Search found 451 matches

by gunship256
Sun May 15, 2016 2:20 pm
Forum: Ideas & Suggestions
Topic: The great big balance suggestion thread for Eternity Port!
Replies: 18
Views: 2399

Re: The great big balance suggestion thread for Eternity Por

I've played through Eternity Port four times, but I've never received the mission to destroy that friendly station, although I have hacked it in order to take the stack of level 10 weapons inside. I've also never retired, although I've heard that's how the game is supposed to end. I always seem to g...
by gunship256
Sun May 15, 2016 2:16 pm
Forum: Shipyards
Topic: Max Starsystems
Replies: 18
Views: 2132

Re: Max Starsystems

This one still mostly works:

Beyond the Mainline
http://xelerus.de/index.php?s=mod&id=1340
by gunship256
Sun May 15, 2016 7:05 am
Forum: The Drawing Board
Topic: PDmod update
Replies: 28
Views: 7861

Re: PDmod update

UPDATE Did some testing on the new level 1-10 general-purpose ICX devices. They're powerful, but they also have a high powerUse and will overload your reactor if you install too many. They now target ships, missiles, and beams. Vanilla ICX: Level 4 (34 DPS) laser:1d8+4, 4 shots/sec, range 60, zero i...
by gunship256
Fri May 13, 2016 8:28 pm
Forum: Commonwealth
Topic: Forum account
Replies: 1
Views: 1284

Forum account

Someone I know is trying to sign up for an account on the forum so he can get a UNID prefix registered.

Unfortunately, he chose a rather spammy username, 'hey999'.

He's unable to log on, and it may be because his username made people think he is a bot. Does he need to re-register?
by gunship256
Fri May 13, 2016 12:52 am
Forum: Ideas & Suggestions
Topic: The great big balance suggestion thread for Eternity Port!
Replies: 18
Views: 2399

Re: The great big balance suggestion thread for Eternity Por

The Nandao bolt and Thera fragments both have WMD 4, and they're both pretty deadly missiles at the point where they show up. That might be a good place to start for the energy missiles in EP. On the military ID issue: If the player is intended to use military-grade equipment soon after leaving Kibo...
by gunship256
Fri May 13, 2016 12:40 am
Forum: Ideas & Suggestions
Topic: The great big balance suggestion thread for Eternity Port!
Replies: 18
Views: 2399

Re: The great big balance suggestion thread for Eternity Por

Some quick preliminary thoughts: The European energy missiles in EP seem to suffer from the same lack-of-WMD problem that energy weapons in vanilla did before 1.7. They could use some kind of buff to offset their lack of WMD. That could be done by giving them more damage, making them fragment, or ju...
by gunship256
Thu May 12, 2016 10:23 pm
Forum: The Drawing Board
Topic: PDmod update
Replies: 28
Views: 7861

Re: PDmod update

UPDATE I've added a function that makes it possible to add new point-defense devices without having to copy and paste hundreds of lines of code. The transLisp inside of <onFireWeapon> is now simply a one-line call to the new function. The original PDmod had three devices similar to the vanilla Longr...
by gunship256
Thu May 12, 2016 2:13 am
Forum: Commonwealth
Topic: QUIZ! What Starter Ship Is For You?!
Replies: 21
Views: 3604

Re: QUIZ! What Starter Ship Is For You?!

I made a mod to address some of the concerns brought up in that discussion. It contains a variety of new weapon and launcher enhancer devices: https://forums.kronosaur.com/viewtopic.php?f=25&t=7518 Care if I study your mod? Sure - borrow whatever ideas you need to write your own mods. And I have ne...
by gunship256
Wed May 11, 2016 11:43 am
Forum: Commonwealth
Topic: QUIZ! What Starter Ship Is For You?!
Replies: 21
Views: 3604

Re: QUIZ! What Starter Ship Is For You?!

Scores: Wolfen @ 9 Sapphire @ 9 EI500 @ 0 Looks like the EI500 is having the worst of it. I think I'm partially to blame, as I didn't do much justice to the qualities of the EI500. So if anyone's up, post some of those. C'mon Shrike and JBW! Save your precious goliath! The EI500 has a lot of device...
by gunship256
Wed May 11, 2016 3:23 am
Forum: Commonwealth
Topic: QUIZ! What Starter Ship Is For You?!
Replies: 21
Views: 3604

Re: QUIZ! What Starter Ship Is For You?!

Sapphire for me - nothing I wasn't expecting, though.

I *would* choose the Wolfen over the EI500 if those were the only choices.
by gunship256
Tue May 10, 2016 5:02 am
Forum: The Drawing Board
Topic: PDmod update
Replies: 28
Views: 7861

Re: PDmod update

I've started looking at rebalancing the devices in the mod and adding new ones. In general, powerUse for each device (as well as the vanilla ICX and Longreach) is too low for its level. Noticeable gaps in the series of original PDmod devices: There are no level 1 and 2 ICX-type devices. The level 3 ...
by gunship256
Mon May 09, 2016 11:35 am
Forum: The Drawing Board
Topic: Reprogrammed Launchers: experiment in typGetXML + typCreate
Replies: 25
Views: 6221

Re: Reprogrammed Launchers: experiment in typGetXML + typCre

I did have an idea about balancing fire rates. Set the fire rate to 1, keep a counter variable on the item, create a recurring timer in every system (or maybe just use one msnAddRecurringTimerEvent?) that reduces the counter by 1 if it's above 0 every tick, and use an <onFireWeapon> event to suppre...
by gunship256
Mon May 09, 2016 1:09 am
Forum: Shipyards
Topic: system list in dockscreen help please
Replies: 4
Views: 2344

Re: system list in dockscreen help please

Glad you were able to get the help you needed. Are you still working on the storage station mod, or is the code intended for a different mod now?
by gunship256
Mon May 09, 2016 12:56 am
Forum: Shipyards
Topic: Accessing devices' powerUse
Replies: 6
Views: 866

Re: Accessing devices' powerUse

Ah - thanks! That's a new property that came with API 29, but for some reason, I didn't see it on the function list on the forum. Here's a complete list of the new properties: https://ministry.kronosaur.com/record.hexm?id=8048 New Properties The following properties are accessible via itmGetProperty...
by gunship256
Sun May 08, 2016 8:41 pm
Forum: Shipyards
Topic: Accessing devices' powerUse
Replies: 6
Views: 866

Accessing devices' powerUse

I'd like to create a mod that will toggle a user-defined list of devices on/off in order to conserve power. To do that, I'll need to create a list of installed devices with a powerUse greater than zero (it makes no sense to disable devices with a powerUse of zero). Is there a way for a mod to access...