Search found 95 matches

by Shaman
Sat Jan 18, 2014 9:19 am
Forum: Shipyards
Topic: List of symbols to use in text
Replies: 4
Views: 743

Re: List of symbols to use in text

That was a misunderstanding. Thanks!
by Shaman
Fri Jan 17, 2014 9:33 pm
Forum: Stable (v1.7) Bug Reports
Topic: Anton Nasser drifting away
Replies: 15
Views: 2990

Re: Anton Nasser drifting away

These events don't happen every time. I had games in which Anton was fully functional and some in which he flew off somehwere. Strange thing.
by Shaman
Fri Jan 17, 2014 8:57 pm
Forum: Commonwealth
Topic: What mods do you want on the Multiverse?
Replies: 16
Views: 3048

Re: What mods do you want on the Multiverse?

I'd like to see Chainsaw from robotarozum. It may be a very fresh mod, but it's add replay value by changing T to a fast action game.
by Shaman
Fri Jan 17, 2014 8:39 pm
Forum: Shipyards
Topic: [Request] Thing for translations
Replies: 4
Views: 763

[Request] Thing for translations

As requested by George in another thread, here's a list of things I need to do a nice translation -special characters like the german umlauts ä, ö, ü, ß. Also index numbers interesting fact: At the mod choice screen Transcendence is able to read ä from the name of the file, but ingame text can't dis...
by Shaman
Fri Jan 17, 2014 7:58 pm
Forum: Shipyards
Topic: Unterstanding of naming
Replies: 12
Views: 1749

Re: Unterstanding of naming

I'm already working on that list. I will do my translation for 1.2 and see if I can keep it up to date. The few exceptions I found until now are rare enough to explain or understand by thinking. It's a bit sad to think this mod could be a one-timer. I'd like to see it become a part of the community ...
by Shaman
Fri Jan 17, 2014 7:35 pm
Forum: Shipyards
Topic: Unterstanding of naming
Replies: 12
Views: 1749

Re: Unterstanding of naming

I'm working on a translation. I make good progress, but the articles in lists are bugging me. Adding new articles is problably too much to ask, so I want to change the quantification of items to numbers only. For example I want "1 autopilot rom" instead of "a autopilot rom" and this I thougt I could...
by Shaman
Fri Jan 17, 2014 6:57 pm
Forum: Shipyards
Topic: Unterstanding of naming
Replies: 12
Views: 1749

Re: Unterstanding of naming

As I stumbled through the code I found the following. As far as I understand, the cargo list is created here and by setting flags I could change the singular "a" to a "1" or something differend. But I don't know where to set flags. I randomly tried to set some, but only got errors. Does anyone can h...
by Shaman
Fri Jan 17, 2014 5:41 pm
Forum: Shipyards
Topic: UNID Database
Replies: 552
Views: 101789

Re: UNID Database

Request:
0xEE13 - Shaman
by Shaman
Fri Jan 17, 2014 5:29 pm
Forum: Mod Announcements
Topic: Chainsaw - Grosse Pointe Blank
Replies: 6
Views: 2973

Re: Chainsaw - Grosse Pointe Blank

I played further until Sanctuary. Like I said before, the game now is really fast-paced. An Issue might be cheating by going forward, take the upgrades and then shred every system before. Maybe you should get some requirements for the upgrade, at least to pay an adequate ammount of money.(maybe 10.0...
by Shaman
Fri Jan 17, 2014 10:10 am
Forum: Shipyards
Topic: List of symbols to use in text
Replies: 4
Views: 743

Re: List of symbols to use in text

I searched the wiki before and did it again. I can't find it, even tried to search for & < > &apos; but nothing was found. Can you provide the link?
by Shaman
Thu Jan 16, 2014 7:41 pm
Forum: Shipyards
Topic: List of symbols to use in text
Replies: 4
Views: 743

List of symbols to use in text

In the code we have " for ", is there a list for other symbols and how to use them?

Right now I have special interest in index numbers, but maybe I'll need more.
by Shaman
Tue Jan 14, 2014 10:47 pm
Forum: Mod Announcements
Topic: Chainsaw - Grosse Pointe Blank
Replies: 6
Views: 2973

Re: Chainsaw - Grosse Pointe Blank

I played a short game. Rushing to the first systems, get the first upgrade and fool around in the arena. Conclusion: This is fun! Your mod makes T fast-paced, the action level rises. The first two weapons seem balanced, no god-weapons at all. If you're stupid, Arco could kill you. The first upgrade ...
by Shaman
Thu Jan 09, 2014 9:47 pm
Forum: Shipyards
Topic: How name="" applies on the map in strange ways
Replies: 1
Views: 431

How name="" applies on the map in strange ways

For example: We have a station. name="Sisters of Domina" on the map we see: "Sisters of Domina". If I change name to name="Sisters off Domina" on the map we see: "Sisters Off Domina". Off got capitalised. Only a few words, "of, on" maybe some more, are written lowercased. Is there some way to contro...
by Shaman
Wed Jan 08, 2014 5:58 am
Forum: Shipyards
Topic: Three Modding Questions
Replies: 6
Views: 1028

Re: Three Modding Questions

For testing there is this nice extension
http://forums.kronosaur.com/viewtopic.php?f=8&t=872

Summons the needed ship instantly.
by Shaman
Mon Jan 06, 2014 11:36 pm
Forum: Commonwealth
Topic: Missing elements of communication in Transcendence
Replies: 27
Views: 5055

Re: Missing elements of communication in Transcendence

I'd also love to see the ability to talk to enemies and potentially do deals with 'em. It'd get interesting if multiple factions want you to do multiple things that clash with each other. Maybe even combine it with the former bit: a desperate call for help from an enemy freighter under attack could...