Search found 209 matches

by AdmiralZo
Tue May 23, 2017 8:08 am
Forum: Anacreon General Discussions
Topic: Anacreon Era III Discussion Thread
Replies: 392
Views: 44855

Re: Anacreon Era III Discussion Thread

TheBugKing wrote:
Mon May 22, 2017 5:31 pm
Does that mean Watch Tv is not playing any more for now?
Well, his empire began to disintegrate naturally, which IIRC, means he hasn't played for over 30 cycles. He still has over 100 worlds left, but there is no sign that he is active at the moment. :?
by AdmiralZo
Sun May 21, 2017 8:18 am
Forum: Anacreon General Discussions
Topic: Anacreon Era III Discussion Thread
Replies: 392
Views: 44855

Re: Anacreon Era III Discussion Thread

Well, it's gone back 'in' the window...just as long as no one else read it during that short time. :shock:
by AdmiralZo
Sun May 21, 2017 7:48 am
Forum: Anacreon General Discussions
Topic: Anacreon Era III Discussion Thread
Replies: 392
Views: 44855

Re: Anacreon Era III Discussion Thread

Our secret plan...
Spoiler: Secret
by AdmiralZo
Wed Apr 05, 2017 4:16 am
Forum: The Drawing Board
Topic: The Final Strike
Replies: 55
Views: 10683

Re: The Final Strike

I finally got it to work. It seems like it will not escort the player when the player is already ordered to escort that ship. You need to do (shpCancelOrders gPlayerShip) first. :D And thanks for the teaser too. I always get excited when I see another post by you in this topic (and then get mildly d...
by AdmiralZo
Tue Apr 04, 2017 4:27 am
Forum: The Drawing Board
Topic: The Final Strike
Replies: 55
Views: 10683

Re: The Final Strike

I looked it up and your order is correct.....if anything I would space between the two orders so your oders, per line are clear to the engine ( I learned spacing sometimes does matter to this game engine ) It still doesn't seem to work. It's got something to do with 'escort' and 'follow'. If I repl...
by AdmiralZo
Mon Apr 03, 2017 11:45 am
Forum: The Drawing Board
Topic: The Final Strike
Replies: 55
Views: 10683

Re: The Final Strike

In the pane <Explored3>, instead of the Svalbard 'following' the player, it gates from the system. However, other orders such as 'attack' and 'orbit' work fine there. Does anyone know why??
by AdmiralZo
Fri Mar 17, 2017 6:06 am
Forum: Anacreon General Discussions
Topic: Anacreon Beta II Discussion Thread
Replies: 265
Views: 42420

Re: Anacreon Beta II Discussion Thread

Is the sector capital distance limit 250 light-years? It seems to be still possible to designate them out of that range. I've got two under construction, I'll see what happens when they're completed.
by AdmiralZo
Mon Mar 06, 2017 8:37 am
Forum: Anacreon General Discussions
Topic: Testing help
Replies: 13
Views: 1643

Re: Testing help

Another potentially bugged empire found in Beta II, located in the north eastern corner of the map.

You can click on the worlds and see the stats as usual, but there is no sovereign name.
by AdmiralZo
Sat Mar 04, 2017 4:19 am
Forum: Anacreon General Discussions
Topic: Testing help
Replies: 13
Views: 1643

Re: Testing help

I've created several sector caps near your capital. They should be completed by 16.40 cycle 4294 anacreon time, so you might want to try taking them before that.
by AdmiralZo
Fri Mar 03, 2017 10:01 am
Forum: Anacreon General Discussions
Topic: Testing help
Replies: 13
Views: 1643

Re: Testing help

Thanks for this George! :D


I haven't tested anything yet, but I noticed the 'ghost' worlds in Beta II are still there.

Does anyone want to create an empire in Beta II so we can do some testing?

EDIT: Designations seem fine.
by AdmiralZo
Mon Feb 27, 2017 7:19 am
Forum: Anacreon General Discussions
Topic: Anacreon Beta II Discussion Thread
Replies: 265
Views: 42420

Re: Anacreon Beta II Discussion Thread

Ah, so that's what happened..
by AdmiralZo
Sun Feb 26, 2017 7:12 am
Forum: Anacreon General Discussions
Topic: Anacreon Beta II Discussion Thread
Replies: 265
Views: 42420

Re: Anacreon Beta II Discussion Thread

could Lord H04 edit a galactic newspaper about the actual state of the Galaxy? I think he is the only one with the total view of the map after the bug king war Umm, there's not much to say, since a haven't logged in for almost a month. I'm not even sure what happened during the war.. :oops: All I c...
by AdmiralZo
Fri Jan 20, 2017 7:00 am
Forum: The Drawing Board
Topic: The Final Strike
Replies: 55
Views: 10683

Re: The Final Strike

UPDATE Player ships Instead of beginning with an Aquila, you start with one of the original classes (with endgame equipment) but get the opportunity to switch to it midgame. CSC missions I'm currently redoing all the CSC missions to incorporate more unique ones. So far completed 5 out of ~20 missio...
by AdmiralZo
Thu Jan 12, 2017 12:30 pm
Forum: The Drawing Board
Topic: The Final Strike
Replies: 55
Views: 10683

Re: The Final Strike

I managed to get the code working by using <OnAttacked> and objHasAttribute. <OnAttacked> (block (status) (setq status (typGetGlobalData &stSindikatController; "status")) (switch (eq status 'inSystem) (block Nil (switch (objHasAttribute aAttacker "00200000_PlayerShip") (block (inbound) (objSendMessa...