Search found 901 matches

by AssumedPseudonym
Sat Mar 08, 2014 2:21 am
Forum: Commonwealth
Topic: Intro demo ship criteria?
Replies: 13
Views: 2056

Intro demo ship criteria?

 Okay, I have no idea where to ask this one, so I’m tossing it here: What are the criteria necessary for making a ship show up in the demo when you first launch the game? I’ve noticed that there are some a lot that never turn up randomly without going through the list to find them, even in just stra...
by AssumedPseudonym
Thu Mar 06, 2014 9:21 pm
Forum: Shipyards
Topic: Shipwrecks: (Ridiculously) minor graphics bug
Replies: 4
Views: 1227

Re: Shipwrecks: (Ridiculously) minor graphics bug

 I’ll get a screenshot the next time it happens. It’s pretty rare. The code is fairly straightforward, though: <?xml version="1.0" ?> <!DOCTYPE TranscendenceExtension [ <!ENTITY unidExtension "0xDCC80007"> ]> <TranscendenceExtension UNID="0xDCC80007;" version="1.1" name="Avian Enterprises - Substitu...
by AssumedPseudonym
Tue Mar 04, 2014 11:50 am
Forum: Beta Bug Reports
Topic: Hits registering on playership from wrong direction
Replies: 3
Views: 875

Re: Hits registering on playership from wrong direction

 I’ve isolated part of where the problem is coming from. In 1.2, armor is declared using: <Armor armorID="&itXMHArmor;" count="4"/>  In 1.1, armor was declared using: <Armor> <ArmorSection start="315" span="90" armorID="&itXMHArmor;" areaSet="0,2" /> <ArmorSection start="225" span="90" armorID="&itX...
by AssumedPseudonym
Tue Mar 04, 2014 7:46 am
Forum: Beta Bug Reports
Topic: Hits registering on playership from wrong direction
Replies: 3
Views: 875

Hits registering on playership from wrong direction

 I tested this one on all three vanilla playerships after noticing something strange while doing graphics checks for a mod playership of mine. I checked the Osaka, too, for good measure. In each case, the only hits showing as coming from the right direction were from the front. Shots hitting the sta...
by AssumedPseudonym
Mon Mar 03, 2014 8:35 am
Forum: Shipyards
Topic: Shipwrecks: (Ridiculously) minor graphics bug
Replies: 4
Views: 1227

Shipwrecks: (Ridiculously) minor graphics bug

 This one is minor to the point of ridiculousness, but it’s shown up a few times for me, now, so I figure I may as well toss it up here.  I wrote a graphics replacement mod for ships. Nothing against the original graphics by any means, it was the start of a more ambitious mod to overwrite all of the...
by AssumedPseudonym
Fri Feb 28, 2014 6:26 am
Forum: Beta Bug Reports
Topic: <CanBeUninstalled>, deviceslot, and cargo space oddities
Replies: 0
Views: 685

<CanBeUninstalled>, deviceslot, and cargo space oddities

 RPC advised me to post some unusual behavior I’ve uncovered over here, so I am. There are a few things I’ve run into in the process of trying to make a non-uninstallable weapon:  — As near as I can tell, <CanBeUninstalled> is not called when a station removes one weapon to make room for another one...
by AssumedPseudonym
Thu Feb 27, 2014 5:56 am
Forum: Shipyards
Topic: Non-uninstallable weapon
Replies: 12
Views: 1787

Re: Non-uninstallable weapon

 I have yet to have any success with the “overwriting” issue, but I have uncovered some rather… odd behavior while trying to kludge my way through a workaround.  Setting the ship’s maxweaponslots value to “0” and adjusting the “built-in” launcher’s deviceslots to “-2” didn’t help, and in fact allowe...
by AssumedPseudonym
Tue Feb 25, 2014 12:02 pm
Forum: Commonwealth
Topic: How did you learn of Transcendence?
Replies: 34
Views: 8132

Re: How did you learn of Transcendence?

 A friend of mine (who tends to throw all kinds of weird stuff my way) pointed me at the game about a year or so ago.
by AssumedPseudonym
Tue Feb 25, 2014 11:58 am
Forum: Commonwealth
Topic: Does the Multiverse work under Linux/WINE?
Replies: 7
Views: 1213

Re: Does the Multiverse work under Linux/WINE?

 I run on Linux Mint 14 Nadia, myself, using WINE 1.4.1. It’s always worked just fine for me for logging into Multiverse, and is what I was using when I downloaded both Corporate Command and the Osaka.
by AssumedPseudonym
Tue Feb 25, 2014 4:22 am
Forum: Commonwealth
Topic: What was your first time like?
Replies: 18
Views: 3426

Re: What was your first time like?

 I started with 1.1.0, and after having played it a few dozen times, now, I’m guessing I probably had one of the luckiest first runs in the history of Transcendence.  I went with a Sapphire to start off in. Starton had a cannon accelerator. After dealing with Vaughn (and equipping his dual recoilles...
by AssumedPseudonym
Tue Feb 25, 2014 2:32 am
Forum: Modding Reference
Topic: Modder's Programs
Replies: 49
Views: 22416

Re: Modder's Programs

Do you use/know a 3D software not in this list ? Post about it!  Alright, I will: POV-Ray . It’s free software released under the AGPL license.  If you’re used to meshes and modelers with anything even remotely resembling a GUI, this is probably not going to be the program for you. You don’t get to...
by AssumedPseudonym
Mon Feb 24, 2014 10:51 pm
Forum: Shipyards
Topic: Non-uninstallable weapon
Replies: 12
Views: 1787

Re: Non-uninstallable weapon

If you want to check if this event is being called then use this and look at debuglog: <Events> <CanBeUninstalled> (block nil (PrintTo 'log "Is this being used at all?") ) </CanBeUninstalled> </Events> If 'Is this being used at all?' is not showing in the debuglog then this event is not being run/ ...
by AssumedPseudonym
Mon Feb 24, 2014 10:06 pm
Forum: Shipyards
Topic: Non-uninstallable weapon
Replies: 12
Views: 1787

Re: Non-uninstallable weapon

 That was just the latest attempt, modeled after something else I had found through searching. If I put every syntax variation I’ve tried up over here, we’d be scrolling for a while. I’ve tried putting stuff in <CanBeUninstalled>, <OnUninstall>, and <OnUninstalled> to prevent removal. At one point, ...
by AssumedPseudonym
Mon Feb 24, 2014 8:02 am
Forum: Official Extensions
Topic: Corporate Command Discussion
Replies: 17
Views: 5964

Re: Corporate Command Discussion

I've run into a bug with Anton Nasser once. On the mission where he asks you to follow him to attack a chimera station, he didn't move. He just kept wiggling back and forth but stayed in the same place. The station did appear on the map.  I ran into this one earlier today, myself, in the Anaxas sys...
by AssumedPseudonym
Mon Feb 24, 2014 7:18 am
Forum: Shipyards
Topic: Non-uninstallable weapon
Replies: 12
Views: 1787

Non-uninstallable weapon

 Basically, I’m trying to make one as a built-in weapon — a launcher, specifically — on a ship I’m working on. I’ve tried… here, let me just do this, it’ll be easlier: <Events> <CanBeUninstalled> (block nil (setq return "This weapon is an integrated part of the hull and cannot be removed.") ) return...