5 infantry brigades each. 2. I've changed starship speeds to 1 ly per watch (per Imperator and others). 3. I've fixed the ghost-worlds bug (but if it happens again, let...
by george moromisato
Fri Jul 13, 2018 4:34 am
Forum: Anacreon General Discussions
Topic: Zombie Bug (No-Capital Bug)
Replies: 5
Views: 975

Re: Zombie Bug (No-Capital Bug)

I'll look into it. I'm sure I'll be able to fix the zombie worlds. But I'm hoping to find the root cause.
by george moromisato
Tue Jul 03, 2018 7:09 pm
Forum: Anacreon General Discussions
Topic: Map Display Mode
Replies: 2
Views: 674

Map Display Mode

I've added an experimental map option to view military forces. At the top, you'll see a menu labeled "Standard". If you click, you can switch to "Military" view, which shows space forces and ground forces for each world. [The third option, "Resources" is not yet implemented.] Let me know if you find...
by george moromisato
Tue Jul 03, 2018 7:04 pm
Forum: Anacreon General Discussions
Topic: Siege Mechanics
Replies: 5
Views: 1015

Siege Mechanics

I've updated the server with the new Siege Mechanics. They turned out to be much more complicated than I thought, so there's still a few rough edges. Here's how it works (roughly): 1. If you're conquering independent worlds, nothing changes (no siege). 2. If you're conquering another empire's world,...