Search found 2576 matches

by Shrike
Thu Sep 07, 2017 2:24 am
Forum: Announcements
Topic: Xelerus will no longer function from 1st September, 2017 [Edit: Actually it will, but we're replacing it anyway]
Replies: 29
Views: 3462

Re: Xelerus will no longer function from 1st September, 2017

As of September 4 it still works fine. It would seem, then, that Bimbel did workaround the problem silently at some point (which we thought might have happened, but didn't know for certain). Regardless, with multiverse functionality opening up, it's still time we wave goodbye to xelerus. It has don...
by Shrike
Wed Sep 06, 2017 4:20 am
Forum: Shipyards
Topic: Multiverse open for uploading mods
Replies: 31
Views: 3418

Re: Multiverse open for uploading mods

Ok, let's summarise this so it can be ticketed at some point. We need, in no specific order: 1. Ability to download direct from the multiverse website (so download the TBD, then add it to the game manually to bypass the slow in-game DL) 2. Ability to delete a multiverse mod from an install 3. Per-mo...
by Shrike
Tue Sep 05, 2017 10:33 am
Forum: Shipyards
Topic: Multiverse open for uploading mods
Replies: 31
Views: 3418

Re: Multiverse open for uploading mods

Oh well, that is a problem for me... I'm usually using mobile phone to download mods Well, there is an alternative if you really can't handle downloading it on PC. If you can get a copy of the TBD archive from the modder (you'd probably have to ask/PM specifically since most folks don't upload thos...
by Shrike
Tue Sep 05, 2017 4:48 am
Forum: Shipyards
Topic: Multiverse open for uploading mods
Replies: 31
Views: 3418

Re: Multiverse open for uploading mods

0xABCDEF wrote:
Tue Sep 05, 2017 4:46 am
There should be a way for people other than George to review submitted mods in case he is too busy to check them.
Yeah. We need a moderation crew. We'll also need that if comments get implemented.
by Shrike
Tue Sep 05, 2017 4:30 am
Forum: Shipyards
Topic: Multiverse open for uploading mods
Replies: 31
Views: 3418

Re: Multiverse open for uploading mods

DigaRW wrote:
Tue Sep 05, 2017 3:17 am
Wait, it is manual download or just adding to collection and needs run Transcendence to download it?
If you're logged into multiverse on the website and the game? You just need to run the game and it will (very slowly) download.
by Shrike
Tue Sep 05, 2017 3:52 am
Forum: Patch Discussions
Topic: [Concept]: Outlaw miner update
Replies: 22
Views: 3337

Re: [Concept]: Outlaw miner update

George very kindly took a look at this and sent his thoughts to me via PM. As is often the case, I've given him ideas . But I'm mostly sticking to the original plan, which I'll revise a little soon and then maybe actually start some coding. For reference, here's what he sent: This is very cool, and ...
by Shrike
Tue Sep 05, 2017 3:48 am
Forum: Commonwealth
Topic: [George] Mind sharing your industry experience with the community?
Replies: 2
Views: 610

Re: [George] Mind sharing your industry experience with the community?

Answering questions and taking on an extra project to completion.


I mean....I'm all for hearing more tales of the heady days of cassette-tapes for programs and the like, but these aren't exactly the two things George is particularly known for. ;)
by Shrike
Wed Aug 30, 2017 12:07 pm
Forum: Announcements
Topic: Xelerus will no longer function from 1st September, 2017 [Edit: Actually it will, but we're replacing it anyway]
Replies: 29
Views: 3462

Re: Xelerus will no longer function from 1st September, 2017

Owners of mods hope y'all copyrighted your stuff. This may be a way to steal mods..... don't mind me I'm paranoid remember TRON!! We have, as a community, quite strong common-sense policy regarding unauthorised re-uploads of mods. While many modders have, historically, released their code into the ...
by Shrike
Tue Aug 22, 2017 11:14 am
Forum: Patch Discussions
Topic: [Concept]: Outlaw miner update
Replies: 22
Views: 3337

Re: [Concept]: Outlaw miner update

The colour differentiation for mining lasers is a good point. I'll see what gaps in the spectrum we've got to work with. I"m not sure a uniform colour would work (although intensity variation might do the trick)...but you have a good point there. Reinforcements reduce the kiting problem, but yes, th...
by Shrike
Tue Aug 22, 2017 8:49 am
Forum: Announcements
Topic: Xelerus will no longer function from 1st September, 2017 [Edit: Actually it will, but we're replacing it anyway]
Replies: 29
Views: 3462

Xelerus will no longer function from 1st September, 2017 [Edit: Actually it will, but we're replacing it anyway]

Before I get started with this announcement, I've got to give a big hat-tip to Wolfy for pointing this out in the regdev forum. They noticed this, and because of that everyone's getting an early warning. I'm making this a general announcement because I know we've still got folks using that old site ...
by Shrike
Fri Aug 18, 2017 10:31 pm
Forum: Patch Discussions
Topic: [Concept]: Outlaw miner update
Replies: 22
Views: 3337

Re: [Concept]: Outlaw miner update

To elaborate a bit more on what I mean: the plasma torch also had the same function as your advanced mining laser - high damage, close range, high level. Functionally there would be no difference between the two, but it could make sense to have multiple high level mining devices if they served diff...
by Shrike
Fri Aug 18, 2017 10:09 am
Forum: Patch Discussions
Topic: [Concept]: Outlaw miner update
Replies: 22
Views: 3337

Re: [Concept]: Outlaw miner update

This is a great idea. I'm interested to see better system level scaling for this faction. And since this already involves changing the code, why not letting the station choose the ore ? Let's have 1 single outlaw miners station, when it spawns , depending on system environment and level, it chooses...
by Shrike
Fri Aug 18, 2017 5:54 am
Forum: Patch Discussions
Topic: [Concept]: Outlaw miner update
Replies: 22
Views: 3337

Re: [Concept]: Outlaw miner update

As far as equipment goes, I'm fine with keeping it as-is until we see a proper mining update. Problem is, I can't really do that and upgrade the ship table. There aren't enough mining weapons. I'm also dubious about us getting a mining update before 2020, so I'll do my bit while I can. @GiantCabbag...
by Shrike
Thu Aug 17, 2017 5:55 am
Forum: Patch Discussions
Topic: [Concept]: Outlaw miner update
Replies: 22
Views: 3337

[Concept]: Outlaw miner update

I originally put a version of this over in the suggestions board , but the approach was flawed and the old code I was copy-pasting wasn't up to it. Since we've got this nice patch forum that's never used, I'm gonna revive it for use as it was originally intended. I'm planning to write up a major upg...
by Shrike
Thu Aug 17, 2017 4:35 am
Forum: Ideas & Suggestions
Topic: Changing ships at shipyards
Replies: 20
Views: 2273

Re: Changing ships at shipyards

That's possible but has the risk of running into a gimmick-spam strategy. It might still be a good idea to put some harder limits on shiptypes so that upgrading to a new ship is more meaningful (although maybe with options to get around that for folks who want to upgrade a basic ship instead?). Cert...