Search found 561 matches

by NMS
Wed Mar 26, 2014 12:45 am
Forum: Commonwealth
Topic: Transcendence speedrunning
Replies: 37
Views: 10589

Re: Transcendence speedrun planning

23 minutes is too long for a game of Transcendence? Well, the system where I die starts at 8:18 and I arrive in Heretic at 15:40. That's pretty much all the combat.
by NMS
Thu Mar 20, 2014 4:27 am
Forum: Commonwealth
Topic: Transcendence speedrunning
Replies: 37
Views: 10589

Re: Transcendence speedrun planning

It's up on YouTube now: http://youtu.be/hsw-Pj4ts8I
by NMS
Tue Mar 18, 2014 8:18 am
Forum: Commonwealth
Topic: Transcendence speedrunning
Replies: 37
Views: 10589

Re: Transcendence speedrun planning

Keeping it simple. No autons, no Longreach, no non-final upgrades other than shields and reactor. There's probably not a huge amount of time left to save. It would be nice to get a good deathless run though. I guess I could skip armor upgrades altogether, but I'd have to be careful, especially of pt...
by NMS
Mon Mar 17, 2014 5:34 am
Forum: Commonwealth
Topic: Transcendence speedrunning
Replies: 37
Views: 10589

Re: Transcendence speedrun planning

Warped wrote:How can you guess the Code for the Europa weapons vault?
You can't reasonably guess it. So it's not an option in single-segment. But you can get it in dev mode with (typGetGlobalData 1712140 "VaultCode"). So in a segmented run you could just magically know the code.
by NMS
Sun Mar 16, 2014 10:33 pm
Forum: Commonwealth
Topic: Transcendence speedrunning
Replies: 37
Views: 10589

Re: Transcendence speedrun planning

Exploiting the rollover bug? Ding ding ding. When the text box overflows, it can trick the game into thinking an item transfer is acceptable even when it isn't. So you can turn a stack of 2 or more items into a huge number. You can also sell a huge number of them even though you don't have that man...
by NMS
Sun Mar 16, 2014 4:41 pm
Forum: Commonwealth
Topic: Transcendence speedrunning
Replies: 37
Views: 10589

Re: Transcendence speedrun planning

No cheats, per se. RPC was closer. It's mathemagic.

Image

(This is what can happen when you do it wrong.)
by NMS
Sun Mar 16, 2014 7:47 am
Forum: Commonwealth
Topic: Transcendence speedrunning
Replies: 37
Views: 10589

Re: Transcendence speedrun planning

I decided to give single-segment speedrunning a shot. It's pretty doable. NMS Adventure Domina & Oracus I: The Stars of the Pilgrim Fate Left Human Space on a journey to the Galactic Core Game Registered Genome Human male Money (credits) 819,957,437 Money (rin) 954,237,160 Score 17,812 Ship class Wo...
by NMS
Tue Mar 04, 2014 11:14 pm
Forum: Commonwealth
Topic: Corporate Command Game Balance
Replies: 24
Views: 7342

Re: Corporate Command Game Balance

It's not specific to CC, but the discussion of how station buy limits affects cargo holds makes me think they should be reworked to be less obtuse and exploity. Probably the limits should be raised, and stations should only offer to buy the difference between what they have and the limit. You'd have...
by NMS
Sat Nov 23, 2013 2:32 pm
Forum: Commonwealth
Topic: Best & Worst Weapons
Replies: 92
Views: 18309

Re: Best & Worst Weapons

The regular Plasma Cannon was buffed recently and now has basically the same DPS as the APA, but with a much faster rate of fire. Although it doesn't work with the howitzer loader, it's a strong contender for best endgame weapon (and leaves a slot free even on the freighter).
by NMS
Mon Oct 28, 2013 6:13 am
Forum: Announcements
Topic: 1.2 RC 1
Replies: 29
Views: 9089

Re: 1.2 RC 1

Oh, I've seen that before with other ships. I think it happens if the highest level ship you've destroyed was a friendly.
by NMS
Sat Oct 26, 2013 4:37 am
Forum: Announcements
Topic: 1.2 RC 1
Replies: 29
Views: 9089

Re: 1.2 RC 1

I've noticed the same things a Dmitri. Particularly bad was when I encountered two Charon Strongholds in the third system, one right next to the outbound stargate, the other not too far away. After much backtracking and reliance on pilgrim's aid, I managed to defeat the Charon frigate guarding one o...
by NMS
Wed Oct 23, 2013 9:11 am
Forum: Announcements
Topic: 1.2 RC 1
Replies: 29
Views: 9089

Re: 1.2 RC 1

Mining doesn't seem to work anymore. I tried in multiple systems with multiple types of asteroids and didn't find any ore.
by NMS
Sun Sep 29, 2013 2:43 pm
Forum: Announcements
Topic: 1.2 Beta 3 is ready!
Replies: 48
Views: 14844

Re: 1.2 Beta 3 is ready!

A ship could leave whenever there are no empty slots. Also, ships that are guarding could patrol rather than just sitting there docked. I haven't had the wrong message when installing devices again. It definitely happened when I was installing a shield at a station in Eridani. Some level 1 unidentif...
by NMS
Wed Sep 25, 2013 9:26 pm
Forum: Announcements
Topic: 1.2 Beta 3 is ready!
Replies: 48
Views: 14844

Re: 1.2 Beta 3 is ready!

-The first two times I tried to start a game, Transcendence crashed when I clicked OK at the adventure select screen. I had already waited for the visible indication that it was downloading something to go away. Windows reported this: Problem signature: Problem Event Name: BEX Application Name: Tran...
by NMS
Thu Apr 18, 2013 1:15 am
Forum: Announcements
Topic: 1.1
Replies: 32
Views: 22353

Re: 1.1

The Bushido enhancer only enhances energy weapons.