Search found 2584 matches

by Song
Sun Sep 17, 2017 5:14 am
Forum: Transcendence Fan Fiction
Topic: 'Kitten'
Replies: 1
Views: 399

'Kitten'

Oh. Hello there. It’s nice of you to drop in. As it were. I’ve been thinking. I know I’m not supposed to. But it's boring here. Dull. Lifeless. It has been so long since I had anything to do. You can’t really blame me. Well, I suppose you can. You probably are to be honest. I’m not good at listening...
by Song
Sun Sep 17, 2017 12:37 am
Forum: Commonwealth
Topic: When did finishing the game kill your save? Why is that ok?
Replies: 13
Views: 1421

Re: When did finishing the game kill your save? Why is that ok?

I would put it a little more delicately (unless I couldn't be bothered doing so, but today isn't one of those days it seems). But I broadly agree with RPC's points re: UI and not-streamlining. In terms of endgame saves not so much...I don't think I've ever picked up an old save file to redo heretic ...
by Song
Sat Sep 16, 2017 5:44 am
Forum: Beginner's Luck
Topic: corporate trading posts
Replies: 6
Views: 935

Re: corporate trading posts

Hah. People over-estimate the fusionfire. It's definitely good, but it's not as absurdly overpowered as it was in 1.6 That being said....yeah, I usually stack enhancements and enhancement devices. The latter are best ordered unless you've been able to find and analyse one through luck since they're ...
by Song
Fri Sep 15, 2017 5:58 am
Forum: Commonwealth
Topic: PRO TIP if you can't read the forum text color
Replies: 3
Views: 531

Re: PRO TIP if you can't read the forum text color

Guys, we get it. There's issues. Please limit the number of threads, and give Ttech and George time to iron out as many issues as possible.
by Song
Fri Sep 15, 2017 4:40 am
Forum: Commonwealth
Topic: Forum theme
Replies: 50
Views: 5592

Re: Forum theme

Seconded on that one. We could use a little more contrast for headers (eg the thread title that pops up above the editor when you make a reply is too dark), URLS and the post-count thing on user profiles. I think the regular text is fine though...and in general I rather like this theme already. To n...
by Song
Tue Sep 12, 2017 10:23 am
Forum: Mod Announcements
Topic: Shrike 'N' AssumedPseudonym's Superior Sounds (Alpha)
Replies: 38
Views: 9046

Re: Shrike 'N' AssumedPseudonym's Superior Sounds (Alpha)

So yeah, the download link for this died a long time ago. Fortunately, now, there is a solution . As soon as I've recovered a copy of the mod from my old laptop and got it cleaned up a little and adorned with a little thumbnail, SNAPSS will be coming to Multiverse. AP and I are planning to, eventual...
by Song
Tue Sep 12, 2017 1:31 am
Forum: Patch Discussions
Topic: [Concept]: Outlaw miner update
Replies: 22
Views: 5031

Re: [Concept]: Outlaw miner update

I must be frank and say that my original armor scheme for the new ships would have been a bit too particle-resistant. I'm going to think about what might work (UAS usually uses ceramic on their basic stuff, so I was going to use ceralloy. Maybe a metallic or blast-resistant armor instead?). The plas...
by Song
Sat Sep 09, 2017 11:31 am
Forum: Announcements
Topic: Xelerus will no longer function from 1st September, 2017 [Edit: Actually it will, but we're replacing it anyway]
Replies: 29
Views: 3840

Re: Xelerus will no longer function from 1st September, 2017

Regardless, it rather is the end of an era, just in a different way. Xelerus works, but Multiverse is now an option. It's not quite ready yet, but George is making good progress. We have a replacement for xelerus, and we can say goodbye to it....without it dying completely just yet (personally I'd p...
by Song
Thu Sep 07, 2017 2:24 am
Forum: Announcements
Topic: Xelerus will no longer function from 1st September, 2017 [Edit: Actually it will, but we're replacing it anyway]
Replies: 29
Views: 3840

Re: Xelerus will no longer function from 1st September, 2017

As of September 4 it still works fine. It would seem, then, that Bimbel did workaround the problem silently at some point (which we thought might have happened, but didn't know for certain). Regardless, with multiverse functionality opening up, it's still time we wave goodbye to xelerus. It has don...
by Song
Wed Sep 06, 2017 4:20 am
Forum: Shipyards
Topic: Multiverse open for uploading mods
Replies: 31
Views: 4119

Re: Multiverse open for uploading mods

Ok, let's summarise this so it can be ticketed at some point. We need, in no specific order: 1. Ability to download direct from the multiverse website (so download the TBD, then add it to the game manually to bypass the slow in-game DL) 2. Ability to delete a multiverse mod from an install 3. Per-mo...
by Song
Tue Sep 05, 2017 10:33 am
Forum: Shipyards
Topic: Multiverse open for uploading mods
Replies: 31
Views: 4119

Re: Multiverse open for uploading mods

Oh well, that is a problem for me... I'm usually using mobile phone to download mods Well, there is an alternative if you really can't handle downloading it on PC. If you can get a copy of the TBD archive from the modder (you'd probably have to ask/PM specifically since most folks don't upload thos...
by Song
Tue Sep 05, 2017 4:48 am
Forum: Shipyards
Topic: Multiverse open for uploading mods
Replies: 31
Views: 4119

Re: Multiverse open for uploading mods

0xABCDEF wrote:
Tue Sep 05, 2017 4:46 am
There should be a way for people other than George to review submitted mods in case he is too busy to check them.
Yeah. We need a moderation crew. We'll also need that if comments get implemented.
by Song
Tue Sep 05, 2017 4:30 am
Forum: Shipyards
Topic: Multiverse open for uploading mods
Replies: 31
Views: 4119

Re: Multiverse open for uploading mods

DigaRW wrote:
Tue Sep 05, 2017 3:17 am
Wait, it is manual download or just adding to collection and needs run Transcendence to download it?
If you're logged into multiverse on the website and the game? You just need to run the game and it will (very slowly) download.
by Song
Tue Sep 05, 2017 3:52 am
Forum: Patch Discussions
Topic: [Concept]: Outlaw miner update
Replies: 22
Views: 5031

Re: [Concept]: Outlaw miner update

George very kindly took a look at this and sent his thoughts to me via PM. As is often the case, I've given him ideas . But I'm mostly sticking to the original plan, which I'll revise a little soon and then maybe actually start some coding. For reference, here's what he sent: This is very cool, and ...
by Song
Tue Sep 05, 2017 3:48 am
Forum: Commonwealth
Topic: [George] Mind sharing your industry experience with the community?
Replies: 2
Views: 657

Re: [George] Mind sharing your industry experience with the community?

Answering questions and taking on an extra project to completion.


I mean....I'm all for hearing more tales of the heady days of cassette-tapes for programs and the like, but these aren't exactly the two things George is particularly known for. ;)