Search found 2586 matches

by Song
Sat Aug 12, 2017 5:10 am
Forum: Ideas & Suggestions
Topic: Discussion: Universal randomised loot
Replies: 2
Views: 586

Discussion: Universal randomised loot

Based off stream conversation. I'm conflicted about the idea, but it's worth talking about so I'm gonna write it down as best I can. Others who were on stream: feel free to correct/add stuff I missed. Ships should have some loot that can always spawn in any ship (unless that ship has it turned off, ...
by Song
Sat Aug 12, 2017 2:48 am
Forum: Ideas & Suggestions
Topic: Changing ships at shipyards
Replies: 20
Views: 2534

Re: Changing ships at shipyards

Thing is, I'm not overly sure why you'd want to swap ship. There's no "tiers" of ship in this game, so you wouldn't be getting much of an upgrade. Any ship can have a Hyperion shoved on it and have god-tier weapons welded improbably to the hull. We still need more meaningful specialisation, and limi...
by Song
Sat Aug 12, 2017 2:44 am
Forum: Ideas & Suggestions
Topic: Continuous beam weapons
Replies: 39
Views: 3784

Re: Continuous beam weapons

I am fundamentally opposed to continuous beam weapons as a replacement for existing weapons, and mostly opposed to them appearing in part I except for special purposes. They're hard to balance and make the weapons using them incredibly powerful. This is especially the case with lasers, which already...
by Song
Mon Aug 07, 2017 10:25 pm
Forum: Community Discussions
Topic: [Meta] why are there so many mods on the forums but not Xelerus?
Replies: 7
Views: 1172

Re: [Meta] why are there so many mods on the forums but not Xelerus?

Yeah. Xelerus is dead. Even getting something to upload can be a set of extremely annoying workarounds. And it's so old and unmaintained that I don't feel comfortable encouraging the use of it. We need to replace it, but sadly the planned xelerus replacement has slipped down the schedule every year ...
by Song
Mon Aug 07, 2017 1:29 pm
Forum: Commonwealth
Topic: Arena Wall : No way out.
Replies: 1
Views: 592

Re: Arena Wall : No way out.

https://i.imgur.com/XlxFcOr.jpg (Sorry, couldn't resist). The problem is that if the wall has checks to allow you to get out of a jam, it might be possible to glitch through the wall via that mechanic. One solution might be to apply an acceleration/force in a specific direction (inwards) and allow ...
by Song
Sat Aug 05, 2017 12:04 am
Forum: New Developers
Topic: Getting started with git and github
Replies: 15
Views: 4245

Re: Getting started with git and github

Seems all good to me (and thanks for dealing with my pet gripe of the month). I'll try running through this and flag anything that gives me trouble (as a complete noob with regards to git).
by Song
Fri Jul 14, 2017 9:31 am
Forum: Ideas & Suggestions
Topic: WIP Proposal: Outlaw Miner Overhaul
Replies: 5
Views: 854

Re: WIP Proposal: Outlaw Miner Overhaul

Shrike, your proposal certainly looks like a good start. But I think it would still leave them underpowered a lot of the time due to being spread over 10 levels but with equipment only going up to level 5. Compress the curves down to levels 1-6 or so and I think it would be about right. And for sta...
by Song
Fri Jul 14, 2017 6:13 am
Forum: Ideas & Suggestions
Topic: WIP Proposal: Outlaw Miner Overhaul
Replies: 5
Views: 854

Re: WIP Proposal: Outlaw Miner Overhaul

Erm....I've spent several months tweaking the outlaws to keep their flavor and upgrade them. It would be nice, with respect, if my ideas got read before they are discounted. First things first though, a proviso: I am seriously cold here and not in the best frame of mind, so this is going to be snark...
by Song
Fri Jul 14, 2017 1:10 am
Forum: Ideas & Suggestions
Topic: WIP Proposal: Outlaw Miner Overhaul
Replies: 5
Views: 854

WIP Proposal: Outlaw Miner Overhaul

Overview The outlaw miners are an old faction, but currently suffer from power-creep. They lack the ability to be relevant in their higher-level spawns and are basically loot bags (although the turrets ARE dangerous for a while at least). This proposal is a draft for a system to increase performanc...
by Song
Mon Jul 10, 2017 2:37 am
Forum: Shipyards
Topic: Asset Forge for Transcendence (WIP)
Replies: 2
Views: 523

Re: Asset Forge for Transcendence (WIP)

I would most certainly consider it, since it sounds promising. If you do make a pack, can the blocks be edited afterwards or does that require opening copies in Blender or whatever?
by Song
Sat Jun 24, 2017 12:11 am
Forum: Commonwealth
Topic: So I wanted to try the ion9 again in 1.7
Replies: 10
Views: 1540

Re: So I wanted to try the ion9 again in 1.7

I'm not sure why you're having issues with missiles and the Ion9. It should be incapable of hitting your own shots unless there's a bug somewhere. The real threat the Ion9 poses is its ability to knock out guns on capital ships: every time you hit the spot a weapon is on a ship, you can knock it out...
by Song
Wed Jun 14, 2017 6:24 am
Forum: The Drawing Board
Topic: [DEV] Elemental Shift
Replies: 3
Views: 676

Re: [DEV] Elemental Shift

I truly hope that this is one of those adventure ideas that do not get starved of creativity/motivation/time or just somehow develop a severe case of [Future Release]. Many ideas get written down now but often they remain [Future Release] for some time because there's only one person working on the...
by Song
Tue Jun 13, 2017 11:08 am
Forum: The Drawing Board
Topic: [DEV] Elemental Shift
Replies: 3
Views: 676

[DEV] Elemental Shift

A bit over a month since I decided to end development of Shrike's Mines & Missiles (after 7 years, it was about time), I'm now able to start talking about the long-term project that's replacing it: Elemental Shift Elemental Shift will come in two main parts: The first is the resources, items, device...
by Song
Sat Jun 10, 2017 9:25 am
Forum: Ideas & Suggestions
Topic: [Discussion] Point defense, missile HP and Aegis.
Replies: 10
Views: 1200

Re: [Discussion] Point defense, missile HP and Aegis.

Some weapons could easily be used as a PD weapon if they were omnidirectional, e.g the Morning star cannon. Might be nice as a Tinker recipe. (together with a longreach for example) The kinetic cloud would make it very effective against missiles and aiming in the general direction of the missile wo...