Search found 599 matches

by relanat
Wed Nov 11, 2015 4:26 am
Forum: Mod Announcements
Topic: Pale Blue Light, a full tutorial for Transcendence modders.
Replies: 32
Views: 11605

Re: Pale Blue Light, my tutorial mod, is finally finished!

Excellent. Thanks for doing this. I learnt more in the 30 minutes I spent looking at this than from about 10 hours crawling through more advanced code. Nicely laid out and well explained. My only suggestion would be to put even more comments in.
by relanat
Tue Nov 03, 2015 6:15 am
Forum: Ideas & Suggestions
Topic: Rin/currency display
Replies: 11
Views: 1533

Re: Rin/currency display

Thanks NMS. Helpful to know.
I might have a go at putting a rin balance at the bottom of the dockscreens (like the small PgUp/PgDn text). Not very elegant but functional.
by relanat
Thu Oct 29, 2015 1:17 am
Forum: Ideas & Suggestions
Topic: Rin/currency display
Replies: 11
Views: 1533

Rin/currency display

I always find it frustrating trying to remember how many rin I have when not docked at a rin using station. My suggestion is to have the "Credits:" display on the dockscreens scroll through the currency balances when you click on it. It would start on Credits and after you dock at a rin using statio...
by relanat
Tue Oct 13, 2015 6:46 am
Forum: Ideas & Suggestions
Topic: General feedback
Replies: 7
Views: 942

Re: General feedback

In previous versions (1.1 for sure, not sure after that) the HUD wasn't on when you started the game. You had to manually scan for friendly and enemy stations. You couldn't scan unless the HUD was on. It was an annoying thing because you missed stations if you didn't notice the HUD was off. Not real...
by relanat
Fri Oct 09, 2015 11:44 pm
Forum: Ideas & Suggestions
Topic: General feedback
Replies: 7
Views: 942

General feedback

Just a few points from a player point of view. Please keep no internet connection required. All screens throughout the game: U=Undock D=Done St Kats is particularly annoying when you continually end up at the University when trying to undock. Set show/hide dock service items to "show" as default ins...
by relanat
Fri Oct 09, 2015 11:16 pm
Forum: Bug Reports & Tech Support
Topic: endless queues of non player ships at armor stations
Replies: 6
Views: 5223

endless queues of non player ships at armor stations

The stacking of nonplayer ships waiting to dock at stations (armor dealers) may be because the number of <DockingPorts> is less that the value of dockingPorts= for a station. From CorporateHierarchy.xml 1.6.3 <StationType UNID="&stManufacturingPlant;" name= "Corporate manufacturing plant" sovereign=...
by relanat
Wed Oct 07, 2015 3:43 am
Forum: Commonwealth
Topic: How to turn off white line stargate effect?
Replies: 6
Views: 1585

Re: How to turn off white line stargate effect?

Thanks, Xephyr. That explains it. I do have a slow computer and quite often run mods. Sometimes it takes about 5 seconds to get to the next system.
by relanat
Tue Oct 06, 2015 4:05 am
Forum: Commonwealth
Topic: How to turn off white line stargate effect?
Replies: 6
Views: 1585

How to turn off white line stargate effect?

I like the white line stargate effect when you are gating between systems but sometimes it seems to go on for a long time.

Anyone know how to disable it except by changing graphics quality to minimum? Or cut it down to a certain length of time? It appears to run for a random length of time.
by relanat
Tue Oct 06, 2015 3:55 am
Forum: Shipyards
Topic: UNID Database
Replies: 550
Views: 81478

Re: UNID Database

0xD789 - relanat. TIA
by relanat
Tue Oct 06, 2015 3:24 am
Forum: Shipyards
Topic: system list in dockscreen help please
Replies: 4
Views: 2217

system list in dockscreen help please

Seeing Betel's broken Storage Station mod on xelerus, I thought I would get in totally over my head and have a go at fixing, updating and expanding it. My ideas are to have a station where you can store items safe from Scumbag Nomads and also have freighters transfer your items between systems for y...
by relanat
Wed Aug 19, 2015 12:58 pm
Forum: Welcome and Introductions
Topic: Hello to all
Replies: 4
Views: 1277

Hello to all

Hi, everyone. I've been playing since 1.08 and loved every minute of it. Great game, George, thanks. You are truly talented. A hat tip to the modders as well. I've been dabbling with the code as well and really appreciate the level of support available here. To quote another member, this is the frie...
by relanat
Wed Aug 19, 2015 12:16 pm
Forum: The Drawing Board
Topic: Smart patch spiders
Replies: 14
Views: 4186

Re: Patch spider installer

Great idea. Option 2 works for me. Make the smart ones significantly more expensive though and perhaps slightly rarer. I never get many intact ones from Dreadnoughts anyway :( .
Another option might be a ROM which upgrades normal patch spiders.
by relanat
Wed Aug 19, 2015 12:00 pm
Forum: Bug Reports & Tech Support
Topic: report bugs bug?
Replies: 2
Views: 1726

Re: report bugs bug?

Many thanks. Bugs reported, including this one.

For everyone's information, ministry doesn't like older browsers. Had to change to a newer one to get it to work.
by relanat
Wed Aug 19, 2015 6:54 am
Forum: Bug Reports & Tech Support
Topic: report bugs bug?
Replies: 2
Views: 1726

report bugs bug?

I have heard of the ministry for bug reporting but don't know how to get there. When I log in to transcendence. kronosaur. com and click on "Report Bug" all I get is a refresh of the same page. The only thing I can think of is if my browser is old and not really compatible and this is causing the pr...