Search found 883 matches

by AssumedPseudonym
Sat Mar 29, 2014 11:34 am
Forum: Stable (v1.7) Bug Reports
Topic: [U]sable item hint.
Replies: 0
Views: 824

[U]sable item hint.

 Not a major one, here, but one that might be worth mentioning. This is one that’s only going to happen at the beginning of a game before you have used any items, of course. If you have an uninstalled device in your cargo hold that you can only be invoked when it’s installed, the hint still pops up ...
by AssumedPseudonym
Fri Mar 28, 2014 5:49 am
Forum: Shipyards
Topic: Jay2Jay's Modding Questions Thread
Replies: 14
Views: 2238

Re: Jay2Jay's Modding Questions Thread

 I can help with Question One. …Sorta. I’m not sure how to go about restricting it by output or capacity, but I can throw a few other ways of limiting reactors at you: <Events> <CanInstallItem> (block nil (if (and (eq (itmGetCategory gItem) 64) ; This specifies reactors, (or (geq (itmGetFrequency gI...
by AssumedPseudonym
Thu Mar 27, 2014 5:47 pm
Forum: Commonwealth
Topic: Transcendence Picture thread
Replies: 598
Views: 84177

Re: Transcendence Picture thread

 …If that’s what you’re coming out with for your first piece of modeling work, I can hardly wait to see what you start cranking out once you have some experience under your belt… o.O
by AssumedPseudonym
Sat Mar 22, 2014 3:24 pm
Forum: Mod Announcements
Topic: AE Mod Collection
Replies: 47
Views: 10946

Re: AE Mod Collection

I’d meant to detail a bit about the assorted ships in this mod on top of what the included readme file has, but never got around to it what with school and updating to 1.3 and various assorted miscellany. So I figure it’s time to do that. Keep in mind that I started work on this mod back on 1.1 — no...
by AssumedPseudonym
Sat Mar 22, 2014 5:21 am
Forum: Commonwealth
Topic: Actually threatening/dangerous enemies?
Replies: 13
Views: 2647

Re: Actually threatening/dangerous enemies?

 No, Ferians will take the Worldship down eventually, but not before it leaves a trail of wrecks behind it. And if shooting down a Worldship is a bit out of your ships capabilities, it’s a good way of getting rid of them before they can wipe out most of the system. Either way, good looting all around.
by AssumedPseudonym
Fri Mar 21, 2014 3:36 pm
Forum: Commonwealth
Topic: Actually threatening/dangerous enemies?
Replies: 13
Views: 2647

Re: Actually threatening/dangerous enemies?

 Having seen what righteously ticked off Ferians can do, my usual trick if I ever want to farm a bit of loot off of them is to sit just out of range of a Penitent station and let its shockwave take out any Ferians who stray too close. I can usually sneak in and loot any wrecks before my shields are ...
by AssumedPseudonym
Thu Mar 20, 2014 10:47 am
Forum: Commonwealth
Topic: Merchandise
Replies: 7
Views: 976

Re: Merchandise

 Manticore keyring. …Yup. Alternately, baseball cap with either a Corporate or Korolov emblem.
by AssumedPseudonym
Wed Mar 19, 2014 1:01 am
Forum: Commonwealth
Topic: Actually threatening/dangerous enemies?
Replies: 13
Views: 2647

Re: Actually threatening/dangerous enemies?

Try taking on Wind Slavers without omniturbolasers.  Nephren P25. Dual flenser. Cannon accelerator. Weapon optimizer. Sit still, ignore their Shuriken, hold the spacebar, let them fly in front of you. Most of the time, they won’t survive the first shot they run into. ^.~  …Okay, yeah, that’s not al...
by AssumedPseudonym
Tue Mar 18, 2014 4:50 pm
Forum: Commonwealth
Topic: Actually threatening/dangerous enemies?
Replies: 13
Views: 2647

Re: Actually threatening/dangerous enemies?

 If you run into one two or three systems in before you’ve had a chance to upgrade significantly, Charon frigates definitely count. I’ve had an extreme prejudice against the things ever since that happened to me in an EI500 on my second or third run. Sung’s Wind Slavers never bothered me half as muc...
by AssumedPseudonym
Mon Mar 17, 2014 7:06 pm
Forum: Modding Reference
Topic: Armor Graphics Tutorial
Replies: 0
Views: 1583

Armor Graphics Tutorial

A N   A B S O L U T E   B E G I N N E R ’ S   G U I D E   T O   A R M O R   G R A P H I C S (by an absolute beginner)  This tutorial is for customizing armor graphics. I have absolutely zero knowledge in any graphics program other than GIMP, so that’s what I’m using. Most of it should translate into...
by AssumedPseudonym
Sun Mar 16, 2014 11:57 am
Forum: Ideas & Suggestions
Topic: Visually distinct weapons fire
Replies: 3
Views: 498

Re: Visually distinct weapons fire

 Agreed, generally speaking. The new look works for just about every weapon (even if my trusty old dual flenser did take some getting used to) except for the ones that used to be beams, ionic, or otherwise somehow unique — the sunflare cannon, for instance.  While I can kind of see an argument for t...
by AssumedPseudonym
Sun Mar 16, 2014 8:21 am
Forum: Ideas & Suggestions
Topic: Plot-relevant dock screens
Replies: 2
Views: 450

Plot-relevant dock screens

 Would it be possible to disable advancing the screen by hitting either enter or escape for plot-related material? Speaking for myself, I’ve missed my share of plot just because I hit one or the other of those by pure reflex. And for people who’ve already read that part of the plot a few times, it s...
by AssumedPseudonym
Wed Mar 12, 2014 9:07 pm
Forum: Announcements
Topic: 1.3 Beta 1
Replies: 84
Views: 23827

Re: 1.3 Beta 1

Note, however, that there might be a bug (AssumedPseudonym reported that hit positions might not correspond). I'm going to take a look and make sure. In the 1.3 beta xmls, the playerships have compressed <Armor>, so that (given George's post) armor is ordered Forward -> Port -> Aft -> Starboard. Ho...
by AssumedPseudonym
Wed Mar 12, 2014 9:13 am
Forum: Announcements
Topic: 1.3 Beta 1
Replies: 84
Views: 23827

Re: 1.3 Beta 1

Question: How does new compressed <Armor>, where programmer inputs id and number of segments only, arrange armor segments?  Counterclockwise from the top, apparently. I was wrestling with that, myself, rearranging the Sapphire’s armor all over the place to try to get the hits to register on the rig...
by AssumedPseudonym
Wed Mar 12, 2014 7:51 am
Forum: Announcements
Topic: 1.3 Beta 1
Replies: 84
Views: 23827

Re: 1.3 Beta 1

is the Corporate Command 1.1 Beta 1 supposed to say "Corporate Command 1.1 Beta 1" because mine only says "CorporateCommand.tdb"  Apparently that’s all it’s supposed to be, is just CorporateCommand.tdb, yes, if the thrust effects from Corporate Command ships is anything to go by. can you add a feat...