Search found 2330 matches

by PM
Thu Sep 06, 2018 3:14 pm
Forum: Commonwealth
Topic: Transcendence Broadcast: Domina & Oracus
Replies: 4
Views: 517

Re: Transcendence Broadcast: Domina & Oracus

There are only two viable ways to gain powers: Donating slave coffins or donating halo gems, neither of which appear much if at all before Ungoverned Territories. Donating Dall's unique sphere can help a little since his reward is nothing special anymore. Anything else like comtemplation and burning...
by PM
Tue Aug 28, 2018 12:29 pm
Forum: Ideas & Suggestions
Topic: Looking for comment/suggestions: Tinker redevelopment WIP
Replies: 12
Views: 1199

Re: Looking for comment/suggestions: Tinker redevelopment WIP

Tinkers are already useful financially. I don't know if they also need a huge number of new features. Repairing damaged items (up to a reasonable level) would be on-theme though. Mostly, they need need recipes for items that are useful but not overpowered at levels where you can find the stations a...
by PM
Mon Aug 27, 2018 12:30 pm
Forum: Ideas & Suggestions
Topic: Looking for comment/suggestions: Tinker redevelopment WIP
Replies: 12
Views: 1199

Re: Looking for comment/suggestions: Tinker redevelopment WIP

In terms of the game applying only one of them and being a bit iffy over which...that's probably a failing in the game to not flag "you are installing a device that conflicts with an existing device" or something like that. A George Problem, rather than a problem with the device itself. That descri...
by PM
Mon Aug 27, 2018 3:01 am
Forum: Ideas & Suggestions
Topic: Looking for comment/suggestions: Tinker redevelopment WIP
Replies: 12
Views: 1199

Re: Looking for comment/suggestions: Tinker redevelopment WIP

Current thoughts: Steel or plasteel barricades? Shields might be low-HP, high regeneration (like A30 and the like from SM&M++)? Or possibly improvements on some gimmick armors (XMH, photo-org, etc)? What are A30 shield stats? In part 2, Zhen Ma shields have half standard hp, regeneration of a shiel...
by PM
Mon Aug 27, 2018 1:44 am
Forum: Ideas & Suggestions
Topic: Looking for comment/suggestions: Tinker redevelopment WIP
Replies: 12
Views: 1199

Re: Looking for comment/suggestions: Tinker redevelopment WIP

The main problems with crafting are: * Too hard to get components before the crafted item is obsolete, especially if components are not readily found as loot. * Most enhancements are undesirable for the cost. Components that are common drops from enemies are occasionally useful. I crafted dual turbo...
by PM
Thu Aug 16, 2018 12:22 pm
Forum: Commonwealth
Topic: Transcendence Broadcast: The Sung Slavers
Replies: 3
Views: 373

Re: Transcendence Broadcast: The Sung Slavers

There could be better rewards at 12 and 24 slaves. Longzhus are the only useful thing, but not so great since they do not stack anymore, and the rest of the items are junk. However, even if rewards are better, slaves being the only practical way to get tier 5 powers means players who want those powe...
by PM
Sun Aug 05, 2018 1:52 pm
Forum: Commonwealth
Topic: Requests for older mods to be updated or improved
Replies: 2
Views: 253

Re: Requests for older mods to be updated or improved

It will be a while (no time table set) before I get back to Playership Drones. At the moment, I am busy updating another mod, or rather, updating it sporadically due to real life. (I thought my aforementioned update was be finished last month, but... I was delayed.) That said, I would like to resume...
by PM
Fri Aug 03, 2018 6:49 pm
Forum: Commonwealth
Topic: Gamer Motivation Model
Replies: 5
Views: 445

Re: Gamer Motivation Model

Yes, it is true the player needs a plan to win (without dying). Transcendence is not the kind of game to hand the win on a platter if player wants to honor permadeath.

It would be nice if there was a mode that enforced permadeath.
by PM
Fri Aug 03, 2018 5:35 pm
Forum: Commonwealth
Topic: Tomorrow on Twitch: Spreading the Word
Replies: 8
Views: 633

Re: Tomorrow on Twitch: Spreading the Word

I would call Transcendence the space dungeon. Arm up, kill monsters (ships), loot, find the exit, repeat until you win (or die)!

A new trailer with updated in-game graphics would be nice.
by PM
Fri Aug 03, 2018 5:21 pm
Forum: Commonwealth
Topic: Gamer Motivation Model
Replies: 5
Views: 445

Re: Gamer Motivation Model

For me, it was "Action - Boom!" The only other game like this that I was familiar with back then was Star Control 2, although Transcendence plays more like Diablo in space. Today, the main reason I continue to play Transcendence is to maintain the mods I made for it. Otherwise, I probably would have...
by PM
Wed Aug 01, 2018 8:52 pm
Forum: Commonwealth
Topic: Tomorrow on Twitch: Spreading the Word
Replies: 8
Views: 633

Re: Tomorrow on Twitch: Spreading the Word

1. How do people find out about Transcendence? In my case, I stumbled on Transcendence while reading TVTropes years ago. I might have found it while it was still 0.98 or something, in which case, I ignored it in favor of another game. When it reached 1.01, I decided to try it. A few months ago, I s...
by PM
Tue Jun 12, 2018 4:36 pm
Forum: Modding Reference
Topic: Example mod: Chain Lightning Gun
Replies: 0
Views: 415

Example mod: Chain Lightning Gun

This example mod adds a chain lightning gun that acquires a list of up to seven targets then fires a hitscan ion beam that arcs from target to target. The weapon and other useful items are installed on the playership at the start of a new game. The mod is fully functional and should work after a sim...
by PM
Thu Jun 07, 2018 12:29 am
Forum: Announcements
Topic: 1.8 Beta 2 is ready!
Replies: 23
Views: 20080

Re: 1.8 Beta 2 is ready!

Turns out the <GetParameters> event interferes with passed struct, even if they do not share a field. I removed that event from the effect to fix that.
by PM
Wed Jun 06, 2018 10:03 pm
Forum: Announcements
Topic: 1.8 Beta 2 is ready!
Replies: 23
Views: 20080

Re: 1.8 Beta 2 is ready!

I experimented with the sysCreateEffect improvements, except the parameters struct given seems to be ignored. I pass a length, but the effect drawn uses the default or whatever was defined within the effect type. In other words, sysCreateEffect has effectively remained unchanged since prior API.
by PM
Thu May 03, 2018 10:57 pm
Forum: Mod Announcements
Topic: PM's mods
Replies: 288
Views: 94638

Re: PM's mods

Removed More Tinker Recipes from Xelerus.

Updated Fighter Bays to 1.8 beta. Get it at Xelerus.