Search found 916 matches

by AssumedPseudonym
Fri May 23, 2014 2:02 pm
Forum: Beta Bug Reports
Topic: Enhancement visual display dots threshold
Replies: 2
Views: 1693

Re: Enhancement visual display dots threshold

 Actually, yes, I am. I run in /windowed mode on a 1600x900 resolution monitor.
by AssumedPseudonym
Fri May 23, 2014 1:58 pm
Forum: Ideas & Suggestions
Topic: Sort extensions alphabetical by name?
Replies: 3
Views: 667

Re: Sort extensions alphabetical by name?

 …Or at least have that be an option for sorting the list, agreed.
by AssumedPseudonym
Thu May 22, 2014 3:59 pm
Forum: Ideas & Suggestions
Topic: supporting zipped extensions
Replies: 9
Views: 1042

Re: supporting zipped extensions

 There are some extensions — RPC’s “ODM Civilian Crafts” comes to mind — that require a bit of editing for customization purposes. You sort of need to unzip it for that, which might cause issues if you customize it and keep the original .zip file of it. I suppose it wouldn’t really matter all that m...
by AssumedPseudonym
Sat May 17, 2014 12:58 pm
Forum: Official Extensions
Topic: The Backroads — an alternate route
Replies: 161
Views: 44795

Re: The Backroads — an alternate route

 The ships being used in this mod (along with the ships used in the mods already up on Xelerus) have now been put up on DA. Here, have a link to the gallery if you want to give ’em a look.
by AssumedPseudonym
Thu May 15, 2014 5:55 pm
Forum: Beta Bug Reports
Topic: Salvager Nomads vs Titanium Barricades
Replies: 8
Views: 1592

Re: Salvager Nomads vs Titanium Barricades

Players don't take it apart to see how it works.  Neither do Salvagers, as near as I can tell. They just hoard and use stuff. I’m totally with you, though. I hate the buggers, and they have one of the highest make-them-be-dead priorities on my list. (This is one reasons Anarchists have a special pl...
by AssumedPseudonym
Thu May 15, 2014 5:10 am
Forum: Beta Bug Reports
Topic: Salvager Nomads vs Titanium Barricades
Replies: 8
Views: 1592

Re: Salvager Nomads vs Titanium Barricades

Atarlost wrote:Speaking of CC it would be cool if Salvagers were corrupted by chimeric loot.
 My first thought from seeing this was, “If chimeric equipment could corrupt ships that loot it, that might be a Really Bad Thing™ since playerships would probably be just as susceptible to said corruption.”
by AssumedPseudonym
Mon May 12, 2014 9:41 pm
Forum: Beta Bug Reports
Topic: Mission target pointers
Replies: 2
Views: 777

Re: Mission target pointers

 With two missions active, both of them have pointers, actually. It just needs to be fixed so that it only clears the relevant pointer instead of both of them.
by AssumedPseudonym
Mon May 12, 2014 6:16 pm
Forum: Beta Bug Reports
Topic: Mission target pointers
Replies: 2
Views: 777

Mission target pointers

 I thought I remembered seeing this one mentioned somewhere before, but now I’m not finding it, so…  If you have more than one mission active, doing anything that clears the target pointer on one of them — destroying the target, completing the mission, etc. — seems to clear the target on any active ...
by AssumedPseudonym
Sun May 11, 2014 9:40 pm
Forum: Ideas & Suggestions
Topic: Function for checking extension/library availability?
Replies: 2
Views: 574

Re: Function for checking extension/library availability?

 Holy kack yes. All of my yes. I would give even more of it if I had it to give. Please make this be a thing.
by AssumedPseudonym
Sun May 11, 2014 9:38 pm
Forum: Mod Announcements
Topic: AE Mod Collection
Replies: 49
Views: 16746

Re: AE Mod Collection

 New mod: AE - Overkill  Pretty much exactly what it says on the tin. If you want to be able to blow the everloving kack out of things and not have to worry about the worst the game can throw at you, this does that.  WARNING: If you want to test out the PCB II, right next to an enemy station in an a...
by AssumedPseudonym
Sat May 10, 2014 9:57 am
Forum: Official Extensions
Topic: Corporate Command Discussion
Replies: 17
Views: 6691

Re: Corporate Command Discussion

 Minor typo found in Mission1.xml: <Intro2> <OnPaneInit> (scrSetDesc gScreen "\"The biosoft...the download...we tapped a narrowcast...thought it was worth something..." "maybe a protected app...but it ran the autofacs...created things...mutated everything...\n\n" "Her hand tightens around your arm b...
by AssumedPseudonym
Thu May 01, 2014 8:32 pm
Forum: Ideas & Suggestions
Topic: Ugliest ship design nominations
Replies: 21
Views: 3363

Re: Ugliest ship design nominations

 My top two are the flying slabs known as the T31 and T55. I also wouldn’t mind seeing the Barbary get an overhaul.  The T-series ships appear to be little more than boxes with engines strapped to them, though given what they were designed for (from an in-game perspective), I can understand this as ...
by AssumedPseudonym
Thu May 01, 2014 5:02 pm
Forum: Commonwealth
Topic: Planning for the 7th Transcendence succession game
Replies: 196
Views: 27466

Re: Planning for the 7th Transcendence succession game

 I figured that was probably the issue, but my wife (who also uses 7) couldn’t reproduce the problem. Regardless, it should be a fairly easy fix on my end, just a matter of telling Pluma to save the file with Window line endings instead of Linux/Unix. EDIT: Re-upped (along with the inevitable tweaks...
by AssumedPseudonym
Thu May 01, 2014 4:42 pm
Forum: Commonwealth
Topic: Planning for the 7th Transcendence succession game
Replies: 196
Views: 27466

Re: Planning for the 7th Transcendence succession game

AE ships is illegible in Notepad…  That’s probably a problem with writing a mod in a Linux text editor. I may see what I can do about that now that the semester is over and I can do more than trying to find time to breathe in between getting ready for finals. EDIT: I just sent it to my wife and had...
by AssumedPseudonym
Fri Apr 25, 2014 4:50 am
Forum: The Drawing Board
Topic: First Look: GunStar playership mod.
Replies: 8
Views: 2108

Re: First Look: GunStar playership mod.

It's very big. Your in-game sprite should probably be substantially smaller: around the size of a Manticore.  At the very most, at least if you’re trying for an authentic scale for the ship. It’s been a while since I’ve seen The Last Starfighter, but I’m pretty sure that 80x80 frames would be overd...