Search found 609 matches

by relanat
Tue Oct 30, 2018 11:58 pm
Forum: Shipyards
Topic: setting cursor pos to an item in OnGlobalPaneInit
Replies: 6
Views: 3505

setting cursor pos to an item in OnGlobalPaneInit

Noticed a glitch when updating TransGeek's Identify Before Buying mod. Using (scrShowPane gScreen "Default") will show the same item but the item description can be larger for items after they have been IDed. This can overlap the item below. See composite before/after image of the cannon accelerator...
by relanat
Tue Oct 30, 2018 11:36 pm
Forum: Bug Reports & Tech Support
Topic: Eternity Port main story broke
Replies: 2
Views: 6191

Re: Eternity Port main story broke

There isn't anything wrong with the dockscreen for the Atlas base.
But it is confusing.
"Abandoned" generally means destroyed in the game. Here it is used to describe no people present.

Ministry ticket: https://ministry.kronosaur.com/record.hexm?id=82855
by relanat
Tue Oct 30, 2018 11:12 pm
Forum: Shipyards
Topic: function list stuff
Replies: 6
Views: 870

Re: function list stuff

1.8b3.3 (or thereabouts) (dbgOutput [string]*) -> True if in debug mode, else Nil It would be helpful if the function help explained that this only prints to the console. ---------------------------------- Could add the 0-359 values to objGetDestiny. (objGetProperty obj 'destiny) 'destiny -> 0-359 -...
by relanat
Mon Oct 22, 2018 2:39 am
Forum: Shipyards
Topic: various questions and stuff
Replies: 32
Views: 4809

Re: various questions and stuff

I really like the Taipan image (by Xephyr) in the GodShip mod but also like the Scorpion too! Greedily, I thought "How about having both!". Is there a way of having a ship image be randomly selected from 2 or more images? So there could be a 50/50 chance of using the Taipan or Scorpion images on cre...
by relanat
Fri Oct 19, 2018 2:04 am
Forum: Shipyards
Topic: mission queries
Replies: 2
Views: 913

Re: mission queries

Much better. And very well explained.Thanks. I've just found the wiki mission page as well http://wiki.kronosaur.com/modding/xml/missiontype?s[]=mission which is great. Well done to whoever did that. (Now if only the stupid Twitch site would work, grrr.) There are also mission comments in Commonweal...
by relanat
Fri Oct 19, 2018 1:34 am
Forum: Shipyards
Topic: detecting system map use query
Replies: 2
Views: 381

Re: detecting system map use query

Excellent. I've added code to the map ROMs using xml functions and it works great. Map ROM usage shows in the screen description. I wasn't sure what you meant at first about new blocks but when I saw the Invoke code it clicked. For others the map ROMs uses an XML element called <Invoke>. This contai...
by relanat
Fri Oct 19, 2018 1:30 am
Forum: Shipyards
Topic: code query '
Replies: 2
Views: 512

Re: code query '

See the link that AP posted. (Thank you.) The quote character is used when you don't want to evaluate the arguments in the list. The list function is used when you do. So if you want to select or compare a value but not do anything to it then use '. Examples from 1.8b3.3 SOTP listed here for easy re...
by relanat
Fri Oct 19, 2018 1:22 am
Forum: Shipyards
Topic: finding jettisoned cargo crates on creation help please
Replies: 2
Views: 418

Re: finding jettisoned cargo crates on creation help please

With no actual dock object when in the cargo hold there doesn't seem to be a way (that I can find) of using <GetGlobalDockscreen>, which has an annoying habit of causing endless game loading if there isn't valid gSource code. The critical need is to record the items at or near the time of creation. ...
by relanat
Thu Oct 11, 2018 3:38 am
Forum: Shipyards
Topic: mission queries
Replies: 2
Views: 913

mission queries

It sounded so easy. Use Xephyr's mission example topic for reference and blend the Juan mission with the Fleet supplies mission and create a simple new mission! Mostly working. Just as couple of things I can't work out. The mission runs from Fleet settlements in the Loyal Fleet Settlements mod. On s...
by relanat
Thu Oct 11, 2018 3:33 am
Forum: Shipyards
Topic: finding jettisoned cargo crates on creation help please
Replies: 2
Views: 418

finding jettisoned cargo crates on creation help please

The Commander's Log mod records the uninstalled items in most stations. This is meant to include abandoned cargo crates, &stGenericCargoCrate;, created by the player when they jettison from the cargo hold. All other stations have their uninstalled items recorded when the player undocks from them. Th...
by relanat
Thu Oct 11, 2018 3:30 am
Forum: Shipyards
Topic: detecting system map use query
Replies: 2
Views: 381

detecting system map use query

Is there a way of detecting when a system map ROM has been used or is being used in a system? It would be good if the Commander' s Log mod could show the player if a map ROM, either civilian or military, has been used in a system. This would save the player either guessing or making a note somewhere...
by relanat
Thu Oct 11, 2018 3:28 am
Forum: Shipyards
Topic: adding Benedict to other adventures query
Replies: 2
Views: 434

Re: adding Benedict to other adventures query

The Network is indeed a separate adventure. I can't make adding the module filenames work. It looks like the game is always trying to find the modules in the Network folder even though they are available in the game. The adventure uses the Human Space Library but can't find anything in StarsOfThePil...
by relanat
Fri Oct 05, 2018 6:13 am
Forum: Shipyards
Topic: finding lists in lists code help please
Replies: 2
Views: 467

Re: finding lists in lists code help please

Is entryToAdd a global variable that you aren't clearing each time, by any chance? Aah, yes. That's it. Using 'enum' twice with three items is giving 6 results added to each other. Usually I have something like (setq entryToAdd Nil) just above 'lnkAppend' code but I can't see that working here. Als...
by relanat
Fri Oct 05, 2018 6:08 am
Forum: The Drawing Board
Topic: Commander's Log - Captains' Log copy
Replies: 0
Views: 465

Commander's Log - Captains' Log copy

Here's a mod with a basic version of the Captain's Log "Find" feature. Fortunately without the bugs (although there may be a few in there of my making!). There is a screen for each known system and for each system the numbers and types of station (known only) are displayed. There is also a more deta...
by relanat
Fri Oct 05, 2018 6:04 am
Forum: Ideas & Suggestions
Topic: Thoughts on ships and armor mass
Replies: 6
Views: 3302

Re: Thoughts on ships and armor mass

As someone pointed out elsewhere, the Wolfen already has a massive advantage in that it can outrun nearly everything in the game. So some restrictions make sense. Cutting armor segment numbers would be a big disadvantage but the ship would still be fast regardless. Limiting weapons would be another ...