Search found 1036 matches

by Drako Slyith
Fri Feb 10, 2012 12:47 am
Forum: Mod Announcements
Topic: [MOD] The Network
Replies: 202
Views: 31215

Re: [MOD] The Network

Elysium didn't work in the 1.07a release. It would give an error, and not jump to Elysium.
by Drako Slyith
Wed Feb 08, 2012 10:47 pm
Forum: Shipyards
Topic: Sticky Devices/Weapons
Replies: 6
Views: 893

Re: Sticky Devices/Weapons

If you add the data field 'virtual="true"' then the device can be installed or uninstalled only through code.
by Drako Slyith
Wed Feb 08, 2012 2:29 am
Forum: Shipyards
Topic: Q of the Week:
Replies: 2
Views: 344

Re: Q of the Week:

The gate ID is the name the gate has in the topology. In vanilla they will usually return Inbound or Outbound, since those are the gates used. They can't be used as spaceobjects.
by Drako Slyith
Mon Feb 06, 2012 3:28 am
Forum: Anacreon General Discussions
Topic: Anacreon 3.0 Questions
Replies: 29
Views: 5361

Re: Anacreon 3.0 Questions

Yeah, but if it is a gentle enough gradient, then the surrounding empires will be close enough to your power level to at least hinder expansion.
by Drako Slyith
Mon Feb 06, 2012 2:51 am
Forum: Anacreon General Discussions
Topic: Anacreon 3.0 Questions
Replies: 29
Views: 5361

Re: Anacreon 3.0 Questions

Would it be possible to have new systems generate in the outskirts of the map, and given to new players? That would mean that each player is relatively close in power to all their neighbors, but the strength rises gradually towards the center of the map.
by Drako Slyith
Mon Feb 06, 2012 2:48 am
Forum: Ideas & Suggestions
Topic: Transcendence Lite?
Replies: 5
Views: 818

Re: Transcendence Lite?

I think you'd have to limit higher tech levels. In the Network there is a branch where it increases the system level every 1-2 systems. The result is that you're always underpowered, and you have to spend hours in a system to milk it of all it has, just to survive in the next system. That said, it w...
by Drako Slyith
Sun Feb 05, 2012 10:52 pm
Forum: Mod Announcements
Topic: [MOD] The Network
Replies: 202
Views: 31215

Re: [MOD] The Network

That's actually the same as in vanilla. It really isn't much, but it was the only way to make it work.
by Drako Slyith
Sun Feb 05, 2012 10:37 pm
Forum: Mod Announcements
Topic: [MOD] The Network
Replies: 202
Views: 31215

Re: [MOD] The Network

Okay, there's a new update on Xelerus. I fixed the crash with the Hukara nebula, and I fixed the crash when entering Elysium. I still don't understand what was wrong with Elysium, but the game insisted that Elysium had to be in its own galactic map. The Huari was just a case of some sloppy programin...
by Drako Slyith
Sun Feb 05, 2012 5:34 pm
Forum: Mod Announcements
Topic: [Mod] Fellow Pilgrims
Replies: 22
Views: 5166

Re: [Mod] Fellow Pilgrims

Currently they don't, and I should add that since if they have high damage and go into a fight, they instantly through up sustain,.
by Drako Slyith
Sat Feb 04, 2012 4:56 am
Forum: Off-Topic
Topic: [Poll] Programming literacy
Replies: 22
Views: 3846

Re: [Poll] Programming literacy

I know some (very) basic stuff for C# and I can program TI graphing calculators, but that's it aside from tlisp.
by Drako Slyith
Sat Feb 04, 2012 4:45 am
Forum: Beginner's Luck
Topic: New User, need help against Ares Orthodoxy
Replies: 17
Views: 3467

Re: New User, need help against Ares Orthodoxy

The latest version of the game is 1.07a. There have been several changes since 1.01. Most have been dealing with modding, so all the newest mods run on 1.07a. The a galactic map has been introduced, and can be installed at St. Kats. The jumpdrive is an item found in the later systems, and it is boug...
by Drako Slyith
Sun Jan 22, 2012 6:42 pm
Forum: Ideas & Suggestions
Topic: What do YOU want in 1.08?
Replies: 51
Views: 6726

Re: What do YOU want in 1.08?

Just give the targeting program for free like autopilot -- it is just as critical. The difference is that the Autopilot doesn't augment the player's ability to find, kill, or loot anything. The autopilot really just keeps people from complaining that it takes too long to fly across the system. The ...
by Drako Slyith
Sat Jan 21, 2012 2:12 am
Forum: Mod Announcements
Topic: [MOD] The Network
Replies: 202
Views: 31215

Re: [MOD] The Network

That's odd, I'll try to see what the problem is.
by Drako Slyith
Fri Jan 20, 2012 9:44 pm
Forum: Shipyards
Topic: Anyone interested in a Modding Competition?
Replies: 27
Views: 2356

Re: Anyone interested in a Modding Competition?

I don't think so, it's just that someone needs to get around to writing out the official rules and then hosting it. I can do this if no one else wants to.
by Drako Slyith
Fri Jan 20, 2012 12:16 am
Forum: Beta Bug Reports
Topic: Small bug on map
Replies: 3
Views: 1009

Re: Small bug on map

This is as problem though, especially in the early systems when you can have 5 stations around a single planet system, and you can't tell what there is. I would really like if the names could be displayed so they don't intersect.