Search found 41 matches

by ronelm2000
Mon Jul 09, 2012 3:07 pm
Forum: Shipyards
Topic: Libraries
Replies: 5
Views: 1075

Re: Libraries

Just a question: Say you MIGHT want your library to be dependent on / references only a certain version of another library. Is it possible? How will libraries & extensions handle several overrides for a specific UNID? (Possible example: Commonwealth Militia Star Carrier) Which goes first: libraries ...
by ronelm2000
Mon Jul 09, 2012 1:17 pm
Forum: Shipyards
Topic: [U]sing Reactors/Weapons/Shields
Replies: 4
Views: 1086

Re: [U]sing Reactors/Weapons/Shields

It happens all the time for me (usually due to using around 10 Patch Spiders...) Anyway, I'm also learning OOP C++ the same time, so I hope I can actually have the time to finish it, although it seems easy enough.. (tscript LOOKS simple, after all) of course it does not mean that the coding itself w...
by ronelm2000
Sat Jun 09, 2012 8:03 am
Forum: Modding Reference
Topic: New alignment system [George]
Replies: 22
Views: 8383

Re: New alignment system [George]

That's one detailed alignment system :O

So...can anyone view the code and determine what the alignment of the popular sovereigns? Also, if you plan to create a new sovereign, do you have to consider... all of this?! :/
by ronelm2000
Sat Jun 02, 2012 10:17 am
Forum: Shipyards
Topic: weapon sounds
Replies: 6
Views: 423

Re: weapon sounds

You can always press F7 and mute all sounds ;) As for overwrites, I've had trouble overwriting Vanilla sounds. A way to mute sounds would be to replace all of the hit effects with mute .wavs. It would be a nice beginner mod ;) Annnnnd this is why I "hate" "hidden" keypresses. XD If I were to edit t...
by ronelm2000
Sat Jun 02, 2012 8:51 am
Forum: Mod Announcements
Topic: [MOD] Dynamic Systems V6.d
Replies: 177
Views: 35818

Re: [MOD] Dynamic Systems V5

I wonder if you could work a kind of proximity system to individual 'friend-ness'? IE, mostly just the ship you attack (in a one off event) would get ticked at you, but if it's buddies were close enough (or that particular Sovereign had a high 'group friend' factor) they'd also attack. Might make a...
by ronelm2000
Fri Jun 01, 2012 4:07 pm
Forum: Transcendence Fan Fiction
Topic: Hopes for Sol: The Journal of 2446
Replies: 2
Views: 1615

Hopes for Sol: The Journal of 2446

[June 14, 2446] Waking up with my cesium-atom alarm clock, I met my antique deca-quintum PC with an utmost hideous case of visual lag. Writing this journal may have been the only thing that keeps me from probably smashing this computer and get a new wrist watch computer. I often forget how I used t...
by ronelm2000
Fri Jun 01, 2012 2:24 pm
Forum: Commonwealth
Topic: Win In Arena EASILY
Replies: 23
Views: 2578

Re: Win In Arena EASILY

My Tips for the Arena: (1) Get a slam cannon. Often helps. Of course, on the assumption that you can shoot well. (2) Tracking missiles. LOTS OF 'EM! (3) An omnidirectional / tracking weapon. This is to keep the shield down. This doesn't necessarily work with the Slicer, however, if he has an MAG Lau...
by ronelm2000
Fri Jun 01, 2012 2:05 pm
Forum: Shipyards
Topic: weapon sounds
Replies: 6
Views: 423

Re: weapon sounds

Speaking of weapon sounds, it would be nice if we can turn them off, you know? XD

A mod maaay be possible, but it'll probably require overwriting everything X.X
by ronelm2000
Fri Jun 01, 2012 2:03 pm
Forum: Beginner's Luck
Topic: Am I the only one who wants TranscendenceMarch.wav removed?
Replies: 6
Views: 1496

Re: Am I the only one who wants TranscendenceMarch.wav remov

Alternatively, you could disable the music with the button in the top right corner of the main menu. Not really a good advice when you're using...say....a tscript powered music player? :3 I used to just rename it TranscendenceMarch.off.wav or something. The game never imploded because it was missin...
by ronelm2000
Fri Jun 01, 2012 1:39 pm
Forum: New Developers
Topic: Successful build!!
Replies: 5
Views: 3117

Re: Successful build!!

Just to provide some background - The reason why I had sdw195 change those lines is that it was easier than telling him to do the LoadLibrary call and GetProcAddress (see this blog post about the deprecation of the DirectDrawCreateEx and other functions) to get the necessary function call pointer b...
by ronelm2000
Fri Jun 01, 2012 11:54 am
Forum: Mod Announcements
Topic: [MOD] Dynamic Systems V6.d
Replies: 177
Views: 35818

Re: [MOD] Dynamic Systems V5

The player does have a sovereign, but I have no idea why you would want to switch them, please explain. /me is confused. ...it's probably just me wanting to actually dock at Ares outposts and actually helping them win the war. :P ...or actually wanting to destroy a nice large red-dotted metropolis ...
by ronelm2000
Thu May 31, 2012 10:43 pm
Forum: Mod Announcements
Topic: [MOD] Dynamic Systems V6.d
Replies: 177
Views: 35818

Re: [MOD] Dynamic Systems V5

Ok, so you want stations to call backups when under attack? Sounds doable if it's only NPC backup, but checking if the player defended the station is very hard to do. As for the respawn func, I don't know what you mean by new and old sovereign O.o Thinking about it... does player have a sovereign? ...
by ronelm2000
Thu May 31, 2012 2:32 pm
Forum: Mod Announcements
Topic: Elysium Player Storage Station V1.0
Replies: 6
Views: 1108

Re: Elysium Player Storage Station V1.0

You know, I seem to recall being kind of dumb about this idea in IRC and thinking it was kinda pointless .... and now I'm thinking that it'll be an ideal companion to this Elysium Metropolis mod :D. And because of the lovely non-overwriting dockscreen work you've done since -- I don't know if I wou...
by ronelm2000
Thu May 31, 2012 2:28 pm
Forum: Mod Announcements
Topic: [Mod] Playership Drones v5
Replies: 30
Views: 5791

Re: [Mod] Playership Drones v5

Btw, why does the Sapphire cost ... 10k when in v4 it costed around 1.4k or so...

Part of the balancing feature, I presume? (But now it's much harder to trade XD)
by ronelm2000
Thu May 31, 2012 2:24 pm
Forum: Mod Announcements
Topic: Matix's Revolutionary Repair Items
Replies: 4
Views: 992

Re: Matix's Revolutionary Repair Items

Errm, if you use that Regen Cannon...say... on an Allied Object...

Does it make the Allied Object angry? :D

(PS: Haven't really tried the mod cus I'm still trying to finish my Network + PlayerDrones + DySys savefile)