Search found 2726 matches

by RPC
Mon Sep 18, 2017 9:57 pm
Forum: Commonwealth
Topic: The Transcendence Color Palette VS Other Games
Replies: 18
Views: 1983

Re: The Transcendence Color Palette VS Other Games

suggestion from StealthX on Discord:

Code: Select all

energy weapons don't act as light sources right?
by RPC
Mon Sep 18, 2017 9:29 pm
Forum: Commonwealth
Topic: The Transcendence Color Palette VS Other Games
Replies: 18
Views: 1983

The Transcendence Color Palette VS Other Games

I had to look at the Kronosaur twitter recently and these were some of the games that were promoted there: http://cdn.akamai.steamstatic.com/steam/apps/464360/header.jpg?t=1505746478 http://cdn.akamai.steamstatic.com/steam/apps/383840/header.jpg?t=1502915738 Compare that to: http://cdn.akamai.steams...
by RPC
Sun Sep 17, 2017 5:04 am
Forum: Commonwealth
Topic: When did finishing the game kill your save? Why is that ok?
Replies: 13
Views: 1459

Re: When did finishing the game kill your save? Why is that ok?

making it easier for new players to get into it and reducing dependence on outside information sources and notes I agree, but the changes I pointed out are NOT making it easier for new players. For example, the UI is actually really bad. https://cdn.discordapp.com/attachments/265561663741100043/358...
by RPC
Sun Sep 17, 2017 3:48 am
Forum: Modding Reference
Topic: Function List — 1.8A2 (API 37)
Replies: 3
Views: 983

Re: Function List — 1.8A2 (API 37)

What is [deviceSlot] in (shpInstallDevice ship item [deviceSlot])?
by RPC
Sun Sep 17, 2017 12:00 am
Forum: Commonwealth
Topic: When did finishing the game kill your save? Why is that ok?
Replies: 13
Views: 1459

When did finishing the game kill your save? Why is that ok?

Before, when you beat the game at Heretic, you were allowed to rez and still play your old save. With the latest version, I was just met with my stats screen. WTF? #1: Why is that ok? The new change is worse because it literally killed a choice. You don't have the ability to go back and explore the ...
by RPC
Fri Sep 15, 2017 9:37 pm
Forum: Stable (v1.7) Bug Reports
Topic: Undefined object references
Replies: 3
Views: 1014

Re: Undefined object references

Ok I saw another report of something similar so I PM'd George about it.
by RPC
Fri Sep 15, 2017 8:29 pm
Forum: Welcome and Introductions
Topic: hi
Replies: 3
Views: 814

Re: hi

Welcome to the forums! The game is still in active development, and there are a lot of discussions on IRC/Discord (I'm on discord myself). Discord: https://discordapp.com/invite/mhrSfbH IRC: http://webchat.freenode.net/?nick=Heretic.....&channels=transcendence&uio=Mj10cnVlJjk9dHJ1ZSYxMT0xNTQ3f There...
by RPC
Fri Sep 15, 2017 4:04 am
Forum: Commonwealth
Topic: PRO TIP if you can't read the forum text color
Replies: 3
Views: 559

PRO TIP if you can't read the forum text color

Go to the upper right to the User Control Panel then go to Board Preferences and select Digi.
by RPC
Tue Sep 12, 2017 9:17 pm
Forum: Shipyards
Topic: Multiverse open for uploading mods
Replies: 31
Views: 4211

Re: Multiverse open for uploading mods

I think long-term we should consider a group that can repair or maintain obsolete mods, making just enough changes to make it playable again.
I'm volunteering for this role.
by RPC
Mon Sep 04, 2017 6:55 am
Forum: Commonwealth
Topic: [George] Mind sharing your industry experience with the community?
Replies: 2
Views: 679

[George] Mind sharing your industry experience with the community?

We (meaning, me/Xeph/Archcannon/Uncle Bill) had a conversation on Discord about how long you've been in the gaming industry besides Transcendence. To our surprise, you have had a long history, and have established a lot of businesses/games in your time, like Lander, Frontier, Anacreon: Reconstructio...
by RPC
Thu Aug 17, 2017 3:47 pm
Forum: Ideas & Suggestions
Topic: Continuous beam weapons
Replies: 39
Views: 3797

Re: Continuous beam weapons

1. No relativistic beams in Part I. Hitscan beams are too extreme and unusual for Part I. They are not a very good mechanic for me and improving other mechanics such as AI could enhance gameplay more effectively. Seconded, I feel like dev time would be better spent fixing the AI and the kiting 'met...
by RPC
Sat Aug 12, 2017 9:35 am
Forum: Shipyards
Topic: Calculating Combat Power
Replies: 1
Views: 551

Re: Calculating Combat Power

The only use I can see for this at the moment is for having ships check their survivability in a certain area. This would be totally great because then we could use a generic <OnAIUpdate> function to have ships not suicide themselves 24/7 and add a layer of realism to the game.
by RPC
Sat Aug 12, 2017 9:02 am
Forum: Ideas & Suggestions
Topic: New Commonwealth missions
Replies: 9
Views: 1110

Re: New Commonwealth missions

Overall idea: base missions on guiding the player through some cool lore stuff. Ideas: Ares invasion the nuking of mars the rise of Arco Vaughn Ranx separating from CW daily lives of the Ringers/Teratons/transhuman/ferian/dwarg zooanthrope (think maybe "I have no mouth and I must scream" style?) Ioc...
by RPC
Mon Aug 07, 2017 12:03 am
Forum: Community Discussions
Topic: [Meta] why are there so many mods on the forums but not Xelerus?
Replies: 7
Views: 1180

[Meta] why are there so many mods on the forums but not Xelerus?

Feels weird that there are a lot of good mods that have little to no visibility because they are on the forums and not on Xelerus. Is there something we can do about this or nah? Examples: https://forums.kronosaur.com/viewtopic.php?f=25&t=7785 https://forums.kronosaur.com/viewtopic.php?f=25&t=7698 h...
by RPC
Wed Mar 08, 2017 1:28 am
Forum: Mod Announcements
Topic: [New Mod-Tower Defense] Star Genesis 00
Replies: 95
Views: 19869

Re: [New Mod-Tower Defense] Star Genesis 00

Thanks NMS for the updates. I had currency functions on the TODO list but it seems you beat me to it. Btw, how to navigate the armor repair screen? It's almost impossible with the arrow keys... Updated the github with your fixes. Edit: I'm also thinking of a new tower that refreshes shields of nearb...