Search found 307 matches

by Datal
Wed Sep 25, 2013 6:58 am
Forum: Commonwealth
Topic: Finding The Right Price for Corporate Command
Replies: 18
Views: 2096

Re: Finding The Right Price for Corporate Command

I think that three to five dollars will be the best price. Kids who want to /throw money at computer screen/ probably should not be taken seriously.
The price of 10$+ is at least strange as for DLC, especially that the game is free.
by Datal
Mon Aug 19, 2013 11:12 am
Forum: Commonwealth
Topic: The Manticore
Replies: 9
Views: 2039

Re: The Manticore

Is that mean that ship selection panel will get a new white pearl design ?
by Datal
Sat Aug 17, 2013 11:20 am
Forum: Commonwealth
Topic: Corporate Command
Replies: 35
Views: 7447

Re: Corporate Command

Wow, I'm surprised :) After reading the topic and posts I have to say that...I will buy it for sure. I look forward how much it will cost. George, as befits an extension, I think it should add a little refreshed interface. The new command ships should has a new cockpit design, it's obvious. The play...
by Datal
Sat Aug 17, 2013 11:05 am
Forum: Commonwealth
Topic: Outlaw ships
Replies: 16
Views: 4620

Re: Outlaw ships

Sotho-Class Heavy Gunship looks really awesome!
by Datal
Sun Jun 23, 2013 9:07 am
Forum: Shipyards
Topic: Can I Make Translation Packs?
Replies: 10
Views: 1775

Re: Can I Make Translation Packs?

Aron0621, translation work is not simple and fast :( Often a single sentence requires a "long" time to translate, because game has unique atmoshere, and if you want to keep that in translated game, you can't just throw in a sentence from translator or dictionary :roll: I know this because I'm workin...
by Datal
Thu May 09, 2013 11:17 am
Forum: Anacreon General Discussions
Topic: Questions
Replies: 47
Views: 8594

Re: Questions

And what about the social order on the planets ? How to deal with the civil war or other social issues ? :(
by Datal
Wed Apr 10, 2013 6:23 pm
Forum: Commonwealth
Topic: Avast and the Multiverse
Replies: 11
Views: 1835

Re: Avast and the Multiverse

Btw: sometimes it's good to configurate firewall. Maybe you should add Transcendence application to windows firewall exclude list. :roll: I have done it and now it works.
by Datal
Thu Mar 28, 2013 6:34 pm
Forum: Shipyards
Topic: What is TextID in TypTranslate?
Replies: 3
Views: 451

Re: What is TextID in TypTranslate?

george moromisato wrote: 2. In the future, if all text is in <Language> tags, then it will be easier to create translations of the game.
I like it. I noticed that changes in version 1.2 and hope it will help me in future. Even if it would be translation without special signs. :)
by Datal
Wed Mar 27, 2013 4:24 pm
Forum: Commonwealth
Topic: Another Succession game
Replies: 85
Views: 14515

Re: Another Succession game

Not bad effects of this weapon, in this second picture. What is this ? :o
by Datal
Tue Mar 26, 2013 6:44 am
Forum: Commonwealth
Topic: Another Succession game
Replies: 85
Views: 14515

Re: Another Succession game

RPC wrote:Btw, does somebody want the "save every X minutes" thing as a mod?
Yeah, it should be useful :wink: can you do that ?
by Datal
Mon Mar 25, 2013 3:42 pm
Forum: The Drawing Board
Topic: Freelancer pack
Replies: 34
Views: 6421

Re: Freelancer pack

Why you just don't get dropbox or something ? It's difficult to read threads with so looong images :roll:
by Datal
Mon Mar 25, 2013 7:26 am
Forum: Commonwealth
Topic: What was YOUR First Transcendence playthrough like?
Replies: 13
Views: 2394

Re: What was YOUR First Transcendence playthrough like?

I also had version on dvd. Some magazine added transcendence to collection of freeware games. :wink:
by Datal
Sun Mar 24, 2013 2:30 pm
Forum: Modding Reference
Topic: Creating new weapons
Replies: 3
Views: 1464

Re: Creating new weapons

Thanks :) I have another question. Here is the desirable code: damage= "thermo:8d12+8; momentum3; WMD5" recoil="2" I would like to know what this phrases means: momentum, recoil and WMD. As I know WMD is something related with station damages. Yeah Atarlost, it should be: counter= "capacitor" counte...
by Datal
Sat Mar 23, 2013 10:06 pm
Forum: Modding Reference
Topic: Creating new weapons
Replies: 3
Views: 1464

Re: Creating new weapons

(By chance I made two topics, I'm sorry, I would ask for the removal of the second)
by Datal
Sat Mar 23, 2013 10:01 pm
Forum: Modding Reference
Topic: Creating new weapons
Replies: 3
Views: 1464

Creating new weapons

Hello! I would like to ask you about a few features about weapons code. First of all, what is the difference between Damage= "2d8"' damage="8" and 8d3. And second, what exactly means lines: OnUpdate= CounterUpdate= CounterUpdateRate= I really have to know that, and by the way this would be helpful f...