Search found 673 matches

by Bobby
Sat Mar 26, 2011 1:04 am
Forum: Beginner's Luck
Topic: The Gaian BFG
Replies: 21
Views: 3075

Re: The Gaian BFG

I focus all my fire on the front of most big ships too, that way all the damage is on the same armor segment or three, and they die much faster (not to mention drop more undamaged armor segments). With Gaians(sp) I match velocity and shoot from behind, though.
by Bobby
Wed Mar 23, 2011 2:12 pm
Forum: Closed bug reports
Topic: [Closed] CSC ships destroyed the freighter
Replies: 4
Views: 706

Re: CSC ships destroyed the freighter

Sometimes messages don't pop up when they are supposed to, and get stuck in the queue until you get another, different one.
by Bobby
Fri Mar 18, 2011 5:36 pm
Forum: Beginner's Luck
Topic: I'm rookie in Transcendence
Replies: 7
Views: 1558

Re: I'm rookie in Transcendence

Spoilers below. 1. lots of stations offer missions, mining colonies, agricultural stations, korolov, militia, fleet. go to the meeting hall or command center 2. press g when over a stargate 3. like stations, stargates are usually located near planets or asteroids 4. personally I always fly a modded ...
by Bobby
Fri Mar 18, 2011 6:09 am
Forum: Shipyards
Topic: Switches, If's and Checking Values
Replies: 5
Views: 578

Re: Switches, If's and Checking Values

That's because

Code: Select all

(geq (objGetData gPlayerShip "LincolnOutpostsDestroyed") 1)
is executed before

Code: Select all

(geq (objGetData gPlayerShip "LincolnOutpostsDestroyed") 2)
reverse the order, it will stop at the first condition or set of conditions that are satisfied.
by Bobby
Wed Mar 16, 2011 8:51 pm
Forum: Shipyards
Topic: Mod Reviews (Legal Discussion)
Replies: 16
Views: 1114

Re: Mod Reviews

Mods can crash / lock up the computer under certain conditions. You may lose unsaved data but no permanent damage.
by Bobby
Mon Mar 14, 2011 11:33 pm
Forum: Shipyards
Topic: Dynamic Systems
Replies: 151
Views: 15879

Re: Dynamic Systems

I think it has something to do with a ship's weapon, shield, armor, and maybe speed. I have no Idea what information it uses or how, only that something with a bigger combat power is generally more dangerous.
by Bobby
Sun Mar 13, 2011 7:52 pm
Forum: Commonwealth
Topic: Pre 1.0 heretic radiation cloud
Replies: 16
Views: 1436

Re: Pre 1.0 heretic radiation cloud

You could also set the last invoke time for sustain to the moment the player enters the field..
by Bobby
Thu Mar 10, 2011 2:45 am
Forum: Beginner's Luck
Topic: Help me spend my cash
Replies: 41
Views: 4429

Re: Help me spend my cash

Technically longzhus only work on weapons labeled "energy weapon" (not sure on spaces or capitalization). The nice thing is the first sphere increases damage (and perhaps hp in the case of shields) by 20% instead of the usual 10, so if you have a sphere and an enhancer use the sphere first.
by Bobby
Sat Feb 19, 2011 6:27 pm
Forum: Shipyards
Topic: MOD problem
Replies: 17
Views: 988

Re: MOD problem

Weird, which mods? are you putting two copies into the extensions folder?
by Bobby
Fri Feb 11, 2011 10:05 pm
Forum: Commonwealth
Topic: Ferian Ventari and Huari
Replies: 8
Views: 1457

Re: Ferian Ventari and Huari

Superconducting coils can also be turned into superconducting shields by a tinker and sold for massive profit.

Additionally any of the factions can be farmed for fuel, assuming your reactor is compatible.
the ventari also drop orthosteel armor, which can be sold too.
by Bobby
Thu Feb 10, 2011 2:30 am
Forum: Shipyards
Topic: Some help adding a ship, please?
Replies: 13
Views: 785

Re: Some help adding a ship, please?

When attempting to turn (clockwise) and the ship reaches a 6:00 facing, the image/icon of the ship in space immediately jumps to the 12:00 facing, without passing through the left hemisphere of the turn. It does the same thing when turning counterclockwise, and again, does not move through the left...
by Bobby
Wed Feb 09, 2011 4:52 am
Forum: Transcendence Tech Support
Topic: Transcendence with a... Gamepad?
Replies: 8
Views: 4844

Re: Transcendence with a... Gamepad?

I tried using a gamepad once, but found that I was faster and more precise with 3 fingers on the movement controls (greatly aided by custom key bindings, initially via autohotkey), granted I didn't give it enough time to really adjust to it and old/heavily used ps2 or xbox controllers aren't ideal.
by Bobby
Wed Feb 09, 2011 2:50 am
Forum: Shipyards
Topic: How to use itmIsInstalled
Replies: 1
Views: 321

Re: How to use itmIsInstalled

If I understand itmCreate properly it creates a new item on the spot, but doesn't do anything with it or put it anywhere without some other code. This newly created item is certainly not installed. What you need to do is pass it the itemStruct of your device. things that may work: 1. use it inside t...
by Bobby
Mon Feb 07, 2011 11:07 pm
Forum: Closed bug reports
Topic: [Closed] Bug: Domina power recharge time resets
Replies: 10
Views: 1628

Re: Bug: Domina power recharge time resets

I made a fix for this bug too, you can find it on xelerus here . It works by: 1. replacing unvGetTick with unvGetTickDom for the context of domina.xml, reading a stored variable instead of the resetting unvGetTick. (setq unvGetTickDom (lambda Nil (block (ticks) (setq ticks (typGetGlobalData &stDomin...
by Bobby
Fri Feb 04, 2011 9:00 pm
Forum: Closed bug reports
Topic: [Closed] Bug: Domina power recharge time resets
Replies: 10
Views: 1628

Re: Bug: Domina power recharge time resets

Specifically in the case of domina powers unvGetTick resets every time the game is saved and restarted.