Search found 111 matches

by starxplor
Sat Mar 11, 2017 4:34 am
Forum: Anacreon General Discussions
Topic: Sector capital distance limits
Replies: 4
Views: 1032

Re: Sector capital distance limits

To address the first issue, of reconfiguring established empires, maybe only designating a capital from an independent world would be affected by the minimum? The idea being that for any world to not be independent, it must have been within range of an established capital, and so its designation is ...
by starxplor
Fri Mar 10, 2017 6:49 am
Forum: Anacreon General Discussions
Topic: Infantry defection mechanics
Replies: 1
Views: 762

Re: Infantry defection mechanics

It would also help to not have to swing through with more transports to pick up all the left over troops in case they decide to revolt and join the opposition to my new GLORIOUS ruling of their puny world... sorry, a bit off topic, ha!
by starxplor
Fri Mar 10, 2017 6:08 am
Forum: Anacreon General Discussions
Topic: Game balance thoughts: War
Replies: 12
Views: 1638

Re: Game balance thoughts: War

Is there any chance transports could start in a height that is out of range of defences stationed on a planet? If my fleet attacks a planet, and the planet has ships stationed on it, not a fleet in orbit, the defending ships are able to wipe out an entire fleet, thousands of transports, before my at...
by starxplor
Fri Mar 10, 2017 4:41 am
Forum: Anacreon General Discussions
Topic: Ship balance changes and jump beacons
Replies: 17
Views: 2171

Re: Ship balance changes and jump beacons

George, there is something that I ask you to consider. I get your point, but I would like to see how the current arrangement works before changing it. In practice, I think it will be hard to set up such discontiguous outposts because you'll have to use slow ships to do it. And once you've decided t...
by starxplor
Thu Mar 09, 2017 5:44 am
Forum: Anacreon General Discussions
Topic: Anacreon Core Library
Replies: 1
Views: 754

Re: Anacreon Core Library

Thanks for all this info and nice comment on tax rate.

Edit after reading some of it:
I had thought TL6 was the best for highest population but these files show otherwise. Thanks for a real world(in-game) impact with these files.
by starxplor
Thu Mar 09, 2017 5:42 am
Forum: Anacreon General Discussions
Topic: Era 3 feature/bug list
Replies: 9
Views: 1276

Re: Era 3 feature/bug list

I think a lot of people have been clamoring for some way to merge multiple fleets without transferring down to a planet and then deploying back out of it. A lot of this stems from the 1000-ship-per-transaction limit that Mesophon imposes. Also +10000 to this! Hint: there is no 1000 ship transaction...
by starxplor
Wed Mar 08, 2017 6:24 am
Forum: Anacreon General Discussions
Topic: Game map: configuration, planet distribution, etc
Replies: 6
Views: 1253

Re: Game map: configuration, planet distribution, etc

Just had another thought on this: Assuming the planets are originally named based on a list of potential names that are randomly chosen from for each planet on galaxy creation, could that list be set up to allow us to assign a planet named based on randomly pulling from the list?
by starxplor
Wed Mar 08, 2017 4:51 am
Forum: Anacreon General Discussions
Topic: Era 3 feature/bug list
Replies: 9
Views: 1276

Re: Era 3 feature/bug list

I think a lot of people have been clamoring for some way to merge multiple fleets without transferring down to a planet and then deploying back out of it. A lot of this stems from the 1000-ship-per-transaction limit that Mesophon imposes. Also +10000 to this! Hint: there is no 1000 ship transaction...
by starxplor
Tue Mar 07, 2017 11:54 am
Forum: Anacreon General Discussions
Topic: Game balance thoughts: War
Replies: 12
Views: 1638

Re: Game balance thoughts: War

It goes even father back:
https://www.neurohack.com/anacreon/DOSEdition.html

I found the old DOS version on one of those 100+ games CDs way back in the day and then eventually found the windows version 2 that you linked to.
by starxplor
Tue Mar 07, 2017 10:22 am
Forum: Anacreon General Discussions
Topic: Game server issues
Replies: 2
Views: 656

Re: Game server issues

And its back up.
by starxplor
Tue Mar 07, 2017 9:54 am
Forum: Anacreon General Discussions
Topic: Game server issues
Replies: 2
Views: 656

Game server issues

Got a timeout in the game, and now get the below when trying to re-join the game. ------------------------------------------------------------------------------------------------------------- If you're the owner of this website: The connection to the origin web server was made, but the origin web se...
by starxplor
Tue Mar 07, 2017 6:41 am
Forum: Anacreon General Discussions
Topic: capital world tech levels
Replies: 5
Views: 897

capital world tech levels

Can capital worlds no longer have their tech level raised by a foundation world of higher level? More specifically, in the past, a capital raised by structures could be told to import levels to maintain the current level, even after destroying the structures, thus saving a few percent of production ...
by starxplor
Tue Mar 07, 2017 5:20 am
Forum: Anacreon General Discussions
Topic: Game map: configuration, planet distribution, etc
Replies: 6
Views: 1253

Re: Game map: configuration, planet distribution, etc

Additionally, there appears to be a sort of string of trader worlds across the galaxy. If you are not near them, it could be a disadvantage, if you are surrounded by them, it could limit expansion. Edit: Also, if an empire is gone, could planets revert to original scenario name, or maybe just someth...
by starxplor
Mon Mar 06, 2017 10:38 am
Forum: Anacreon General Discussions
Topic: Ship Balance Discussion Thread
Replies: 16
Views: 2848

Re: Ship Balance Discussion Thread

Sounds good :) It would be something like this... Range: Starcruiser >> Starfrigate > Jumpcruiser > Gunship > Jumpship Damage: Starcruiser >> Jumpcruiser >> Starfrigate > Gunship > Jumpship Armor: Starcruiser >>> Starfrigate >> Gunship > Jumpcruiser > Jumpship Having one ship type better in every c...
by starxplor
Sat Mar 04, 2017 9:07 am
Forum: Anacreon General Discussions
Topic: Ship Balance Discussion Thread
Replies: 16
Views: 2848

Re: Ship Balance Discussion Thread

With 5 ship types, it is easy to do a 2vs2vs1 setup. Each ship type is great against one and good against another, as well as horrible against a 3rd and bad against a 4th, with its self being the '1'. I am not sure which should be which, but this kind of balance means you only need to choose three t...