Search found 549 matches

by NMS
Sun Sep 29, 2013 2:43 pm
Forum: Announcements
Topic: 1.2 Beta 3 is ready!
Replies: 48
Views: 13707

Re: 1.2 Beta 3 is ready!

A ship could leave whenever there are no empty slots. Also, ships that are guarding could patrol rather than just sitting there docked. I haven't had the wrong message when installing devices again. It definitely happened when I was installing a shield at a station in Eridani. Some level 1 unidentif...
by NMS
Wed Sep 25, 2013 9:26 pm
Forum: Announcements
Topic: 1.2 Beta 3 is ready!
Replies: 48
Views: 13707

Re: 1.2 Beta 3 is ready!

-The first two times I tried to start a game, Transcendence crashed when I clicked OK at the adventure select screen. I had already waited for the visible indication that it was downloading something to go away. Windows reported this: Problem signature: Problem Event Name: BEX Application Name: Tran...
by NMS
Thu Apr 18, 2013 1:15 am
Forum: Announcements
Topic: 1.1
Replies: 32
Views: 21579

Re: 1.1

The Bushido enhancer only enhances energy weapons.
by NMS
Sun Apr 07, 2013 6:29 am
Forum: Commonwealth
Topic: Transcendence speedrunning
Replies: 37
Views: 9729

Re: Transcendence speedrun planning

There's no need to kill the pteravores, I'll just let them kill the Svalbard. The Plasma Archcannon is pretty awesome. I used it in my first successful playthrough. The Wolfen starts with two free weapon-only slots, so that's no problem. The trouble is obtaining it. I don't think that Ares Shipyards...
by NMS
Sun Mar 17, 2013 7:49 am
Forum: Commonwealth
Topic: Transcendence speedrunning
Replies: 37
Views: 9729

Re: Transcendence speedrun planning

I've been meaning to post but I keep starting to answer questions and then thinking, "I should really test that." So I've been learning a lot about tlisp. My main concern now is the ICS fight. It's pretty reluctant to be kited away from the stargate (it has a patrol order), so getting it lined up an...
by NMS
Wed Mar 13, 2013 5:09 am
Forum: Commonwealth
Topic: Transcendence speedrunning
Replies: 37
Views: 9729

Re: Transcendence speedrun planning

It turns out escorting the Svalbard doesn't count as a mission, so it makes sense to offer to escort and then just let the pteravores kill it. Most late game enemies are basically immune to starting weapons, but not Ares sentries. They die easily to Longbow missiles. So a bare minimum plan would be:...
by NMS
Mon Mar 11, 2013 10:43 pm
Forum: Commonwealth
Topic: Transcendence speedrunning
Replies: 37
Views: 9729

Re: Transcendence speedrun planning

Thanks, Amilir. I think I saw that report in another thread, but it's nice to have the details fleshed out. Under 2 hours seems very fast for a straight playthrough (Single Segment, as it's called at SDA). How long did your ICS fight take? Ideally, I'd like to achieve zero relative velocity to it, l...
by NMS
Sat Mar 09, 2013 6:30 am
Forum: Commonwealth
Topic: Transcendence speedrunning
Replies: 37
Views: 9729

Re: Transcendence speedrun planning

Yes, the Wolfen is the fastest and starts out most combat capable. SDA would consider them separate categories, but I'm not interested in doing the others. Halo gems and jumpdrive are the main things I'm interested in- if there's even a slight chance they can show up in an early system, I'm willing ...
by NMS
Sat Mar 09, 2013 3:07 am
Forum: Commonwealth
Topic: Transcendence speedrunning
Replies: 37
Views: 9729

Transcendence speedrunning

Hi. I've been a fan of Transcendence for several years, but I only got serious and completed it after 1.1 came out. I'm also a longtime member of Speed Demos Archive and I'm thinking about doing a segmented speedrun (using saves and attempting each part multiple times). If anyone here is interested ...