Search found 95 matches

by Shaman
Sat Mar 01, 2014 11:35 pm
Forum: Shipyards
Topic: Adventure somewhat broken because of Huari image [solved]
Replies: 3
Views: 681

Adventure somewhat broken because of Huari image [solved]

This is about my translation adventure History: I made a working adventure, everythings was fine. I translated more stuff. I removed the Image UNIDs within the files so I don't have to include the whole resource folder Then the adventure was broken - Huari temple: unknown image:8020109 That's part o...
by Shaman
Sat Mar 01, 2014 10:15 pm
Forum: The Drawing Board
Topic: German Translation/Deutsche Übersetzung
Replies: 6
Views: 1692

German Translation/Deutsche Übersetzung

It has reached alpha status and everything should be translated until Rigel Aurelius, except some items and harcoded stuff like the Welcome Message and the buy-screen. I need somebody who is willing to invest some time on checking spelling and writing style. Die Übersetzung hat Alpha Status erreicht...
by Shaman
Sat Mar 01, 2014 12:04 pm
Forum: Mod Announcements
Topic: Hayari Noosphere
Replies: 12
Views: 3551

Re: Hayari Noosphere

Wasn't able to play it without PSD. The files for PSD compability are looking for ressources which only PSD provides. Removing the PSD compability files resolves in another error, don't know if this would be solvable by removing the code for loading the PSDc files within the main file. I played with...
by Shaman
Wed Feb 26, 2014 11:14 am
Forum: Ideas & Suggestions
Topic: A few ideas and suggestions
Replies: 10
Views: 2696

Re: A few ideas and suggestions

2) that has always been bugging me. I also like to see a bigger range of shield generators to install directly. How about a random selection which is linked to the system level? This way you had some usefull shields to choose further in the game. 3) I like that! Little shuttles flying around, doing ...
by Shaman
Tue Feb 25, 2014 11:34 pm
Forum: Bug Reports & Tech Support
Topic: Heretic ROM bug
Replies: 7
Views: 3071

Re: Heretic ROM bug

Hm, there is still a cross on the map, which points to one of the Hyugens Mission buoys. You can't finish the mission, though. Downloading the coordinates does nothing. I found the ship myself, also nothing happening here. I would suggest this mission kinda interrupted the process and should be inve...
by Shaman
Fri Jan 31, 2014 11:38 am
Forum: Shipyards
Topic: EncountersVol01.xml breaks adventure
Replies: 8
Views: 1091

Re: EncountersVol01.xml breaks adventure

Thanks George! Now I have a working adventure. You know, translating T is kinda easy. I only need a minimum understanding of coding and most things are quite smooth to translate. Only a few things are bothering me, but they can be ignored. Possible next weekend I'm going to release a first version o...
by Shaman
Thu Jan 30, 2014 11:24 pm
Forum: Shipyards
Topic: EncountersVol01.xml breaks adventure
Replies: 8
Views: 1091

Re: EncountersVol01.xml breaks adventure

https://www.dropbox.com/s/j9nhku5am6f4f51/Transcendence.xml changes have been commented. You have to delete <Module filename="Encountersvol01.xml"/> from loading within the adventure, but it is marked for easy spotting. https://www.dropbox.com/s/wvurhkrxs7n625v/EncountersVol01.xml nothing has been ...
by Shaman
Thu Jan 30, 2014 7:24 pm
Forum: Shipyards
Topic: EncountersVol01.xml breaks adventure
Replies: 8
Views: 1091

Re: EncountersVol01.xml breaks adventure

I don't think so, this file only contents the sovereign, the station and the ship of the huari. They should be created indepentendly from Huaramarca. Also I modified Transcendence.xml and the tolopology shouldn't be changed. Is Huaramarca also not created in this case? The Wiki says Huari.xml create...
by Shaman
Thu Jan 30, 2014 4:46 pm
Forum: Shipyards
Topic: EncountersVol01.xml breaks adventure
Replies: 8
Views: 1091

Re: EncountersVol01.xml breaks adventure

I narrowed it down to the huari empire code inside the file. If I remove this part, everythings fine. Can't figure out what's wrong though.
by Shaman
Thu Jan 30, 2014 12:38 pm
Forum: Shipyards
Topic: EncountersVol01.xml breaks adventure
Replies: 8
Views: 1091

EncountersVol01.xml breaks adventure

If I start the game and choose my adventure it says: Unable to find starting ship classes that match adventure criteria. If I remove EncountersVol01.xml from the mod everything is fine. This error happens also when the adventure only consists of this particular .xml, so it may be a bug? I didn't mod...
by Shaman
Mon Jan 27, 2014 5:10 pm
Forum: Shipyards
Topic: Adventure for translation[solved]
Replies: 0
Views: 762

Adventure for translation[solved]

For my translationMod I have to make an own adventure, since I can't overwrite everything I want, especially the prologue. Since I'm only altering text and not code, it would be easiest if I just copy everything from TransSource and translate it. I tried this, T says: "Transcendence.xml expected <Tr...
by Shaman
Sat Jan 25, 2014 7:20 pm
Forum: Shipyards
Topic: Code works, nothing happens
Replies: 2
Views: 578

Re: Code works, nothing happens

No, still no message. I tried many events, like <OnGameStart> <OnPlayerEnteredSystem> <OnGlobalUniverseLoad> and some others. I copied code from RPGPlayer.xml. Nothing worked. I removed the timer to show the message instantly, but that didn't change anything. SOLVED by RPC the station wasn't created...
by Shaman
Sat Jan 25, 2014 7:01 pm
Forum: Shipyards
Topic: Code works, nothing happens
Replies: 2
Views: 578

Code works, nothing happens

I have a new idea, the code works but nothing happens. digdug and StarWeaver gave some code to me, but it's the same. I think I'm overlooking something. I want to show a message after a timer has run out. For testing this timer is set to 1. Even remove the timer and only leaving the message in the c...
by Shaman
Sat Jan 18, 2014 6:08 pm
Forum: Shipyards
Topic: [Request] Thing for translations
Replies: 4
Views: 768

Re: [Request] Thing for translations

Thanks for the effort, but nope it doesn't work. I still got two characters in return.

Hm, seems like I have to use "ae" for "ä". It's not that nice to look at, but it works. Thanks to jEdit, changing that will only take seconds for all the files.
by Shaman
Sat Jan 18, 2014 9:38 am
Forum: Shipyards
Topic: [Request] Thing for translations
Replies: 4
Views: 768

Re: [Request] Thing for translations

Some online dictionairy said that's the name, but I can't find it again. Must have lied.

I'm talking about the little numbers in chemistry, like in H2.

Hm, but my charaters don't work. For example, if I use "ü" It is displayed as "ü"
What can I do?