Search found 941 matches

by AssumedPseudonym
Sun Jan 06, 2019 4:40 pm
Forum: Ideas & Suggestions
Topic: Would like to see more teamwork among modders and devs
Replies: 3
Views: 134

Re: Would like to see more teamwork among modders and devs

Alandra wrote:I find myself asking why I had to download an obscure mod to have decent in-game sound effects! :P
 …Clearly Song and I need to work on our marketing campaign…
by AssumedPseudonym
Thu Dec 27, 2018 11:32 am
Forum: Official Extensions
Topic: The Backroads — an alternate route
Replies: 174
Views: 48743

Re: The Backroads — an alternate route

 Several of those topology/encounter changes were because of me, actually. I mean, he probably would have implemented something along those lines eventually, but I did a lot of griping until he did. (And even then I had to open up a new ticket on it because all of the fancy-shmancy new stuff breaks ...
by AssumedPseudonym
Sun Dec 23, 2018 1:37 pm
Forum: Beta Bug Reports
Topic: Cutest 1.8b4 bug ever: himal station can't shoot past itself
Replies: 2
Views: 179

Re: Cutest 1.8b4 bug ever: himal station can't shoot past itself

 Yep, Amteloletom’s got it right. It’s not that infrequent an occurrence, either. It’s definitely a bug, just not the one you thought you were reporting, heh.
by AssumedPseudonym
Fri Dec 21, 2018 10:09 pm
Forum: Mod Announcements
Topic: Cabbage Corp
Replies: 60
Views: 21584

Re: Cabbage Corp

 It looks like Cabbage Corp won’t run if you don’t have Corporate Command installed.
by AssumedPseudonym
Fri Dec 21, 2018 7:00 am
Forum: Official Extensions
Topic: The Backroads — an alternate route
Replies: 174
Views: 48743

Re: The Backroads — an alternate route

 Once I get encounters properly sorted out (and once George fixes a few issues on his side of things), starting with a TBR playership in Zyr and sticking to TBR systems will mostly result in running into TBR stations (friendly and hostile alike, though outlaws and pirates will still show up regardle...
by AssumedPseudonym
Thu Dec 20, 2018 6:03 pm
Forum: Mod Announcements
Topic: Semesta I.G.C
Replies: 78
Views: 20103

Re: Semesta I.G.C

 That’s due to a recent change in the game engine, done to accommodate the new graphics for barricades (which shows 120 facings instead of just 4). It’s something Diga will need to fix in the mod, there’s not a lot you can do on it from your end short of digging into the code and fixing your copy yo...
by AssumedPseudonym
Thu Dec 20, 2018 7:24 am
Forum: Official Extensions
Topic: The Backroads — an alternate route
Replies: 174
Views: 48743

Re: The Backroads — an alternate route

 Hey, feedback is always welcome. ^.^  The missile ship is going to have a different launcher altogether, once I get it made and balanced. It will also probably not be a starting playership, but one you can get after I get missions set up.  The bug with Legion reinforcements has to do with weird cod...
by AssumedPseudonym
Tue Dec 18, 2018 8:12 pm
Forum: Transcendence Tech Support
Topic: Setting up Wine for Transcendence on Linux
Replies: 2
Views: 962

Re: Setting up Wine for Transcendence on Linux

 I’m moving this to Tech Support.
by AssumedPseudonym
Tue Dec 18, 2018 8:10 pm
Forum: Ideas & Suggestions
Topic: Suggestion: Scale Down Eternity Port
Replies: 7
Views: 316

Re: Suggestion: Scale Down Eternity Port

 Actually, I either completely missed the Wine setup thing the first time it was posted or just forgot about it when I was setting up the newer laptop. It definitely makes a difference.
by AssumedPseudonym
Mon Dec 17, 2018 6:58 am
Forum: Ideas & Suggestions
Topic: Suggestion: Scale Down Eternity Port
Replies: 7
Views: 316

Re: Suggestion: Scale Down Eternity Port

 Oh hey, a fellow Linux user. *Brofist.* ^.^

 I wouldn’t worry too much about using the beta releases, especially as late into the beta process as we currently are. It’s generally stable, the only real changes at this point are probably going to be fairly minor tweaks or bug fixes.
by AssumedPseudonym
Tue Dec 11, 2018 12:11 pm
Forum: Ideas & Suggestions
Topic: Suggestion: Scale Down Eternity Port
Replies: 7
Views: 316

Re: Suggestion: Scale Down Eternity Port

 Eternity Port definitely needs some more love to get it to feeling like a properly finished product. It’s been a while since I’ve really poked at it a lot, but I remember the non-CDM missions in particular as being incomplete (with some factions being worse off on that front than others).  The sugg...
by AssumedPseudonym
Mon Dec 10, 2018 7:27 pm
Forum: Modding Reference
Topic: Function List — 1.8b4 (API 43)
Replies: 2
Views: 297

Re: Function List — 1.8b4 (API 43)

D E P R E C A T E D   F U N C T I O N S armGetHitPoints: DEPRECATED: Use (itmGetProperty item 'maxHP) instead. armGetName: DEPRECATED: Use itmGetName instead. armIsRadiationImmune: DEPRECATED: Use itmGetProperty instead. envHasAttribute: DEPRECATED: Use typHasAttribute instead fncHelp: (fncHelp symb...
by AssumedPseudonym
Mon Dec 10, 2018 7:26 pm
Forum: Modding Reference
Topic: Function List — 1.8b4 (API 43)
Replies: 2
Views: 297

Re: Function List — 1.8b4 (API 43)

(objAccelerate obj angle thrust [ticks]) -> velVector (objAddBuyOrder obj criteria priceAdj) -> True/Nil (objAddConnection obj1 connectType obj2 [options]) -> connectionID connectType: 'hinge 'rod 'spine options: 'pos1: position relative to obj1 'pos2: position relative to obj2 (objAddItem obj item|...
by AssumedPseudonym
Mon Dec 10, 2018 7:25 pm
Forum: Modding Reference
Topic: Function List — 1.8b4 (API 43)
Replies: 2
Views: 297

Function List — 1.8b4 (API 43)

F U N C T I O N   L I S T (!= x1 x2 ... xn) -> True if any arguments are not equal (* x1 x2 ... xn) -> z (+ x1 [x2 ... xn]) -> sum (int32 or real) (- x1 x2 ... xn) -> z (- x) -> -x (/ x y) -> x / y (real) (< [x1 x2 ... xn]) -> True if x1 < x2 < ... < xn (<= [x1 x2 ... xn]) -> True if x1 <= x2 <= ......
by AssumedPseudonym
Mon Nov 12, 2018 6:37 pm
Forum: Shipyards
Topic: UNID Database
Replies: 550
Views: 92514

Re: UNID Database

 That happened. Welcome aboard! Go forth and do cool modding things. ^.^