Search found 114 matches

by 0xABCDEF
Tue Jul 18, 2017 12:20 am
Forum: Mod Announcements
Topic: Command Screen: RTS Dockscreen Interface
Replies: 2
Views: 791

Re: Command Screen: RTS Dockscreen Interface

This mod was featured on George's Twitch stream.
  1. Clip 1
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by 0xABCDEF
Tue Jul 18, 2017 12:16 am
Forum: Commonwealth
Topic: Desktop Backgrounds
Replies: 0
Views: 562

Desktop Backgrounds

At least a month ago, George promised, during one stream, to release HD Transcendence ship renders as desktop backgrounds on the Multiverse. However, there has been no mention of it since that stream and the images are nowhere to be found. Here are three Twitch clips showing that they exist. Clip 1 ...
by 0xABCDEF
Tue Jul 18, 2017 12:06 am
Forum: Announcements
Topic: 1.8 Alpha 2
Replies: 20
Views: 3708

Re: 1.8 Alpha 2

There were at least two undocumented features (not mentioned in the API spec) added in the 1.8 alphas. Firstly, the "healer" points that biotech ships use are hardcoded into the engine. Secondly, interior compartments can now be made into external "sections" that move with the ship. For reference on...
by 0xABCDEF
Wed Jul 05, 2017 5:41 am
Forum: The Drawing Board
Topic: [Mod Request] Fireworks Mod
Replies: 3
Views: 550

[Mod Request] Fireworks Mod

I had the idea of implementing various missiles with firework-like effects for a US Independence Day themed mod. These missiles would have randomly colored explosions, fragments, and particles in order to imitate the various fireworks I see on the 4th of July. However, I do not have much experience ...
by 0xABCDEF
Fri Jun 30, 2017 6:24 pm
Forum: Official Extensions
Topic: Coming Soon: Reign in Hell
Replies: 7
Views: 1476

The True Plot of Reign in Hell

I'm going to be one of the closed-beta testers for this adventure. Also, here's the joke plot that I showed to Xephyr on the Discord Archcannon wrote on Discord: @Xephyr: No, no, no! That's not the true story! Here is the REAL story! Krual, the demigod of suffering, is sent to Human Space as an agen...
by 0xABCDEF
Wed Jun 14, 2017 5:11 am
Forum: The Drawing Board
Topic: [DEV] Elemental Shift
Replies: 3
Views: 553

Re: [DEV] Elemental Shift

I truly hope that this is one of those adventure ideas that do not get starved of creativity/motivation/time or just somehow develop a severe case of [Future Release]. Many ideas get written down now but often they remain [Future Release] for some time because there's only one person working on them...
by 0xABCDEF
Sat Jun 10, 2017 9:02 pm
Forum: Ideas & Suggestions
Topic: [Discussion] Point defense, missile HP and Aegis.
Replies: 10
Views: 1042

Re: [Discussion] Point defense, missile HP and Aegis.

Actually, a PD device that deflects kinetic rounds is (in the real world) the only possibility to not let them hit you. If you put a laserbeam or other high energy beam on a piece of metal, rock or whatever heavy item that is coming at you with great speed, it will not stop that item or blow it to ...
by 0xABCDEF
Fri Jun 09, 2017 6:04 am
Forum: Ideas & Suggestions
Topic: [Discussion] Point defense, missile HP and Aegis.
Replies: 10
Views: 1042

Re: Discussion/Pre-proposal: Point defense, missile HP and Aegis.

As I said on the IRC, one of the most flagrant problems with current PD is that the Longreach is basically an omnidirectional Flenser relativistic cannon that costs almost 6x as much but isn't even as good as the Flenser. It doesn't have that good of a range bonus even though it's called Long reach ...
by 0xABCDEF
Fri May 19, 2017 2:33 am
Forum: Shipyards
Topic: One-Week Adventure
Replies: 11
Views: 1176

Re: One-Week Adventure

Hey, would you mind reviving my dead March of the Heretic adventure for me? I have some lore planned out for the Penitents but lately I haven't been able to get any work done on it. In fact, I haven't been able to get anything done this month. Komoro Station Please. I've been waiting for someone (n...
by 0xABCDEF
Tue May 02, 2017 2:22 am
Forum: Shipyards
Topic: Image Manipulation and The Sketches of the Pilgrim
Replies: 0
Views: 564

Image Manipulation and The Sketches of the Pilgrim

I made a program that applies algorithms to existing Transcendence images to make new ones. Currently, it can create "Pencil Sketch" images by using edge detection and also make color-swapped images. I have also released a modified source of Transcendence and Stars of the Pilgrim HD, called The Sket...
by 0xABCDEF
Mon May 01, 2017 1:23 am
Forum: Commonwealth
Topic: Transcendence Picture thread
Replies: 600
Views: 90211

Re: Transcendence Picture thread

For some reason, the way that Java encodes JPG is incompatible with Transcendence and as a result the game cannot load the images. I have absolutely no idea why this is happening and it is very irritating. This is usually caused by incorrect JPG headers. One way to correct this is by opening the im...
by 0xABCDEF
Sun Apr 30, 2017 5:15 am
Forum: Commonwealth
Topic: Transcendence Picture thread
Replies: 600
Views: 90211

Re: Transcendence Picture thread

Okay, a second proposal. Shadows alter brightness, but not overall color. Edges (can) alter overall color. Could checking for consistency in the ratio of R, G, and B values help differentiate shadows from edges? This would mean requiring a higher brightness difference to mark an edge when the RGB r...
by 0xABCDEF
Sat Apr 29, 2017 7:29 am
Forum: Commonwealth
Topic: Transcendence Picture thread
Replies: 600
Views: 90211

Re: Transcendence Picture thread

That's pretty cool. Why not have it check, say, all four corner pixels? Might help alleviate the issue with certain sides not getting highlighted evenly. Increasing the number of pixel checks does not seem to improve the detection quality for me; I believe that the main problem is that certain imag...
by 0xABCDEF
Sat Apr 29, 2017 6:10 am
Forum: Commonwealth
Topic: Transcendence Picture thread
Replies: 600
Views: 90211

Re: Transcendence Picture thread

The edge detection images look pretty cool. Was that a Paint.net extension, or did you write the code yourself? I wrote a simple edge detection algorithm in Java. For each pixel, make it dark if the adjacent pixel to the lower right differs in its red, green, or blue channel by more than 20. Otherw...