Search found 2606 matches

by Song
Mon Nov 09, 2009 7:56 am
Forum: Closed bug reports
Topic: Freighters getting stuck in Arena wall
Replies: 6
Views: 1270

Freighters getting stuck in Arena wall

The title really says it all. Twice with the new arena (once in RC1, and just now in RC2), I've seen yellow dots on the SRS, which have turned out to be EI100 freighters, trying to bore through the barrier, surrounded on several sides by green from the hits on the barrier.... (Add-on: I just went to...
by Song
Sun Nov 08, 2009 5:46 am
Forum: Announcements
Topic: RC2
Replies: 64
Views: 17089

YAY! Thankoo! *starts downloading* :twisted: EDIT: I'm going through the early systems now, and for all I've seen more Dual-Particle Beam weapons than korolov stations (I havent seen any Korolovs before Rigel), and some of the topography is looking rather supiciously rectangular (I'll grab a screeni...
by Song
Sat Nov 07, 2009 4:33 am
Forum: Ideas & Suggestions
Topic: Speed and Range of Projectiles
Replies: 39
Views: 2757

Atarlost is both right and wrong. A kinetic will have insane energy, but it won't always do more damage. Or at least, the sort of damage you want. Consider this: A Lump of tungston travelling very very quickly (why tungston? because it's what's used today for hyper-velocity penetrating shots....it's...
by Song
Wed Nov 04, 2009 4:32 am
Forum: Ideas & Suggestions
Topic: Radiation Sucks When You're Poor
Replies: 15
Views: 1845

Yeah... if auton dealers stay as they are, they should appear in early game. As they stand right now, they REQUIRE new, heavier autons to stay viable in the games balance. Hmm. I'd love to see a military auton or two..and some more commercial autons with a TEV-9 or Tritium cannon (uh...methinks the...
by Song
Mon Nov 02, 2009 5:29 am
Forum: Ideas & Suggestions
Topic: Radiation Sucks When You're Poor
Replies: 15
Views: 1845

Autons do have a nice niche in 0.99c. If there's a Charon stronghold or something, and escorts are gating in, ordering a bunch of 1Ms and a few 1M/is to wait right next to the gate....and you can go off and blow some stuff up, come back, and have a nice big wreck field to loot :D But when Auton deal...
by Song
Sun Nov 01, 2009 2:23 am
Forum: Ideas & Suggestions
Topic: Radiation Sucks When You're Poor
Replies: 15
Views: 1845

Machines run nuclear reactors ;) INSIDE the shielding. What might be nice is a more expensive, larger auton.....that is based on the 1M series, but has been updated to be more resistant to the hazards of space. (Or something) Call it 1M/x or something like that. Make it reasonably rare....because if...
by Song
Sun Nov 01, 2009 2:08 am
Forum: Commonwealth
Topic: Balance issues in RC1 [spoily]
Replies: 25
Views: 4337

The no-fire zone around stations definately needs tweaking. I yesterday abused it by shooting Ferian miners until I had 3 or 4 Warriors coming after me, then sat between the arms of a Black Market Shipyard. Select autopilot, and a few minutes later, the base is at 91%.......invoke defend, watch it ...
by Song
Sun Nov 01, 2009 2:01 am
Forum: Commonwealth
Topic: Nice new pretty ships, yet... [spoilers!] (since .99)
Replies: 13
Views: 2240

Hint: if you press 'n' (SOME SHIPS CRASH THIS IN RC1.0!!!), you can scroll through the various ships... I know :D However I never seem to get many ships except by doing this.....probably coded, but i'd love to see everything (except the iocrym, which beats EVERYTHING ELSE) in the menu screen... Psy...
by Song
Sat Oct 31, 2009 5:49 am
Forum: Closed bug reports
Topic: RC1 dockscreen bugs
Replies: 3
Views: 750

I have seen a bug with buying things at Adventure Outfitters.... All items gave "this item is not for sale". Selling some items fixed it for some items, but not for others...(the military stuff was too expensive, and said so AFTER I sold some stuff.....but lower level things (A dual-particle beam we...
by Song
Sat Oct 31, 2009 5:43 am
Forum: Closed bug reports
Topic: RC1 Korolov Bug
Replies: 5
Views: 1142

I have not seen this bug with the Corsair....but I HAVE done an escort mission where a late-model Ronin class was escorting the freighter as well. Quite convenient, really........but not supposed to happen, I think. It only happened once, however.
by Song
Sat Oct 31, 2009 5:40 am
Forum: Ideas & Suggestions
Topic: Radiation Sucks When You're Poor
Replies: 15
Views: 1845

What I don't get about Radiation....why does it kill autons? They're ROBOTS!

.....I've lost several 1Ms to Sapiens stations (Especially those firing XM300s)....and for all they aren't THAT expensive (or good, for that matter...)...it is a wierd way to lose a robot.
by Song
Sat Oct 31, 2009 5:03 am
Forum: Commonwealth
Topic: Balance issues in RC1 [spoily]
Replies: 25
Views: 4337

The no-fire zone around stations definately needs tweaking. I yesterday abused it by shooting Ferian miners until I had 3 or 4 Warriors coming after me, then sat between the arms of a Black Market Shipyard. Select autopilot, and a few minutes later, the base is at 91%.......invoke defend, watch it b...
by Song
Sat Oct 31, 2009 4:51 am
Forum: Commonwealth
Topic: Nice new pretty ships, yet... [spoilers!] (since .99)
Replies: 13
Views: 2240

That Xenophobe Ark genuinely scares me........I've had it up on the menu screen a few times to see if any of the ships that normall turn up could swarm it......so far, nothing's managed it. I've never got that far in RC.1 to actually fight it myself, however. And the ferian warriors are really nice ...
by Song
Thu Oct 29, 2009 5:46 am
Forum: Announcements
Topic: RC1
Replies: 57
Views: 17622

I have confirmed that gating/loading into a generated system generates those invalid painter errors... a whole lot of them: my debug log is .5MB! (and I havn't played much) Mine's 1.08MB :D And it is REALLY hard to understand shield and armor stats......it's hard to know if something is immune, res...
by Song
Wed Oct 28, 2009 4:54 am
Forum: Announcements
Topic: RC1
Replies: 57
Views: 17622

I think the problem with slow gating has to do with all the "invalid painter creator" errors. There is a bug when loading an old system in which the game tries (and fails) to find a null painter object for every object in the system. All the searching and error logging takes time. It's fixed in RC2...