Search found 590 matches

by relanat
Thu Jun 14, 2018 1:56 am
Forum: Shipyards
Topic: various questions and stuff
Replies: 27
Views: 1770

Re: various questions and stuff

Is there a way of determining with code if an object is highlighted? As in 'setShowAsDestination'ed with the green or red circles showing around the object.
by relanat
Tue Jun 12, 2018 1:59 am
Forum: Shipyards
Topic: always pluralize currency name help please
Replies: 1
Views: 155

always pluralize currency name help please

The screen description of the currency dockscreen in the Taipan GodShip mod has the line of text: (cat "Enter amount of " (scrGetData gScreen 'currency) " to add or subtract.\n" where scrGetData 'currency is the list entry of the dockscreen which shows 'map'ped type names from typFind '$. Examples a...
by relanat
Tue Jun 12, 2018 1:53 am
Forum: Shipyards
Topic: recurring code query
Replies: 4
Views: 272

recurring code query

Currently using hacky code to show the varying number of lines of text in a screen description in the Taipan GodShip mod. Currency type names from (typFind '$) are listed in a custompicker screen. The screen description shows the current player balance for every available currency and updates in OnP...
by relanat
Tue Jun 12, 2018 1:11 am
Forum: Announcements
Topic: 1.8 Beta 2 is ready!
Replies: 23
Views: 19859

Re: 1.8 Beta 2 is ready!

Ronins look great. A nice surprise. And the turrets and duals too, and the new item images in VOTG. Anyone else getting docking problems at the Efreet Metropolis? "No station in range" when there are 5 ports empty. Have attached a patch for the mission screen error. https://ministry.kronosaur.com/re...
by relanat
Mon Jun 04, 2018 3:19 am
Forum: Mod Announcements
Topic: Elysium Storage
Replies: 0
Views: 348

Elysium Storage

An upgraded version of TranscendentGeek's Elysium Player Storage Station. It overwrites the TanRuDorem station in the Elysium system to make it a secure storage bin for the player. Uses a separate modified dsRPGLoot dockscreen. Thanks to NMS for updated code. As per the original mod a jumpdrive is i...
by relanat
Mon Jun 04, 2018 2:38 am
Forum: Shipyards
Topic: thanks to giantcabbage and George for debug console improvements
Replies: 2
Views: 467

Re: thanks to giantcabbage and George for debug console improvements

For information, gc has been at it again. From game version 1.8b1 there is now the ability to scroll up and down in the debug screen. So if the screen fills up and you want to see something that has disappeared above the top of the screen you can hit PgUp and PgDn to move the debug screen output up ...
by relanat
Mon Jun 04, 2018 2:34 am
Forum: The Drawing Board
Topic: Ship scanning ROM
Replies: 12
Views: 1076

Re: Ship scanning ROM

Ah, I might be able to make that work. It certainly makes more sense than what I was trying. I was looking at the Nav Signs, among other overlays, but had tried so many things that nothing made sense anymore. Not that I understood overlays to begin with. I was trying to put the text and code into th...
by relanat
Mon Jun 04, 2018 2:29 am
Forum: Shipyards
Topic: various questions and stuff
Replies: 27
Views: 1770

Re: various questions and stuff

I too find myself so involved in the imagery of what I am talking about that my typing the words for what I want to describe doesn't exactly conform to the language I failed so hard at in school Text only is a terrible way to communicate IMO. No immediate feedback, ambiguous meanings, and sometimes...
by relanat
Mon Jun 04, 2018 2:26 am
Forum: Shipyards
Topic: rpgSelectorInitialItem help please
Replies: 2
Views: 195

Re: rpgSelectorInitialItem help please

Thank you. That fixed it. And actionGetMissiles returns the cursor to the installed launcher now as well. I have been moving away from nestedScreens when several other screens can navigate into one because it can lead to looping dockscreens. But knowing this This means you are not returning to the f...
by relanat
Mon Jun 04, 2018 2:21 am
Forum: Shipyards
Topic: function list stuff
Replies: 4
Views: 407

Re: function list stuff

giantcabbage wrote:
Wed May 30, 2018 5:46 pm
But those are a bit more effort than exporting a text file and pasting it into the forums!
Yes but definitely worth it. They look great. Much easier to read.
Nice work.
by relanat
Sat Jun 02, 2018 1:16 am
Forum: New Developers
Topic: Getting started with git and github
Replies: 15
Views: 2514

Re: Getting started with git and github

I had a go at this the other day and it is easier than I expected. I will say that without gc's explanation above it would have been much harder if not impossible. Very well done, gc. I just followed gc's tutorial from Getting Started (using Git Bash) and went from there. I didn't bother with the Al...
by relanat
Wed May 30, 2018 3:04 am
Forum: Shipyards
Topic: basic overwriting mod
Replies: 1
Views: 163

Re: basic overwriting mod

In this section we will change the name of the Centauri Warlord camps in Stars Of The Pilgrim to 'Evil bad guy station'. Not very creative, I know, but we will be able to see the change quickly and easily in Eridani. Firstly we will change the UNID to give a better idea of what we are doing. Delete ...
by relanat
Wed May 30, 2018 3:00 am
Forum: Shipyards
Topic: basic overwriting mod
Replies: 1
Views: 163

basic overwriting mod

A tutorial containing really basic info on how to create a mod so you can change simple things in the game. You will need game version 1.8a4a, 1.8b1 or higher. Check the forum for a download link. Here's how! Open the Transcendence game folder. This is the folder that contains Transcendence.exe and ...
by relanat
Wed May 30, 2018 2:36 am
Forum: Shipyards
Topic: function list stuff
Replies: 4
Views: 407

function list stuff

Might as well start a topic so anyone can post things they have seen regarding the function list in the one location. Function list: 1.8b1 objChangeEquipmentStatus is missing 'TradingComputer as an equipment option. ----------- typFind Found in the changelog: thanks digdug. (typFind): Added isEnemyO...
by relanat
Wed May 30, 2018 2:33 am
Forum: Shipyards
Topic: 1.8b1 errors query
Replies: 0
Views: 284

1.8b1 errors query

Has anyone else noticed a large number of odd errors in 1.8b1? The very first game I extracted some months ago gave an error so I deleted it and re-extracted the game and everything worked well. Since then I've seen numerous errors and inconsistencies in different games which can sometimes be replic...