Search found 370 matches

by DigaRW
Tue Sep 05, 2017 9:15 am
Forum: Shipyards
Topic: Multiverse open for uploading mods
Replies: 37
Views: 12330

Re: Multiverse open for uploading mods

Wait, it is manual download or just adding to collection and needs run Transcendence to download it? If you're logged into multiverse on the website and the game? You just need to run the game and it will (very slowly) download. Wait, it is manual download or just adding to collection and needs run...
by DigaRW
Tue Sep 05, 2017 3:17 am
Forum: Shipyards
Topic: Multiverse open for uploading mods
Replies: 37
Views: 12330

Re: Multiverse open for uploading mods

Wait, it is manual download or just adding to collection and needs run Transcendence to download it?
by DigaRW
Tue Sep 05, 2017 2:57 am
Forum: Shipyards
Topic: Multiverse open for uploading mods
Replies: 37
Views: 12330

Re: Multiverse open for uploading mods

This is what I waiting for... :D
by DigaRW
Wed Aug 23, 2017 11:43 am
Forum: Announcements
Topic: Xelerus will no longer function from 1st September, 2017 [Edit: Actually it will, but we're replacing it anyway]
Replies: 29
Views: 9760

Re: Xelerus will no longer function from 1st September, 2017

It's sad to hear that. Seems we need some replacement for xelerus... Hey, I know I haven't been a properly active member of the community for some time, but I'd like to recommend hosting mods primarily on Github (or possibly Gitlabs). In case you don't know, this is where the Transendence source liv...
by DigaRW
Sat Aug 19, 2017 2:23 pm
Forum: Mod Announcements
Topic: YourCORP Foundation
Replies: 19
Views: 7762

Re: YourCORP Foundation

I've been away from my workbench, and will not working at all my mods again until next month. But at least, I still have my own copy of this mods. This mods still not stable for an updates, but I want to know if new feature from last month is working. Features: - YourCORP Salvager This ship will spa...
by DigaRW
Sat Aug 19, 2017 11:23 am
Forum: Patch Discussions
Topic: [Concept]: Outlaw miner update
Replies: 22
Views: 17574

Re: [Concept]: Outlaw miner update

That aside, I think the mining auton shouldn't be Taikon; Taikon seems to be more of a cutting edge tech company, while mining autons would be common, industrial tech more suited to Earth Industries or another industry based company. Company that seems closer to mining activities is UAS or Tenhove....
by DigaRW
Fri Aug 11, 2017 5:06 pm
Forum: Ideas & Suggestions
Topic: Changing ships at shipyards
Replies: 20
Views: 4349

Re: Changing ships at shipyards

Ronin and Centurion gunship is good for playable starship, also Asterion and Scorpion is nice. I don't know about Freighter and other-type ship.
by DigaRW
Fri Aug 11, 2017 4:58 pm
Forum: Ideas & Suggestions
Topic: Continuous beam weapons
Replies: 39
Views: 6041

Re: Continuous beam weapons

Personally, I agree that we should have continous beam weapon. But I suggest we just 'add' rather than 'replace', except lancer type cannon. Continous beam deal more damage (as it repeating-like configuration) than normal beam. If we want convert laser cannon (2.5 hp) without firerate compensation, ...
by DigaRW
Mon Jul 24, 2017 1:13 pm
Forum: Mod Announcements
Topic: YourCORP Foundation
Replies: 19
Views: 7762

Re: YourCORP Foundation

New updates!

Version 1.1
- Rewrite Changelog and Readme.
- Adding new ship, YourCORP Cruiser.
- Changing the "Avenger" to YourCORP Cruiser.
- Reworking at Mercenaries, now they have dynamic launcher and armors!
- Refixing the ammo reloading bug for mercenaries.
- Increasing hitpoints for barricades.
by DigaRW
Mon Jul 24, 2017 1:11 pm
Forum: Mod Announcements
Topic: Semesta I.G.C
Replies: 78
Views: 29213

Re: Semesta I.G.C

New updates! Version 1.33 - Rewrite Changelog and Readme. - Removing Pack Mines from SCM. - Removing Insurance company from Nusantara. - Refixing Semesta auton station images. - Removing SAP and SAN in Semesta supply cache. - Refixing the HRPR and HRPC resistances. - Adding new weapons, "Cahaya Pemb...
by DigaRW
Mon Jul 17, 2017 10:51 pm
Forum: Mod Announcements
Topic: YourCORP Foundation
Replies: 19
Views: 7762

Re: YourCORP Foundation

New updates! Version 1.09 - Rewrite Changelog and Readme. - Adding events for YourCORP Mining, now the YourCORP miner will spawn and gathering ores from asteroid. - Adding new ship, YourCORP Borer. - Adding new guards, "Tenhove Sentinel". Also deleting Zulu from guards list. - Has a good location bu...
by DigaRW
Fri Jul 14, 2017 1:11 pm
Forum: Mod Announcements
Topic: YourCORP Foundation
Replies: 19
Views: 7762

Re: YourCORP Foundation

New updates! Version 1.08 - Rewrite Changelog and Readme. - Reworking and rebalance at profit, now reduced wait times and have a tier based the times player take a profits. - Removing structural hitpoints at turrets so now they will not destroyed if they already become wrecks. - Adding base class ea...
by DigaRW
Fri Jul 14, 2017 6:11 am
Forum: Mod Announcements
Topic: Semesta I.G.C
Replies: 78
Views: 29213

Re: Semesta I.G.C

New Updates! Version 1.32 - Rewrite Changelog and Readme. - Reworking at main base dockscreen, now player must visit Coffe shop to trade combat data and unlock Daerah Uji Research facility. - Reworking at sentinel base class, now Sentinel will not friendly fire as their sovereign changed if ordered ...
by DigaRW
Wed Jun 28, 2017 12:51 pm
Forum: Mod Announcements
Topic: Network
Replies: 19
Views: 6649

Re: Network

I just deleting:

Code: Select all

<Uses UNID="&UnidSystemPartI"/>
And it works, but when player arrive to Nusantara, the map change to Human Space.
by DigaRW
Wed Jun 28, 2017 12:47 pm
Forum: Mod Announcements
Topic: YourCORP Foundation
Replies: 19
Views: 7762

Re: YourCORP Foundation

New Updates!

Version 1.07
- Rewrite Changelog and Readme.
- Reworking at merc, adding reload event for every merc, adding ignoreShieldDown for every merc, and now merc has dynamic equipment, including modded weapon!
- Refixing at download licenses.
- Changing basic UNID for YourCORP mods.